Hi, yesterday I received my Kilominx aaaaand... I really got into it. Intuitively I came up with a method wich I think is pretty simple, fast and efficient for S2L, but I couldn't find any documentation about something similar online. As I say in the video, I think most people solve it just by...
Hi everyone, I just got my Shenshou kilominx and was disappointed by the lackluster reverse corner cutting. I quickly realized that the corners catched on the center caps and not on the center pieces per se. So I took them all out (not just the small pieces, but also the big plastic "ring" that...
Dayan GuHong: first cube with scooped corners
Dayan LunHui: first cube with torpedoes
WitEden typeC IV WitLong: first cube with dome interlocking system and first cube with hollow corners
Gan's Puzzle III: first cube with octopus core
Anyway, I'm pretty sure that typeC and WitEden are related: in fact, at present typeC is a series by WitEden, and they produced the 3x3s C III, C IV WitLong, C V WitYou, C V WitYou v2, the mini4x4 and the WitFour 4x4, and the 2x2s WitTwo and WitTwo v2. I don't know much about the C I and the C...
The Fangshi ShuangRen is definitely an important one. It was the first great cube to come out after the ZhanChi: it's the cube that started this enormous wave of new generation 3x3s :D
The curvy copter has actually the same kind of parity that the Fisher cube has: it happens that there are only two pieces swapped, but it happens because two pieces of the same colour are in opposite orbits. Anyway parities are not too bad to deal with: they teach you how the puzzles work and...
Thanks for the suggestion
Anyway, changing the orientation of the centers, that are completely indipendent in this particular puzzle, does not influence at all the orientation of the edges. Do you own this puzzle?
could you describe the colour scheme? For some strange reason I can only view one image so I don't know if you showed it. Anyway, that is an EDGE, not a corner. The ones that look like edges are actually the CENTERS. This puzzle hasn't any corners. An edge can only twist 180° and still be...
Well there are just 7 simple algorithms for OCLL (corner orientation) but, btw, you can also orient every single corner with the sexymove and it won't mess up anything (it is very unefficient though)
I actually think it could make it better... To me it's not the flexibility of the core that gives corner cutting, but the springs in the center pieces; the flexibility of the core could cause catches instead.