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2x2 1-look / CLL prediction move count?

How many moves can you usually predict(2x2)?

  • 1

    Votes: 3 7.1%
  • 2

    Votes: 1 2.4%
  • 3

    Votes: 12 28.6%
  • 4

    Votes: 11 26.2%
  • 5

    Votes: 5 11.9%
  • 6+

    Votes: 10 23.8%

  • Total voters
    42

AntFu

Member
Joined
Jul 15, 2013
Messages
23
Location
Greece
How many moves can you predict(for the first layer!) and solve 1-look within the inspection time? How many moves can you predict only OLL?
I can do 3 moves 1-look and 4 moves OLL prediction within 15 seconds.
What is your average(when you predict CLL and when you don't)?
Mine is about 3 when I predict and 5.50 when I don't.
 
Last edited:
One thing is that 1-looked solves tend to have a really easy layer so the solve time is reduced massively.

I average about 3 with CLL no 1-look, and I have a sub-2 official 1-looked singe of 13 moves
 
I really need some help/advice on how people 1-look the whole solve. I can 1-look up to 3 moves... but to manage it in the inspection time I can only 1-look a single move. 2-3 moves and it takes me way more than 15 seconds. How people can 1-look 5 moves in the inspection is amazing-- it is wrong to say that someone can 1-look 5 moves in 15 seconds (actually they do it in much less), because a part of the inspection is first spent trying to figure out which face is the easiest to make and this can already take up a lot of the inspection time, leaving as little as 5 seconds to predict the solve! Is this really just practice or do people use some type of BLD notation/permutation system to track the movement of the corners? Or perhaps the most common face-solve sequences are memorized in their effect on the other corners? That at least is my best guess at improvement so far (i.e. find the 12 most common sequences to build the first face/layer and memorize their effects on the corners).

Also, I never understood why people learn CLL before EG1. If you only want to learn 42 algorithms, EG1 is the best set by far. Making a random face and you have a 4/6 chance of it being an 'EG1' face, 1/6 CLL, 1/6 EG-2. Which also means you can force an EG-1 face in fewer moves than a CLL face. Fewer moves not only shortens the solve but makes 1-look easier... Then of course you could go further and learn TCLL or go nuts and build the TEG1 and TEG2 sets in which case the face could always be built in 2 moves...

Eric
 
I really need some help/advice on how people 1-look the whole solve. I can 1-look up to 3 moves... but to manage it in the inspection time I can only 1-look a single move. 2-3 moves and it takes me way more than 15 seconds. How people can 1-look 5 moves in the inspection is amazing-- it is wrong to say that someone can 1-look 5 moves in 15 seconds (actually they do it in much less), because a part of the inspection is first spent trying to figure out which face is the easiest to make and this can already take up a lot of the inspection time, leaving as little as 5 seconds to predict the solve! Is this really just practice or do people use some type of BLD notation/permutation system to track the movement of the corners? Or perhaps the most common face-solve sequences are memorized in their effect on the other corners? That at least is my best guess at improvement so far (i.e. find the 12 most common sequences to build the first face/layer and memorize their effects on the corners).

Also, I never understood why people learn CLL before EG1. If you only want to learn 42 algorithms, EG1 is the best set by far. Making a random face and you have a 4/6 chance of it being an 'EG1' face, 1/6 CLL, 1/6 EG-2. Which also means you can force an EG-1 face in fewer moves than a CLL face. Fewer moves not only shortens the solve but makes 1-look easier... Then of course you could go further and learn TCLL or go nuts and build the TEG1 and TEG2 sets in which case the face could always be built in 2 moves...

Eric

it comes down to learning what insertions do. R U R' doesn't move UBR corner, does a U to UFL corner, does U R' to UBL corner, and does R U to DFR corner. after you learn what R U R' and R U' R' and R U2 R' do, then just do solves and you'll be able to one-look up to 4 moves because of pre-auf.
 
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