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IsThatA4x4

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Jul 18, 2021
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2022RITC01
isn't consensus that Conjugated PLLs should be avoided?
I guess you could make a list of pros and cons:
Pros
- Easy to learn
- Shorter than OCLL + PLL (OLL technically takes 2 moves with this approach)
Cons
- Algs are very long
- If you're gonna learn to recog a ZBLL so you can use a conjugated PLL, it makes more sense to just learn a better alg.
 

jfitch

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Antrim, MI
Which Aa alg? I've tried it and I didn't get full F2L, there's a missing slot?
All PLLs do the same thing to the cube. If you're reorienting after a rotation, and executing from the same angle (AUF), any alg should work. For a PLL-C, with your setup move, move a D corner to an uneffected location in the U layer, you'll then change orientation when undoing the set up.
Isn't there a Wiki entry for Conjugated PLL ZBLLs? And isn't consensus that Conjugated PLLs should be avoided?
Doesn't seem complete at-a-glance
 
Last edited:
Joined
Mar 21, 2022
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Greece
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2022CHRI09
I recreated the full 21 PLL algs but used optimal moves, so yeah every PLL can now be done in less than 15 moves. I think its a great way for beginners to learn Full PLL. However it really isnt made for good fingertricking, its only recommended for beginners. We are currently working to make that method for speedsolving (fingertrick effecient).
If anyone wants to learn it, then visit here (my site); https://speedcubingportal.000webhostapp.com/PLL (move reduced).txt

We currently ran the alg check and the NB perm seems to be put incorrectly. We are so sorry and will try to offer the best service possible.
 

Anthony Dial

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Great job but i don't think its good to learn unnefiecient algs cause then you'll get used to them but still great idea i will use some if you've done E perms yet
 

abunickabhi

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2013GHOD01
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I recreated the full 21 PLL algs but used optimal moves, so yeah every PLL can now be done in less than 15 moves. I think its a great way for beginners to learn Full PLL. However it really isnt made for good fingertricking, its only recommended for beginners. We are currently working to make that method for speedsolving (fingertrick effecient).
If anyone wants to learn it, then visit here (my site); https://speedcubingportal.000webhostapp.com/PLL (move reduced).txt
Cool, looks good!
 
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2022CHRI09
I don't see how this is useful. It's not going to be fast, so no top cubers will use it, the moves are very random and unintuitive, so no beginners will use it, and no good fmc solver uses pll. So what's the point of this exactly?
As i said its intended for beginners to get a basic understanding of PLL algs, and we are working to make it Speedcubing effecient.

Cool, looks good!
thank you so much!
 
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2022CHRI09
I still don't understand how it's better for beginners. The algs seems to be slower, harder to memorize, and less intuitive than normal pll algs.
It was originally for my friend which used CFOP, he wanted to do FMC and i wanted to help him, this is basically for people bored to learn FMC techniques and for like beginners which dont intend to be fast. Besides, doing an alg many times is very helpful sometimes
 

IsThatA4x4

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2022RITC01
I have very mixed feelings about this...
For one, it's nice to have optimal movecount plls, but there are cons for the purpose you seem to be describing:
- This is centred on beginners, yet algs like this are less likely to have common triggers or memorable fingetricks in them, making them harder to learn and retain
- If you don't want to get fast, imo it seems pointless to commit to learning PLL in the first place. If you do learn PLL, you'd want to learn the best algs, not the shortest algs.
- Again, if you're doing FMC, what's the point in not learning the very basics of techniques: commutators, conjugates, skeletons, and insertions can get you very far; whereas a CFOP-based LL is more luck reliant and inefficient. You could think of it like solving the first layer directly compared to making a side and then fixing it.
 

PapaSmurf

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Better to learn a fast alg from the start than an easy one to remember. You're just giving them a much larger burden to learn (essentially 42 algs vs 21). It's not like you broke all 21 algs into combinations of 3 short algs (or whatever, something similar to duplex) which may be helpful, but then that's why 2 look PLL exists. I see your logic, but it's actually less productive than learning good algs first time.
 

Imsoosm

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eeeeee I use OLL and PLL for FMC so this could be useful to me

and HEY the U perms are RUS!!!

I recreated the full 21 PLL algs but used optimal moves, so yeah every PLL can now be done in less than 15 moves. I think its a great way for beginners to learn Full PLL. However it really isnt made for good fingertricking, its only recommended for beginners. We are currently working to make that method for speedsolving (fingertrick effecient).
If anyone wants to learn it, then visit here (my site); https://speedcubingportal.000webhostapp.com/PLL (move reduced).txt

We currently ran the alg check and the NB perm seems to be put incorrectly. We are so sorry and will try to offer the best service possible.
One thing though, for Nb perm I noticed that it says R R2. Can you change that please? Also without the R2 it should be 13 moves.

Edit:
Also for H perm, I feel L R U2 R' L' F' B' U2 B F is more beginner friendly, and it's also 10 moves.
 
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