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5-style example solve game

z2 y
//edges RSCB NKDE BIOT JC
//corners JVSG TRSF AC

U' M' U F2 S' U' S U M F2 //UF-BD-RD-UR-UB
[F':[L E',E2 L2]] //UF-RB-LB-DF-LU
[U2 L',F M' F'] //UF-UB-FL-RF-DL
[R' E R, U']

[U' R' U' : [R D R', U2]]
[R U D : [U, R' D' R]]
[U: [L2, D' R' D]]
[U' R' U : [D, R U' R']]
[l D : [U, R' D' R]]

recon

Next: F2 L2 U' B2 U B2 F2 U2 L2 F2 B U2 L U2 F R' B' D F2 U' Fw' Uw2
x z
//edges GNVI EBLU OQXB
//corners RMIH OAFC

[S' r' U':[F',M]] //UF-RU-RB-DR-FL
[S L':[M S,U]] //UF-LU-UB-BL-DB
[M',D'][D2:[M',F' D']] //UF-RF-LD-FD-UB
[R D : [R' U' R, D]]
[R, U' L' U]
[U' : [U', R D' R']]
[R' : [U', R' D' R]]

recon

Next: R' U2 L B' U' R L2 F U2 B2 U2 F2 R L B2 L U2 R F2 U'
 
x z
//edges GNVI EBLU OQXB
//corners RMIH OAFC

[S' r' U':[F',M]] //UF-RU-RB-DR-FL
[S L':[M S,U]] //UF-LU-UB-BL-DB
[M',D'][D2:[M',F' D']] //UF-RF-LD-FD-UB
[R D : [R' U' R, D]]
[R, U' L' U]
[U' : [U', R D' R']]
[R' : [U', R' D' R]]

recon

Next: R' U2 L B' U' R L2 F U2 B2 U2 F2 R L B2 L U2 R F2 U'
z2 y
//edges JNUF DLST FPOA
//corners PIRB XMEH

[R' U' F:[U,M]] //UF-LF-RB-DB-BU
U //float
[M' U2:[M U S U',U2 L']] //UF-DF-BL-RD-DL
[U' R U, M] [L E' L', U] U'

[R' U' D : [R' U' R, D2]]
[U : [R D R', U2]]
[R U' R':[U2, R' D R]]
U2 R' U2 R2 U2 R2' U' R2 U' R2' U R U2//sune ZBLL

recon

Next: B2 U' D' L U L' U2 L B F2 R F2 U2 R' F2 U2 L2 B2 L2
 
z2 y
//edges JNUF DLST FPOA
//corners PIRB XMEH

[R' U' F:[U,M]] //UF-LF-RB-DB-BU
U //float
[M' U2:[M U S U',U2 L']] //UF-DF-BL-RD-DL
[U' R U, M] [L E' L', U] U'

[R' U' D : [R' U' R, D2]]
[U : [R D R', U2]]
[R U' R':[U2, R' D R]]
U2 R' U2 R2 U2 R2' U' R2 U' R2' U R U2//sune ZBLL

recon

Next: B2 U' D' L U L' U2 L B F2 R F2 U2 R' F2 U2 L2 B2 L2

z2 y
//edges JFLS apnt DC
//corners CGFD TNRQ

L U S U' L2 S' U S U S' U2 L //UF-LF-BU-BL-RD
[R:[U L2 U,S]] // UF-UL-FR-DL-RB
[U, M U2 M]

[R : [U, R D R']]
[R' F2 : [R U' R', D']]
[R B : [R' U R , D2 ]]

R2 F D' F2 D F' U' F2 U F2 R2 U2 F U' F' //LTCT parity

recon
Next: U F' L2 F L2 F2 D2 B' D2 L2 D2 L2 F' U' R' U' F' L D' L U'
 
How much more efficient is 5-style than 3-style(currently) and how many moves is it expected to save when refined?
Disclaimer: I do not want to misguide here.
5-style is an experimental algset, it does not work at the elite level currently. A lot of top BLDers are not convinced that it is useful and would make anyone faster. I do not want to feel good/superior or boost my ego by putting out these updates. I do not get enough free time to drill the algs or revise them on anki. I have propagated misinformation about 5-style and letter quads in the past. I hope to not do it again. A lot of years have been spent developing it and there is no inertia currently to learn it. I have one passed 51k algs, but that does not mean I can reproduce them in actual solves, that factor is variable and depends on the practice and sharpness of the cuber. My goal for 100 points in MBLD is wishful thinking and I have made no progress towards it. As a BLDer, I have made no progress from 2017 because of life and a lot of work on 5-style. I am not the best person to do this set, this is just an attempt. Please do not troll, I will forgive and not block, but I dislike trolls. It is a lot of mental effort to make UF5 work, and trolling is the last thing I want to receive. I respect all cubers and understand my limitations and weaknesses.

Currently it is waaayyyy harder to learn 5-style compared to 3-style. There have been no proven gains. I saves about 3.5 moves per comm but that does not imply that there is time saved. The wishful thinking is to get sub-10 exec in MBLD so that 100 points is possible in MBLD someday using LQ and UF5.
 
z2 y
//edges JFLS apnt DC
//corners CGFD TNRQ

L U S U' L2 S' U S U S' U2 L //UF-LF-BU-BL-RD
[R:[U L2 U,S]] // UF-UL-FR-DL-RB
[U, M U2 M]

[R : [U, R D R']]
[R' F2 : [R U' R', D']]
[R B : [R' U R , D2 ]]

R2 F D' F2 D F' U' F2 U F2 R2 U2 F U' F' //LTCT parity

recon
Next: U F' L2 F L2 F2 D2 B' D2 L2 D2 L2 F' U' R' U' F' L D' L U'
z2 y
//edges VBMQ AGIP EU DURD
//corners JEUP MBVG

[U:[S,R' U2 R']] //UF-DR-UB-BR-LD
[S':[S R' E' R,U F2]]//UF-UL-RU-FL-FR
[L F' L', S']
u2 M' u2 M' [D' : [R F R', S']]

[R' : [R2 D' R2 D R2, U']]
[U R : [R U' R', D2]]
[U D' : [R D' R', U2]]
F' r U R U' r' F R'

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon
Next: U' R2 U' R F U B2 L' D' L2 B2 U2 L2 D' F2 L2 B2 U2 R2 D'
 
z2 y
//edges VBMQ AGIP EU DURD
//corners JEUP MBVG

[U:[S,R' U2 R']] //UF-DR-UB-BR-LD
[S':[S R' E' R,U F2]]//UF-UL-RU-FL-FR
[L F' L', S']
u2 M' u2 M' [D' : [R F R', S']]

[R' : [R2 D' R2 D R2, U']]
[U R : [R U' R', D2]]
[U D' : [R D' R', U2]]
F' r U R U' r' F R'

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon
Next: U' R2 U' R F U B2 L' D' L2 B2 U2 L2 D' F2 L2 B2 U2 R2 D'
z2 y
//edges DQFM PCEL VUCI JC
//corners UCGN TAWA

[E' R' D':[M',D F2 D]] //UF-DF-LD-BU-BR
[S' R f':[L',S]] //UF-FR-UR-LU-BL
[R M:[M E',F]] //UF-DR-DB-UR-FL
[R' E R, U']

[U R D' R' : [R' D R, U']]
[U R' : [U', R' D R]]
[R' D' R : [D, R U' R']]
[U', R' D' R]

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon

Next: R' D B D R L F2 R' U L2 F2 B2 U2 B' D2 L2 B' U2 R2 L2 U2
 
z2 y
//edges DQFM PCEL VUCI JC
//corners UCGN TAWA

[E' R' D':[M',D F2 D]] //UF-DF-LD-BU-BR
[S' R f':[L',S]] //UF-FR-UR-LU-BL
[R M:[M E',F]] //UF-DR-DB-UR-FL
[R' E R, U']

[U R D' R' : [R' D R, U']]
[U R' : [U', R' D R]]
[R' D' R : [D, R U' R']]
[U', R' D' R]

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon

Next: R' D B D R L F2 R' U L2 F2 B2 U2 B' D2 L2 B' U2 R2 L2 U2
z2 y
//edges JMOV RBDC TAKL
//corners SJQT BXFC

[R2 S U':[E,R']] //UF-LF-BR-RF-DR
[S':[U' M U',M']] //UF-BD-UB-DF-UR
[L' U' L : [S', L2]]
[R E' R', U'] [U', R' E2 R]

[U' R' : [U2, R' D R]]
[R U' D : [R' U R, D2]]
[D R D' R' : [R' D R, U2]]
[R' : [U', R' D' R]]

Next: F' U' L B' L2 U2 R D' F B2 U2 L' U2 D2 L' D2 R2 L' F2 R
 
z2 y
//edges JMOV RBDC TAKL
//corners SJQT BXFC

[R2 S U':[E,R']] //UF-LF-BR-RF-DR
[S':[U' M U',M']] //UF-BD-UB-DF-UR
[L' U' L : [S', L2]]
[R E' R', U'] [U', R' E2 R]

[U' R' : [U2, R' D R]]
[R U' D : [R' U R, D2]]
[D R D' R' : [R' D R, U2]]
[R' : [U', R' D' R]]

Next: F' U' L B' L2 U2 R D' F B2 U2 L' U2 D2 L' D2 R2 L' F2 R

z2 y
//edges LRTC DMAC ISPJ
//corners GNIU TVOF

[U L F' D' L':[S,L']] //UF-BL-BD-DL-UR
r' U' M2 U2 M U' R U M U' M' //UF-DF-BR-UL-UR
[R E : [E, R' U' R]] [R U' R', E]

[U R' : [U', R' D R]]
[D R U' : [R' U R, D']]
[U :[U' R U ,L2]]
[L2, U' R' U]

[y': R U R' U' R' F R2 U' R' U' R U R' F']

recon
Next: U2 R2 U2 R D2 R D2 L' F2 R' D2 B U' R F' U' R2 F' U2 F U'
 
z2 y
//edges LRTC DMAC ISPJ
//corners GNIU TVOF

[U L F' D' L':[S,L']] //UF-BL-BD-DL-UR
r' U' M2 U2 M U' R U M U' M' //UF-DF-BR-UL-UR
[R E : [E, R' U' R]] [R U' R', E]

[U R' : [U', R' D R]]
[D R U' : [R' U R, D']]
[U :[U' R U ,L2]]
[L2, U' R' U]

[y': R U R' U' R' F R2 U' R' U' R U R' F']

recon
Next: U2 R2 U2 R D2 R D2 L' F2 R' D2 B U' R F' U' R2 F' U2 F U'
z2 y
//edges ULDE GOSM
//corners HVNF UTJC

[S L':[M S,D']] //UF-DB-BL-DF-LU
[U D F D:[R,S']] //UR-RU-RF-RD-BR
F[U, L' E' L] [S, L F' L'] F'//2 flip

[R : [R, U' L' U]]
[R' U' : [R U R', D]]
[R B : [D, R' U R]]
R U2 R' U' R U' R' L' U2 L U L' U L//2 twist

recon

Next: D2 F2 L2 B' R2 B' D2 L2 D2 U2 R2 B R B F D' U' F' U' B L2
 
z2 y
//edges ULDE GOSM
//corners HVNF UTJC

[S L':[M S,D']] //UF-DB-BL-DF-LU
[U D F D:[R,S']] //UR-RU-RF-RD-BR
F[U, L' E' L] [S, L F' L'] F'//2 flip

[R : [R, U' L' U]]
[R' U' : [R U R', D]]
[R B : [D, R' U R]]
R U2 R' U' R U' R' L' U2 L U L' U L//2 twist

recon

Next: D2 F2 L2 B' R2 B' D2 L2 D2 U2 R2 B R B F D' U' F' U' B L2
z2 y
//edges KIMD REQB CVPB
//corners MERH TWFC

F' R2 E2 F E' F' R2 F' E' F2 //UF-LB-FL-BR-DF
S' D' F2 D' M' D M2 F2 D M' S //UF-BD-LU-LD-UB
D' M2 D' S D2 S' R' D' M2 D R //UF-UR-DR-FR-UB


[R U' : [R' D R, U2]]
[R' U : [R' D' R, U]]
[R : [U', R D' R']]

r U' r U2 R' F R U2 r2 F //parity

recon

Next: F' D' F U2 B' D2 R D L2 B' D2 F R2 U2 B' U2 B2 R2 B2
 
z2 y
//edges KIMD REQB CVPB
//corners MERH TWFC

F' R2 E2 F E' F' R2 F' E' F2 //UF-LB-FL-BR-DF
S' D' F2 D' M' D M2 F2 D M' S //UF-BD-LU-LD-UB
D' M2 D' S D2 S' R' D' M2 D R //UF-UR-DR-FR-UB


[R U' : [R' D R, U2]]
[R' U : [R' D' R, U]]
[R : [U', R D' R']]

r U' r U2 R' F R U2 r2 F //parity

recon

Next: F' D' F U2 B' D2 R D L2 B' D2 F R2 U2 B' U2 B2 R2 B2
z2 y
//edges MCVB UKAJ DATQ
//corners GTQJ DASM

U R' U R U R U2 R2 U' R' U' R' //UF-BR-UR-DR-UB
F' D S' L S2 L' U2 S' U2 D' F //UF-DB-LB-UL-LF
[U', M U2 M]
[S, L F' L'] [F L' : [E', L2]]

[R : [R D' R', U]]
[U D R : [R D' R', U2]]
[D R D' R' : [U', R' D R]]
[D : [U, R' D' R]][R' D R, U]

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon

Next: F' U2 R' D2 L U2 F2 R' B2 R2 D2 R2 D R' F' D L' D2 F2 U F
 
z2 y
//edges MCVB UKAJ DATQ
//corners GTQJ DASM

U R' U R U R U2 R2 U' R' U' R' //UF-BR-UR-DR-UB
F' D S' L S2 L' U2 S' U2 D' F //UF-DB-LB-UL-LF
[U', M U2 M]
[S, L F' L'] [F L' : [E', L2]]

[R : [R D' R', U]]
[U D R : [R D' R', U2]]
[D R D' R' : [U', R' D R]]
[D : [U, R' D' R]][R' D R, U]

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon

Next: F' U2 R' D2 L U2 F2 R' B2 R2 D2 R2 D R' F' D L' D2 F2 U F
z2 y
//edges XPMS CLEU IT
//corners JBUN XTEP

E' F' E F U' R2 E R E' R U //UF-FD-FR-BR-RD
[L F' U:[M2,U' F' U']]//UF-UR-BL-LU-DB
U' L U L U' L' U' L' U' L U2

[R' U' D' R' : [R' D R, U']]
[U R : [R U' R', D]]
[R2 U R2 U' R2, D2]
[D' R D' U : [R' D R, U2]]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R

recon

Next: F2 R2 D2 F2 L2 F2 R2 B R2 U2 B' F2 R D R' D' F2 D' L B'
 
z2 y
//edges XPMS CLEU IT
//corners JBUN XTEP

E' F' E F U' R2 E R E' R U //UF-FD-FR-BR-RD
[L F' U:[M2,U' F' U']]//UF-UR-BL-LU-DB
U' L U L U' L' U' L' U' L U2

[R' U' D' R' : [R' D R, U']]
[U R : [R U' R', D]]
[R2 U R2 U' R2, D2]
[D' R D' U : [R' D R, U2]]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R

recon

Next: F2 R2 D2 F2 L2 F2 R2 B R2 U2 B' F2 R D R' D' F2 D' L B'
z2 y
//edges KQFJ COXM VGAE
//corners OMIB ARAW

[U' S:[U2 L2,L' S L]] //UF-LB-LD-BU-LF
R F E R' E2 R F' R' F E F' //UF-UR-RF-FD-BR
[S', R' F R]
[L F' L', S'] [M2 U : [M, U2]]

[D : [D, R U R']]
[R' U' D : [R D R', U2]]
[U' : [R D R', U']]
[R' D' R, U']

R U R' U' R R U R' F' R U R' U' R' F R2 U' R' U' R' U R U' R'//parity

recon

Next: D' F2 D B2 D' F2 D B2 R2 L' D' F U R U2 B' D2 R2 F'
 
Last edited:
z2 y
//edges KQFJ COXM VGAE
//corners OMIB ARAW

[U' S:[U2 L2,L' S L]] //UF-LB-LD-BU-LF
R F E R' E2 R F' R' F E F' //UF-UR-RF-FD-BR
[S', R' F R]
[L F' L', S'] [M2 U : [M, U2]]

[D : [D, R U R']]
[R' U' D : [R D R', U2]]
[U' : [R D R', U']]
[R' D' R, U']

R U R' U' R R U R' F' R U R' U' R' F R2 U' R' U' R' U R U' R'//parity

recon

Next: D' F2 D B2 D' F2 D B2 R2 L' D' F U R U2 B' D2 R2 F'
z2 y
//edges KVXT BAUA CMGB IJPO
//corners IQWB EHST MC

[U' M' F S':[R',S E']] //UF-LB-DR-FD-DL
[U' M2 U : [M, U2]][L' U L U', M2]
[M : [U M' U', R']] [S U' : [R2, S]]
[U' E' L : [S', L2]] [L' U L, E']

[R U' : [R' U R, D]]
[U2, R' D' R]
[R U R' U D : [R D R', U2]]
[R U' D' : [D', R' U R]]
D U' F' R U R' U' R' F R2 U' R' U' R U R' U D' //parity

recon

Next: B2 U2 B U2 L2 R2 U2 F R2 F U' R' U' B' L R' B F' L'
 
z2 y
//edges KVXT BAUA CMGB IJPO
//corners IQWB EHST MC

[U' M' F S':[R',S E']] //UF-LB-DR-FD-DL
[U' M2 U : [M, U2]][L' U L U', M2]
[M : [U M' U', R']] [S U' : [R2, S]]
[U' E' L : [S', L2]] [L' U L, E']

[R U' : [R' U R, D]]
[U2, R' D' R]
[R U R' U D : [R D R', U2]]
[R U' D' : [D', R' U R]]
D U' F' R U R' U' R' F R2 U' R' U' R U R' U D' //parity

recon

Next: B2 U2 B U2 L2 R2 U2 F R2 F U' R' U' B' L R' B F' L'
z2 y
//edges JSQB ARGD ON
//corners CPRA MWGE

L D M2 D2 M D L' D' M D //UF-LF-RD-LD-UB
[U,M D S'][M,D2] //UF-UL-BD-RU-DF
[l' U' R' : [S, R2]]

[D' : [U', R D R']]
[U' : [U', R D R']]
[D, R U R']
[l' U : [R D' R', U2]]

recon

Next: R' B2 U' L U F' L B R' F2 D R2 U' B2 U2 R2 U2 L2 F2 U'
 
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