Holy crap am I glad that it's nearly two weeks after April Fools Day so that I can finally post a thread on this forum without it being taken as a joke lol.
I recently got and solved the mf8 DeCETH puzzle, the Deeper Cut Edge Turning Hexahedron. It's a shape mod of the Toru puzzle. I had a...
I actually like the concept of this method. However, I'm not sure that I would ever use it. Since OLL parity is created by the number of rotations used when reducing the centers, it seems as though You're just adding extra steps to reducing a 4x4 to a 2x2. Lots of 3-cycle commutators with some...
Good luck, bro. Unless somebody has come up with Roux for the Megaminx I'm pretty sure that most of the boxes for available solving techniques have already been checked lol.
The DeCETH, a new puzzle recently released by mf8 arrived today. It's an awesome looking cubic puzzle based on a rhombic dodecahedron called the Toru. Check out my unboxing below.
Good to know lol. I guess that I'm just not a fan of participating in the game solves like this one. However, it seems like quite a few folks enjoy it, so happy solving and hopefully it will be parity free lol.
To be fair, I may have misunderstood this thread, I only glanced over it. I thought that it was the same scramble from the top, everyone posting a single move in order to reach a solved puzzle. Am I wrong about that? If so, I apologize. However I still see Roux as the best method for the void...
Scrambling takes between 10 and 12 hours of hands on time, depending on how hard I'm pushing it.
My most recent bulk scramble, Feb 2024, has around 30 more puzzles than those pics. I'm guessing that the solve is gonna take nearly 100 hours of hands on time.
Because of size, USA, we win on comps. (because we have the most) They're not always official, but I'm guessing that there's a lot of them.
Now when it comes to speed puzzle technology and production, China is tops like a mf'er!
However when it comes to solving and overcoming unique and...
I hate clock, I've solved it once, I'll never touch it again. It's almost as mundane as magic! The solve is based solely on the ability to do moves quick, not think. There are so many more puzzles out there that deserve a spot in the WCA. If they got one, guess what!? Companies would start...
Made it to 7. I think that the most impressive part of this is that at like 4, non-cubers would see that puzzle as scrambled. It's actually rather easy to figure out if you know what you're looking for.
Don't sell yourself short folks, even if you're not breaking records, you're still doing...
Didn't watch the vid (my phone sucks lol) but if this is legit then major props. Blind solves will never be in my wheelhouse, so they're always impressive, but this one is just awesome!
Buy black plastic, add magnets (if they're not already there) and if you so desire, purchase stickers from Chewie's. He'll send you pics of the various colors available. Otherwise, go black opposite white and your yellow problem is fixed. Or buy a black and stickerless version of the same cube...
YuXin 14x14 and the mf8 crazy FTO arrived today, I did a quick unboxing and review, check it out. They're both awesome and I'm so happy to have them in my collection.
This is the screenshot from twistypuzzling's review of the new crazy FTO V1. It looks like an amazing puzzle! Why haven't the V2 and V3 versions of this puzzle been evaluated? They're slightly different because of where the deep cut in the circle is (edge or corner). But essentially the build...
Definitely older, probably out of date by today's speedsolving standards. Solve the centers, solve the required edges to build the blocks on the left and right, like Roux, then fix the remaining edges with a unique set of algs. Finish the solve like Roux and fix parity if it shows up. I love the...
Does anyone else use the Stadler method for their 4x4 solves? Learning those edge algs helped me big time with both big cubes and cuboids. It's a super awesome method, especially for a 3x3 Roux solver.
I don't focus on speed, I just love the efficiency of the algorithms. For the last four edges.