PapaSmurf
Member
I came up with this method in about September, and I’ve genned a few of the algs, although a lot remain “ungenned”. The steps for this method are as follow:
1. Build a 2x2x2 just like in Petrus.
2. Expand to a 2x2x3, but on left, so not like petrus (which does it in the back).
3. Solve all the corners: there are various ways, but the best are probably 42 style or waterroux style. 42 style is 42 algs, but can be extended to be 128 (or more). Waterroux style is 343(?) or more, but probably better. The sets for the waterroux corners are: CRLL (cll without regard to R face edges), LEG-1, TCRLL+ and - (if you have the twisted corner in DBR instead of DFR you can do D’ then D before and after the alg), TEG+ and - 1, TEG + and - 2. This time, it does matter where the twisted corner is.
4. Solve FR and BR. The algs used require good S slice fingertricks, but about 90% have been genned and they’re short and fast.
5. Do a y rotation then L5E. I’m not certain how many algs this is, but it’s probably over 100 and I think that it’s less than 300. This set includes ell and L5EP, which are both very good alg sets.
Movecount:
1. 6
2. 7
3. 13.5
4. 9
5. 10.5
This gives 46 moves, and if you have a tps of 10 (which isn’t a big ask for speedcubers these days) you will get 4.6s solves.
Advantages: low movecount, 3 algs steps give good tps, good ergonomics for alg steps (RS, MU, and CLL algs are all sub .9), lucky cases are very lucky. 6 move cll, 4 move FR BR and 3 move L5E.
Disadvantages: as there are 3 alg steps, lookahead is hindered, lots of algs, 2x2x3 can be awkward and is hard to completely plan in inspection.
I feel like this method, once mastered, could challenge the big four at a top level. And for someone who can do blocks well, it’s just a case of learn more algorithms to get faster.
Variants: instead of solving FR and BR, you could also either solve DR, or you could solve eo along with it. This would reduce the cube to either ELL or L5EP, both very fast alg sets, especially L5EP, although recog would be harder and could be worse.
Also, this method probably isn’t brilliant for one handed, unless you rotated to do all the FR and BR algs MU instead of SR, and even then, you need to rotate again to do L5E MU. Similarly, it won’t be good for feet or FMC due to the slice moves.
Feel welcome to criticise and put your thoughts down below!
1. Build a 2x2x2 just like in Petrus.
2. Expand to a 2x2x3, but on left, so not like petrus (which does it in the back).
3. Solve all the corners: there are various ways, but the best are probably 42 style or waterroux style. 42 style is 42 algs, but can be extended to be 128 (or more). Waterroux style is 343(?) or more, but probably better. The sets for the waterroux corners are: CRLL (cll without regard to R face edges), LEG-1, TCRLL+ and - (if you have the twisted corner in DBR instead of DFR you can do D’ then D before and after the alg), TEG+ and - 1, TEG + and - 2. This time, it does matter where the twisted corner is.
4. Solve FR and BR. The algs used require good S slice fingertricks, but about 90% have been genned and they’re short and fast.
5. Do a y rotation then L5E. I’m not certain how many algs this is, but it’s probably over 100 and I think that it’s less than 300. This set includes ell and L5EP, which are both very good alg sets.
Movecount:
1. 6
2. 7
3. 13.5
4. 9
5. 10.5
This gives 46 moves, and if you have a tps of 10 (which isn’t a big ask for speedcubers these days) you will get 4.6s solves.
Advantages: low movecount, 3 algs steps give good tps, good ergonomics for alg steps (RS, MU, and CLL algs are all sub .9), lucky cases are very lucky. 6 move cll, 4 move FR BR and 3 move L5E.
Disadvantages: as there are 3 alg steps, lookahead is hindered, lots of algs, 2x2x3 can be awkward and is hard to completely plan in inspection.
I feel like this method, once mastered, could challenge the big four at a top level. And for someone who can do blocks well, it’s just a case of learn more algorithms to get faster.
Variants: instead of solving FR and BR, you could also either solve DR, or you could solve eo along with it. This would reduce the cube to either ELL or L5EP, both very fast alg sets, especially L5EP, although recog would be harder and could be worse.
Also, this method probably isn’t brilliant for one handed, unless you rotated to do all the FR and BR algs MU instead of SR, and even then, you need to rotate again to do L5E MU. Similarly, it won’t be good for feet or FMC due to the slice moves.
B' D2 R2 B2 D' L2 U B2 L2 D R2 D B F' L' R' U F' R' U2 R2
x2//Inspection
U R' D' L D' F2 D//2x2x2, 7/7
y R D R D' R2//2x2x3, 5/12
y' U2 R2 U'//corner setp up, 3/15
R U R' U R U2 R'//corners, 7/22
U' R2 U2 S R' S' R' U2 R2//FR+BR, 9/31
y U M' U2 M' U2 M U M2 U M' U'//L5E, 11/42
This is a kind of lucky solve, although many solves like it can be expected.
x2//Inspection
U R' D' L D' F2 D//2x2x2, 7/7
y R D R D' R2//2x2x3, 5/12
y' U2 R2 U'//corner setp up, 3/15
R U R' U R U2 R'//corners, 7/22
U' R2 U2 S R' S' R' U2 R2//FR+BR, 9/31
y U M' U2 M' U2 M U M2 U M' U'//L5E, 11/42
This is a kind of lucky solve, although many solves like it can be expected.
Feel welcome to criticise and put your thoughts down below!