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Joined
Apr 6, 2019
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You have what is called OLL parity. There are three new turns you need to know for the algorithm that fixes it:
Rr - Turn the right two layers up, Rr' means turn them down instead
Ll - Turn the left two layers down, Ll' is up
x - Turn the whole cube so that what was the front is now the top
Now that those are out of the way, the algorithm is: Rr U2 x Rr U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 Rr' U2 Rr'.
I hope that helped.
 
Joined
May 11, 2019
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You have what is called OLL parity. There are three new turns you need to know for the algorithm that fixes it:
Rr - Turn the right two layers up, Rr' means turn them down instead
Ll - Turn the left two layers down, Ll' is up
x - Turn the whole cube so that what was the front is now the top
Now that those are out of the way, the algorithm is: Rr U2 x Rr U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 Rr' U2 Rr'.
I hope that helped.
Thanks! I already solved it but you learnt me new moves, i was looking at that algorithm and i saw X and i was like: Whats that? And you helped me to figure it out, thanks :)
 
Joined
Apr 3, 2019
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I need help making my time better... I use reduction(6 edge pairing method) followed by fridrich F2l then 3look LL.

My average is about 3 mins and i think I've finished reduction at around 1:30-1:45.. the rest is all 3x3x3.. which i think i'll improve on one day..

In my reduction, my centers are very slow... about 30-40 seconds.. :( So i'd like some center solving tips please...

With edges i've been practicing looking forward so that's getting better imo..

So overall I'd like some reduction tips :)

Or if someone wants to suggest I learn a different method that's great...
The only recommendation that I can give you is to learn the YAU method. It is by far the best 4x4 method now days.
 
Joined
Nov 21, 2018
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Tips for 4x4:
-get a good 4x4 like the Aosu gts 2 or the Valk 4m. if your going budget wise, go for an mf4 (fast but locky) or the Qiyi Qiyuan
-learn Yau. the best 4x4ers use Yau and it is (in my opinion) better than Redux(reduction)
-Look-ahead on 4x4, which is harder than 3x3 because there are more pieces to track.
-tps increase AFTER lookahead. it is important to increase TPS after lookahead because you can't track pieces when starting with a fast tps


and I guess you can look at other threads, I'm still only sub-1:30
 
Joined
Jun 4, 2019
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I became sub 1:20 within 2 weeks of doing 4x4. I don't have much experience but I would say, just have some decent turning and look ahead. Try to make an edge pair while making first two centers.
 
Joined
Dec 24, 2015
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I need help getting sub 1:20 on 4x4. I use yau and I cant get past 1:20 can someone help me.
Why can't you get past 1:20? That's the really important question, and once you figure whatever is holding you back, you can just work on that.

Try filming a few of your own solves and watch them in slow motion (half speed or quarter speed). See how often you pause, and how often you make tiny little mistakes (e.g. missing free edges or centres); these individually don't cost a lot of time, but there are many opportunities for pausing and mistakes to creep in, and that can add up to a lot of wasted time. If you don't notice anything "wrong" with your own solves, you can also upload your videos somewhere and let others (i.e. us) take a look.

Generic advice: (i) always plan first centre fully in inspection; (ii) pay attention to cross edges while finishing the second centre; (iii) you can't turn as fast on big cubes as you do on 3×3, so make use of the easier lookahead here during F2L and LL; (iv) drill your parity algs; (v) learn full PLL if you haven't already (this includes the RU algs for U perms and Z perm).
 
Joined
Jun 29, 2019
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Ok so I have had a 4x4 for about 2 weeks and my pb is 1:45. I want to be able to solve this in under a minute and a half. I need tips, new methods, and whatever you think would help me. This thread can be for anyone who wants to get faster at 4x4 as well. Also please vote in the poll, nova WuQue M, Aosu GTS2 M, or Valk 4 M.
 
Joined
Jun 18, 2019
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Location
Taipei, Taiwan
WCA
2018LINW02
Have you learned 3-2-3 edge pairing and half center in the Yau method(I don’t know which method you use, but probably Yau)?
That should be enough for sub 1:30 on their own completely. Additionally, drill your parity algs(OLL especially).

There is already a poll in the Hardware Area about these 4x4’s by @Fukuoka Kengo James :)
 
Joined
Jun 29, 2019
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Have you learned 3-2-3 edge pairing and half center in the Yau method(I don’t know which method you use, but probably Yau)?
That should be enough for sub 1:30 on their own completely. Additionally, drill your parity algs(OLL especially).

There is already a poll in the Hardware Area about these 4x4’s by @Fukuoka Kengo James :)
I have learned 3-2-3 not half centers and I DRILL oll parity.

Also, what do you average on 4x4?
 
Joined
Jul 21, 2019
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WCA
2015BURE01
3-2-3 vs. 6-2 edge pairing for 4x4
What is the general consensus on which method you should use and why? Just by the name, it sounds like 6-2 would be better but there are very few tutorials on it.
 
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