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All 21 FP Method Pyraminx Algorithms (finally!)

WoowyBaby

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May 27, 2018
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I've looked around and there are not many resources on this.
These algorithms are for the FP method, where you make one side, similar to Ortega 2x2, then solve the rest.
When you are doing step 1, you only focus on one color, that's it.
Step 2 can be recognized by just the top part (3 edges) as its easy to see your bottom permutation in inspection, again, similar to Ortega 2x2.

Since there are only 21 algorithms, I will put them all on one post-
Do inverse of algorithm to see the angle to perform them.
-I will edit this post to replace any bad algs with better ones!


Solved Bottom: (1/6)
Two Flip: R U' R' U R' L R L'
3-Clockwise: R U' R' U' R U' R'
3-AntiClock: L' U L U L' U L
Strange-Right: L U R U' R' L'
Strange-Left: R' L R L' U' L' U L

Adjacent Bottom (solved on L): (3/6)
Swap w/ Headlights: (y') L R L R' y' L R L'
Swap no Headlights: L' U R' U R L
Headlights-Match Right: R B L’ U L U B’ R’
Headlights-Match Left: R B U’ L’ U’ L B’ R’

Clockwise Bottom: (1/6)
Solved Top: R L' R' L' y' L' R' L
Two Flip: Rw' U' Rw* U R' B U R (*=L' B' L)
3-Clockwise: L R L' R y R U' L R'
Checkerboard: Rw R l* R' U R l* U L' U (*=cube rotation equivelant to (L Rw'))
Strange-Right: L B R U' B' R L' R
Strange-Left: Rw R U' L R' U B L

Anti-Clockwise Bottom: (1/6)
Solved Top: R L U L U' L R'
Two Flip: L R L' U' y R L' U' R'
Checkerboard: R L' y R U' R' l* L U L (*same as above)
3-AntiClock: R L' U R' y' R' L R' L'
Strange-Right: L' R' B L' R y' L' U' R'
Strange-Left: Rw R' U R L l* U' R' U L

Avg. movecount of algs = 7.6

Example Solves:
~Tips will not be included~

Scr: L' U L B' L' U' R' L'
R L’ y U R L’ U L // Face
U [L' R' B L' R y' L' U' R'] U // Permute

Scr: U L R B R U' R' L R
z l
U' L R // Face
y' [L B R U' B' R L' R] U // Permute

Scr: L U' R B' R' B' R U B
z l
R’ U L U L // Face
U’ [Rw R' U R L l* U' R' U L] // Permute

Scr: L R' U L' B R' U R'
y z
R L’ R’ U R // Face
U’ y’ [L U B R L' U R' B'] U // Permute

Scr: U' B' U' R' B' U' R U
y’
R’ L’ R U’ R’ U R // Face
y' L R L R' y' L R L' U’ // Permute

Avg. moves- 14.8

Edit: -video of this showing how to recognize and execute coming soon!-

There it is! Questions? Ask me! Ok bai!
 
Last edited:

PingPongCuber

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Oct 20, 2018
Messages
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I've looked around and there are not many resources on this.
These algorithms are for the FP method, where you make one side, similar to Ortega 2x2, then solve the rest.
When you are doing step 1, you only focus on one color, that's it.
Step 2 can be recognized by just the top part (3 edges) as its easy to see your bottom permutation in inspection, again, similar to Ortega 2x2.

Since there are only 21 algorithms, I will put them all on one post-
Do inverse of algorithm to see the angle to perform them.
-I will edit this post to replace any bad algs with better ones!


Solved Bottom: (1/6)
Two Flip: R U' R' U R' L R L'
3-Clockwise: R U' R' U' R U' R'
3-AntiClock: L' U L U L' U L
Strange-Right: L U R U' R' L'
Strange-Left: R' L R L' U' L' U L

Adjacent Bottom (solved on L): (3/6)
Swap w/ Headlights: (y') L R L R' y' L R L'
Swap no Headlights: L' U R' U R L
Headlights-Match Right: R B L’ U L U B’ R’
Headlights-Match Left: R B U’ L’ U’ L B’ R’

Clockwise Bottom: (1/6)
Solved Top: R L' R' L' y' L' R' L
Two Flip: Rw' U' Rw* U R' B U R (*=L' B' L)
3-Clockwise: L R L' R y R U' L R'
Checkerboard: Rw R l* R' U R l* U L' U (*=cube rotation equivelant to (L Rw'))
Strange-Right: L B R U' B' R L' R
Strange-Left: Rw R U' L R' U B L

Anti-Clockwise Bottom: (1/6)
Solved Top: R L U L U' L R'
Two Flip: L R L' U' y R L' U' R'
Checkerboard: R L' y R U' R' l* L U L (*same as above)
3-AntiClock: R L' U R' y' R' L R' L'
Strange-Right: L' R' B L' R y' L' U' R'
Strange-Left: Rw R' U R L l* U' R' U L

Avg. movecount of algs = 7.6

Example Solves:
~Tips will not be included~

Scr: L' U L B' L' U' R' L'
R L’ y U R L’ U L // Face
U [L' R' B L' R y' L' U' R'] U // Permute

Scr: U L R B R U' R' L R
z l
U' L R // Face
y' [L B R U' B' R L' R] U // Permute

Scr: L U' R B' R' B' R U B
z l
R’ U L U L // Face
U’ [Rw R' U R L l* U' R' U L] // Permute

Scr: L R' U L' B R' U R'
y z
R L’ R’ U R // Face
U’ y’ [L U B R L' U R' B'] U // Permute

Scr: U' B' U' R' B' U' R U
y’
R’ L’ R U’ R’ U R // Face
y' L R L R' y' L R L' U’ // Permute

Avg. moves- 14.8

Edit: -video of this showing how to recognize and execute coming soon!-

There it is! Questions? Ask me! Ok bai!
That’s awesome! I will probably try and switch to this method, as l4e is too slow intuitively for me and there are too many algs, and I hate solving faces last. Thanks for posting algs!
 
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I made a list of these a while back with some other alg sets too, your FP algs might be better though cuz I didn’t spend much time optimizing mine.
Also Edit: the algs for FP (except some of the ones where you have a 2 swap) suck, plz learn l4e, it’s way faster and sooo much easier to learn because the algs are super intuitive, and there are like 4 more algs in l4e than FP.
If your gonna learn them only really use them when you get a premade FP face. TCLL and (probably when I gen the algs) TL4E are pretty useful though, and the algs aren’t that bad
 
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