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5-style example solve game

abunickabhi

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Scramble: R B2 D2 F2 R2 D R2 B2 L2 D2 U' B' L B' F' L' D' F L' R2 Fw Uw2

x' z' (To get into YO orientation)
R U S' U' R' U R E2 S' E2 R' U'
L' D' S' M D M' S L
B’ M2 U M2 U2 M2 U M2 B //setup to H perm
R U' F R' U F' M' F U' R F' U r’ //flip alg
//Corners
U' R F L2 F' R F L' F' R F L' F' R U
F D' F' L2 F L2 D L2 F' L2
67 STM

recon

Next: R2 B U' L' U2 L' D2 B R' U F2 R2 F2 D2 R2 B2 U B2 U' L2 D'
 
Scramble: R B2 D2 F2 R2 D R2 B2 L2 D2 U' B' L B' F' L' D' F L' R2 Fw Uw2

x' z' (To get into YO orientation)
R U S' U' R' U R E2 S' E2 R' U'
L' D' S' M D M' S L
B’ M2 U M2 U2 M2 U M2 B //setup to H perm
R U' F R' U F' M' F U' R F' U r’ //flip alg
//Corners
U' R F L2 F' R F L' F' R F L' F' R U
F D' F' L2 F L2 D L2 F' L2
67 STM

recon

Next: R2 B U' L' U2 L' D2 B R' U F2 R2 F2 D2 R2 B2 U B2 U' L2 D'
hehe. How much participation do you think you're gonna get here?
 
Scramble: R B2 D2 F2 R2 D R2 B2 L2 D2 U' B' L B' F' L' D' F L' R2 Fw Uw2

x' z' (To get into YO orientation)
R U S' U' R' U R E2 S' E2 R' U'
L' D' S' M D M' S L
B’ M2 U M2 U2 M2 U M2 B //setup to H perm
R U' F R' U F' M' F U' R F' U r’ //flip alg
//Corners
U' R F L2 F' R F L' F' R F L' F' R U
F D' F' L2 F L2 D L2 F' L2
67 STM

recon

Next: R2 B U' L' U2 L' D2 B R' U F2 R2 F2 D2 R2 B2 U B2 U' L2 D'

z2 y
edges
UF-LD-UL-RB-LF R' E' F' L S' L' f E R
UF-FD-RU-BL-DR E R' F R E' R' E' F' R2 E R'
UF-FR-RB [R : [U', R E' R']]

Corners
[U R' : [F2, R D' R' D]]
[R' D' R : [R U' R', D]]
[U' R' : [U, R' D R]]
[l' U D' : [R D R', U2]]

Next: D R2 D2 R' U2 D' B U2 L' U' R2 U' R2 B2 R2 B2 R2 D' L2 F' Rw2 Uw'
 

z2 y
//corners JHRA TMWV
//edges CAQF UXOI NKSV
https://alg.cubing.net/?setup=U-_L-...U_R-_U-_R-_F_R2_U-_R-_U-_R_U_R-_U_R_//parity
[U R : [U2, R D R']]
[U' : [U', R D R']]
[D R D : [R' D' R, U]]
[U, R' D' R]
[D' : [R' D R, U]]
https://alg.cubing.net/?setup=U-_L-...U_R-_U-_R-_F_R2_U-_R-_U-_R_U_R-_U_R_//parity
U S' L' S' L U' L' S L' S L2 //UF-UR-UL-LD-BU
M2 F U2 F' M F U2 F2 M F // UF-DB-FD-RF-FL
F' E2 F R' F E2 F M F2 r //UF-RB-LB-RD-UB
U S' U2 S U R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity


Next: R2 F2 U2 F2 U2 L2 R' U2 R U2 B2 R2 B' L' U' B D' B2 F' R2 U'
 

recon

z2 y
//edges VFED QKRJ PMKB
//corners BSCP AWUF

S' D M' U M D' S U M' U2 M //UF-DR-BU-LU-DF
u L D L E L' U' F' D' //UF-LD-LB-BD-LF
R' U' S' U2 S R E' R' U' R E //UF-FR-BR-LB-UB

[R F' R' U' : [R D R', U2]]
[D' : [U', R D R']]
[R' D' R, U']
[R U' R' : [R' U R, D]]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity

Next: L' B' L2 R2 D2 L2 B F D2 F' L2 U' B L2 B' U L' D' B' R
 
recon

z2 y
//edges VFED QKRJ PMKB
//corners BSCP AWUF

S' D M' U M D' S U M' U2 M //UF-DR-BU-LU-DF
u L D L E L' U' F' D' //UF-LD-LB-BD-LF
R' U' S' U2 S R E' R' U' R E //UF-FR-BR-LB-UB

[R F' R' U' : [R D R', U2]]
[D' : [U', R D R']]
[R' D' R, U']
[R U' R' : [R' U R, D]]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity

Next: L' B' L2 R2 D2 L2 B F D2 F' L2 U' B L2 B' U L' D' B' R

z2 y
//edges MDFU GEPI KVIC
//corners XMTF UH

F' r2 F' E' F E r2 F //UF-BR-DF-BU-DB
U M U2 M' F' M2 F R' F M2 F' R U //UF-RU-LU-FR-FL
L' S' U' R2 U' S U R2 U L //UF-LB-DR-FL-UR

[R U' R':[U2, R' D R]]
[U' D R' U : [D, R U' R']]
[ U F' : [R D R', U2]] //UBR comm nice

R U R' F' R U R' U' R' F R2 U' R' U' //parity J perm

recon
Next: D2 R2 U2 L2 U R2 F2 D R2 B2 F2 L D2 R B2 U L R2 B' R2 F
 
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