Athefre
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The common way to start a 2x2 solve is by building a face or layer. To take this further, you can pseudo build so that they contain pieces from separate layers. At first it isn't that intuitive. A good strategy is to find a first pair and add to it. Below is a list of first pair types:
1. FDL+FRD opposite, DLF+RDF same, LFD+DFR opposite
2. FDL+FRD opposite, DLF+RDF opposite, LFD+DFR same
3. FDL+FRD opposite, DLF+DFR same, LFD+RDF same
4. FDL+FRD same, DLF+DFR same, LFD+RDF opposite
5. FDL+FRD opposite, DLF+DFR opposite, LFD+RDF opposite
6. FDL+RDF opposite, DLF+FRD same, LFD+DFR same
7. FDL+RDF opposite, DLF+FRD opposite, LFD+DFR opposite
8. FDL+RDF opposite, DLF+DFR same, LFD+FRD opposite
9. FDL+RDF opposite, DLF+DFR opposite, LFD+FRD same
10. FDL+RDF same, DLF+DFR opposite, LFD+FRD opposite
11. FDL+DFR opposite, DLF+FRD same, LFD+RDF opposite
12. FDL+DFR same, DLF+FRD opposite, LFD+RDF opposite
13. FDL+DFR same, DLF+RDF same, LFD+FRD opposite
14. FDL+DFR opposite, DLF+RDF opposite, LFD+FRD opposite
Some pairs equal another. Rotate the cube and its second identity is shown.
1=9, 2=10, 4=4, 5=5, 7=7, 11=11, and 12=12. The rest have no meaningful second form.
There are 14 options for the first pair. I haven't yet encountered a scramble where there wasn't already multiple usable pairs. Almost every two connected corners can be used.
With the first pair chosen, there are several possible pair combinations to complete the face or layer. They are listed below. Parentheses around a number means that pair needs swapped. Parentheses around the plus sign means one of the two unlabled pairs needs swapped.
(1)+(1)
(1)+12
(2)+(2)
(2)+11
(3)+(3)
(3)+4
4+4
5+5
(5)+5
(5)+(5)
6(+)14
7(+)13
8(+)8
9(+)10
11+11
12+12
Pretty much you can simplify all of this to a couple of rules. The face must have two or fewer D colors and the pairs must have opposite LR colors. In all of the above images, LR is blue/green.
As you can see, this increases your options during inspection to improve move count and help lead to one look solves. The time investment will be adjusting to a new type of recognition and learning to see various types of pairs.
The common way to start a 2x2 solve is by building a face or layer. To take this further, you can pseudo build so that they contain pieces from separate layers. At first it isn't that intuitive. A good strategy is to find a first pair and add to it. Below is a list of first pair types:
Some pairs equal another. Rotate the cube and its second identity is shown.
1=9, 2=10, 4=4, 5=5, 7=7, 11=11, and 12=12. The rest have no meaningful second form.
With the first pair chosen, there are several possible pair combinations to complete the face or layer. They are listed below. Parentheses around a number means that pair needs swapped. Parentheses around the plus sign means one of the two unlabled pairs needs swapped.
Scramble: R U' F' R' U' F2 U' F2 R
Layer: y x' F2 U' R
CLL: U L' U L F' U2 L2 F' L' U L
Scramble: F2 R' F R' F2 U R F R2
Layer: x y U B'
CLL: U2 L U2 L' U2 L' B L B' U' R'
Scramble: R2 F2 R U R U2 F2 R' U'
Face: y' x' U' R'
EG1: U R' U2 R' U2 R' U' R2 U' R
Scramble: U F R F2 U2 F' U2 F U2
Face: x' U2 L'
EG1: R' U2 R U' R2 U R' U R2
Scramble: U' F2 U' F2 U R F2 R'
Face: y x2 U' R2
EG1: R' F U2 R2 F R' U' F'
Scramble: U R2 F2 R' F2 U2 R' U'
Face: x' y F'
EG1: U' R2 U R' U2 R2 F R
Scramble: F2 R F' R' U F' R' U
Face: x U R2
EG2: U F R F' U R2 F' R U'
Scramble: U2 R F U' F R' U2 R2 U'
Face: x' F
EG2: U R2 B2 R' U2 R' U' R U' R' U R'
Layer: y x' F2 U' R
CLL: U L' U L F' U2 L2 F' L' U L
Scramble: F2 R' F R' F2 U R F R2
Layer: x y U B'
CLL: U2 L U2 L' U2 L' B L B' U' R'
Scramble: R2 F2 R U R U2 F2 R' U'
Face: y' x' U' R'
EG1: U R' U2 R' U2 R' U' R2 U' R
Scramble: U F R F2 U2 F' U2 F U2
Face: x' U2 L'
EG1: R' U2 R U' R2 U R' U R2
Scramble: U' F2 U' F2 U R F2 R'
Face: y x2 U' R2
EG1: R' F U2 R2 F R' U' F'
Scramble: U R2 F2 R' F2 U2 R' U'
Face: x' y F'
EG1: U' R2 U R' U2 R2 F R
Scramble: F2 R F' R' U F' R' U
Face: x U R2
EG2: U F R F' U R2 F' R U'
Scramble: U2 R F U' F R' U2 R2 U'
Face: x' F
EG2: U R2 B2 R' U2 R' U' R U' R' U R'