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Joined
Apr 6, 2019
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You have what is called OLL parity. There are three new turns you need to know for the algorithm that fixes it:
Rr - Turn the right two layers up, Rr' means turn them down instead
Ll - Turn the left two layers down, Ll' is up
x - Turn the whole cube so that what was the front is now the top
Now that those are out of the way, the algorithm is: Rr U2 x Rr U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 Rr' U2 Rr'.
I hope that helped.
 
Joined
May 11, 2019
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You have what is called OLL parity. There are three new turns you need to know for the algorithm that fixes it:
Rr - Turn the right two layers up, Rr' means turn them down instead
Ll - Turn the left two layers down, Ll' is up
x - Turn the whole cube so that what was the front is now the top
Now that those are out of the way, the algorithm is: Rr U2 x Rr U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 Rr' U2 Rr'.
I hope that helped.
Thanks! I already solved it but you learnt me new moves, i was looking at that algorithm and i saw X and i was like: Whats that? And you helped me to figure it out, thanks :)
 
Joined
Apr 3, 2019
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I need help making my time better... I use reduction(6 edge pairing method) followed by fridrich F2l then 3look LL.

My average is about 3 mins and i think I've finished reduction at around 1:30-1:45.. the rest is all 3x3x3.. which i think i'll improve on one day..

In my reduction, my centers are very slow... about 30-40 seconds.. :( So i'd like some center solving tips please...

With edges i've been practicing looking forward so that's getting better imo..

So overall I'd like some reduction tips :)

Or if someone wants to suggest I learn a different method that's great...
The only recommendation that I can give you is to learn the YAU method. It is by far the best 4x4 method now days.
 
Joined
Nov 21, 2018
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Tips for 4x4:
-get a good 4x4 like the Aosu gts 2 or the Valk 4m. if your going budget wise, go for an mf4 (fast but locky) or the Qiyi Qiyuan
-learn Yau. the best 4x4ers use Yau and it is (in my opinion) better than Redux(reduction)
-Look-ahead on 4x4, which is harder than 3x3 because there are more pieces to track.
-tps increase AFTER lookahead. it is important to increase TPS after lookahead because you can't track pieces when starting with a fast tps


and I guess you can look at other threads, I'm still only sub-1:30
 
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