Inferno.Fighter.IV
Member
Wouldn't it make sense to just sticky this thread?
N1 perm --- R U' R' U l U F U' R' F' R U' R U l' U R'
Found with ACube and optimizing by hand, but I don't exactly remember how.
N2 perm --- R' U R U' R' F' U' F R U R' F R' F' R U' R
F<->B mirror of the N1 perm. I never change grip with the left hand, though it does tilt the cube a bit.
E perm --- l' U' L' U R U' l U R' U' L U R U' l' U
Found with ACube, restricting moves to <U,L,R,F> and then optimizing the short algs by hand. Once ACube supports double-layer turns it will be so much more powerful.
V perm --- R' U R' d' R' F' R2 U' R' U R' F R F
Found with ACube, don't remember how.
F perm --- R' U R U' R2' F' U' F U R U' x' R2 U' R' U
Maybe found with ACube or modified by hand from previously known alg, don't remember.
F perm --- R' U2 R' d' R' F' R2 U' R' U R' F R U' F
Built from my V perm alg with setup moves (R' U R). I have seen many different V perms with the same start (R' U R U') so go ahead and try converting it to an F perm like this as well, the cancellations at start are good and maybe you can cancel something at the end, too.
Y perm --- z' U2 L' U' L U L' y' L' U' R U' R' U' L U
Found with ACube, don't remember how. This is the alg I use for one-handed cubing. Only having <U,L,R> is very good for this I think, these moves are easy to execute with one hand (I use my left hand).
Y perm --- z U2 R U R' U' R y R U L' U L U R' U'
Mirror of the previous alg. I don't use this one, but maybe someone else likes it for one-handed or regular speedsolving.
E perm --- (r' R' U') (L D' L' U L) (R U' R' D R) U
Found with ACube and optimizing myself. This is not the alg that I use, even though it's short and has no F or B turns and flows ok. The other alg is just faster for me. But you should try this one and see for yourself. I think I saw Takahito Domon use this alg in a video but I'm not sure, at least he executed it differently.
there must me a mistake in it... it doesn't work. hopefully you can correct this, it looks interessting!Originally posted by dChan@Apr 23 2007, 09:38 PM
Edit: Oh YES- I forgot to give my magical H-perm- hopefully it has yet to be written-
L R U2 x U D x' y U2 L R
24 moves.. for a 2 gen Z-perm? You might as well do 2 11 move 3-cycles with 1 move canceling out to get 21 moves .Originally posted by Cubinator@May 9 2007, 04:07 AM
R2 U R2 U' R2 F2 R2 U' F2 U R2 F2 is a Z-perm I found.
Edit: Here are a couple 2-gens I just found also (although they're very long, they have some nice triggers)
R U R' U R U' R' U R U2 R' U R U R' U R U' R' U R U2 R' U' is a Z-Perm
R U R' U R U' R' U R U2 R' U' R U R' U R U' R' U R U2 R' U is an H-Perm
I also don't like it I always try to see it this way:Originally posted by dChan@Apr 30 2007, 08:31 PM
I hope I got the "x" and "y" correct. I'm not very good at writing down cube rotations.