nice coding! one more thing to take into account, RL is valid, however RLR is not. So it is not that easy as it seems =)
I'll share mine when I finish it , too!
I started trying opposite D-color blocks and I realized just that same concept, although I'm not sure applied the same way. I use regular recon system, vertical, horizontal or diagonal patterns (or parallels or cross) of same colores stickers, and I have been able to use almost same recon for...
Not fast but funny. You can check ELS step from mgls for nice algs. I think I'd rather do EO and then EJF2L. It's fewer cases, ru gen and has easier mirrors =)
Are we assuming that everybody uses Fridrich, everybody uses white-black crosses, nobody is not even opposite color neutral...? Rules may need some adjustments regarding weird colors (even though delegates final call works just fine) but anything else said about mirrored scrambles or unfairness...
if orientation was a minor issue, we wouldn't be discussing here. If a judge "accidentally" leaves someone's cube oriented in a way that benefits him, and someone else's cube in a way which does not, how could we control that?
There's this thing that still bothers me. Aren't we supposed to have all the same scramble? because that's supposed to be fair. Now, if we add rotations to the scramble, but then the judge does not place the cube on the correct orientation, that judge would be adding a rotation, and thus...
If we use this feature, we could as well use it for every category.
Regarding the "-0.5s" , before marcell's, there was less than 0.5s difference among top3 blders..
What about letting cube explorer use slice moves to generate scrambles (U,F,R,B,L,B,u,f,r,b,l,d) ? Then, just take notice of the final orientation, and place it like that.
You HAVE to make sure every puzzle is placed the correct way, since there lies part of the fairness we're seeking
EDIT...
If you cannot make it fair for everybody through making it more complex (developing a way to create random orientations that does not depend on each judge), then make it fair by extending that benefit to everybody, and let each cuber decide the orientation. Making it fair is more important than...
Even though the cube has to be randomly scrambled, every cuber gets THE SAME state of "randomness". If you want to implement random orientation, you have to add rotations to the official scramble, and ensure every judge places the cube in the correct position. That is, for example, round 1...
congratulations!! go go go for the wr!!
by the way, how do you clean up your head from all that memorization from one day to the other? how many journeys do you use?
It could be a way of adding some more complex cases, such as edge orienting cmlls, or other stuff I may be missing right now =)
Still, I don't think it will be something worth learning as a main method, but maybe for cases with easy recognition, same way you would use some COLL, sometimes, in a...