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4x4 Blindfolded Tutorial (VIDEO)

byu

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Another tutorial by me. This one is not as good as my others, I'm afraid, it's kind of hard to explain. Thanks to Maarten Smit for teaching me this method.

Introduction:

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:
 
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Anthony

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I've never bothered to even try 4x4 BLD mainly because there weren't any good video tutorials. When I get a chance I'll check out your videos. Thanks. :)
 

Gparker

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you should use the same angle as form the visual tutorial. i think that is the best angle.

also, you should make example solves for all of your tutorials :) or i could make some and send them to you, but id like it better if you did it
 

byu

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Thanks for the praise everyone, but I'm sorry, you might be disappointed with this tutorial. It was really hard to explain, and I had a lot of trouble with it.
 

Faz

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Pretty good. I love the quality and the camera placement.

You explain things quite well for me. I don't think people with not that much cubing knowledge would understand it, however this is not intended for those sort of people. (Sorry long complicated sentence.)
 

Faz

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Oops sorry. With M2, I only shoot to UB UF and DB. I orient at the end.

My alg that shoots to DB is U2 M' U2 M'.
This works when the M slice has been rotated 90 degrees.
If I wanted to shoot to DB when the M slice is correct, I would use M U2 M U2

Your algs for 4x4 are the opposite to this - that is what confused me. Now I understand it
 
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Because I didn't include that in my tutorial :p

If you want, I can edit in another section, explaining commutators for edges, so Brian can make another part in his tutorial.

Anyway, Brian, nice tutorial! I know it's hard to explain, even on paper, but when you've made a part, next time, watch it, and remake parts you don't like. I think you just rush through it. But sometimes you keep repeating things, like how hard this is. Of course, you should always encourage watchers, by saying: 'It's not as hard as it sounds.' Or something like that.
 
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