In BLD many methods have existed in the past which are no longer used. 3OP, freestyle, BH, DF/UBL 3-style are some methods that no one today in their right mind would pursue as these methods have some major shortcomings which make it a tangent in the learning process.
M2 has been a successful method for decades. Nowadays M2/OP is the most popular beginners method.
But the major shortcoming of this method is that it uses DF buffer which makes it harder to transition to UF 3-style and full floating because there is an unlearning component and "time to get used to new buffer" component.
I know it is controversial to stop using M2 as a beginner's method in 2025 when it is quite successful in the community, but I feel we should think practically and move to better beginner's method which makes transition to advanced blindsolving more seamless.
My two cents is for a beginner in 2025 to start with Orozco edges and corners and then transition to 3-style. If they find Orozco too hard, they can move a step back and try BOP method which is OP/OP from the UF/UFR buffer.
M2 has been a successful method for decades. Nowadays M2/OP is the most popular beginners method.
But the major shortcoming of this method is that it uses DF buffer which makes it harder to transition to UF 3-style and full floating because there is an unlearning component and "time to get used to new buffer" component.
I know it is controversial to stop using M2 as a beginner's method in 2025 when it is quite successful in the community, but I feel we should think practically and move to better beginner's method which makes transition to advanced blindsolving more seamless.
My two cents is for a beginner in 2025 to start with Orozco edges and corners and then transition to 3-style. If they find Orozco too hard, they can move a step back and try BOP method which is OP/OP from the UF/UFR buffer.