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A new variation in ZZ!

KimOrbit

Member
Joined
Nov 19, 2011
Messages
17
Hi every body.

I have tried to find the missing link in ZZ-D . I am trying to solve that (you will soon watch my algorithms in ZZ-D)

but near that I have made a new ZZ method. in this method you will CHOOSE your coll's case + holding the permutation of your last layer's corneres.

here is the documentation with every thing needed for that:
http://freepdfhosting.com/00704f5a18.pdf

The name is ZZ-ORBIT :)
 
:) the main point is that. you should choose only one of those cases and practice that.

I am going to learn only H-Case cause I love that case. In that way you will have only 27 algorithms.

my method has 27 algorithms. not 28 nor 26. and Im holding permutation of last layer corners.

And I have put 5 algorithm for each case to let you choose the best that can fit to your hand. then, We have 27 case and it means only 27 algorithms.

you shouldn't learn all of them. cause if you want to do that then you can simply do " R U' R' " and then you will face one of 8 COLL cases. my goal was to improve looking ahead ability.

------------------------------------------------

here is algorithm analyse:
27 algorithms for last F2L. you should select H case here. but I have given you the ability too choose.
40 algorithms for ZBLL on H-Case.
=> 40+27=67!!!
you can do complete ZZ with only 67 algorithms at all :)
 
I am trying to connect this method to ZZ-D. in that case you will permute all the corners while creating left side's 3x2x1 block. and after that you will orient your corners with my method while creating right side's 3x2x1 block. then you will face an oriented last layer with permuted corners. it means that you need to do only 1 of EPLLs.

Well, COLL+EPLL was my last method. I have mastered that and now Im working on ZZ. recognition of this method is easier. you need only 1 peace of the puzzle :) I will explain the recognition soon. in that way you wont waste time on recognizing + you know what will you face on LL.

then recognition has no problem and I will explain that soon. and like every thing new you need to practice on this method to recognize really fast.
 
Look like you put a lot of effort into this.
Makes me think...Maybe i could get CMLL algs that also orient edges, skipping step 4a of Roux. Quiet interesting..infinite possibilities...
 
Look like you put a lot of effort into this.
Makes me think...Maybe i could get CMLL algs that also orient edges, skipping step 4a of Roux. Quiet interesting..infinite possibilities...

I think influencing a GOOD EO rather than SOLVING EO might be better here, as not only recog is a pain but you'd like to influence/solve 4b during 4a sometimes.
 
Last edited:
This is *not* at all ZZ-D
This has too many algs for the little it does.
Other systems, already named, have better recog.

Sorry. Good try, and very nice documentation, but i don't see it going very well.

well, thank you for your criticizing. and all others.

to tell the truth, Its not ZZ-D at all. I know. I said Im *working* on ZZ-D and I said you can *connect* my method to ZZ-D.

Well, just analyse every thing. I said "this method wont mess up the permutation of corners." Its not my complete method :) my complete method will come in next 1 month. cause those algorithms are hard to generate, with every thing.

But Im trying to make a new method!! not only a variation in ZZ :)
 
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