I use redux, and I'm not sure what alg you mean by 'flip', but I do this when I get L2D:
Setup from your picture: F' U' F R'
Solve: u' R U' R' F' U2 F u
Should work for your case.
All PLLs do the same thing to the cube. If you're reorienting after a rotation, and executing from the same angle (AUF), any alg should work. For a PLL-C, with your setup move, move a D corner to an uneffected location in the U layer, you'll then change orientation when undoing the set up...
I'm a lefty too, but I like using the same alg for mirrors and inverses. Here are 5 of the 6 inverse/mirror PLLs I use:
Ab - l' U R' D2 R U' R' D2 R2 (x')
Aa - r U' L D2' L' U L D2' L2' (x')
Jb - R U R' F' R U R' U' R' F R2 U' R' U'
Ja - L' U' L F L' U' L U L F' L2' U L U
Nb - (R' U L' U2 R U'...
z2 //inspection
B' L' R' D R' D F D //cross
y L2 F' L2 U2 F //1st pair
R U' R' U R' U2 R B' U2 B //2nd pair
U2 R U' R' //3rd pair
d' R U' R' U F' U' F //4th pair
f' L' U' L U f
R' U' R U' R' U2 R // 2 look oll
R' U' R y R2 u R' U R U' R u' R2 //g pll
60HTM
I think I like:
R' d R' U' R U2 R'...
y' // inspection
L2 R D2 L' D R2 D2 L2 //xcross
R U2 R' //2nd pair
U L2 U2 L U2 L2 //create 3rd pair (ugh)
F U' F' //insert 3rd pair
L U2 L' //fix eo
y' L' U L //last pair
U L' U' L U' L' U2 L //oll
U' l' U R' D2 R U' R' D2 R2 B' //cw A pll
45 HTM
Next: F' L D' R2 D' R U' F R2 D2 B U2 L2 B R2...
x1 = PB Ao12
x2 = PR Ao5
Relative Percent Difference (RPD)= 100*abs(x1-x2)/((x1+x2)/2)
In words, the magnitude of the difference, divided by the average. I hypothesize newer cubers or cubers who haven't been to many competitions will have higher RPDs than veterans. Newer cubers will have higher...
Hey, I used to speedcube, from around '04 to '09, with rubik's brand cubes. I used cfop for 3x3 and I was averaging under 20 seconds when I stopped and I knew (still remember) full pll and I was learning 1 look olls. The 2x2s I had would always break, but I had a 4x4 and 5x5 I would solve using...