Yes, I'm alive. I know I haven't visited the forums in more than a year now, but I figured I'd drop in and see how the blindfold cubing section is coming along. If you joined in January 2011, how could you possibly even remember me?
It's great that you have enthusiasm, but here's the thing: you need to decide how much effort you're going to be able to put into it. As the previous three posters have already mentioned, Old Pochmann is a great way to begin learning to solve BLD. It's simple, intuitive, and requires the...
Depends. If I expect to sell more than 30 copies (which I don't at the moment), I may choose to upgrade to the Pro Plan which has a cost but will allow me to lower the price for buyers.
I'll do my best. I can't say anything more than that. I'll PM you my email address.
Considerably more useful... I'm sure there are many things that are more useful than writing a book. But I'm not trying to be "ambitious", I'm just trying to combine two of my hobbies (cubing and writing)...
I've been gone for a while, and I just looked up TICT. Haha.
Anyway, the only speedcubing book I know of is "Speedsolving the Rubik's Cube" by Dan Harris. I bought it, I liked it better than any of the online tutorials for solving a Rubik's Cube.
I'll look into it. But for now, I'm going to start writing the book after I finish my research (I need to review the methods, as I pretty much haven't solved a cube blindfolded in five months).
If any blindfold cubers are willing to help me with revision and checking it over to see if it is...
Whoops, forgot to add that. That will probably come after Old Pochmann but before M2.
Yeah, I was planning on using ImageCube for image generation.
Would pictures of the cube at each state be specific enough?
Yes.
Ah yes, of course.
What do you think of this as the list of methods I explain (in order):
Old Pochmann
M2
R2
TuRBo
BH
I might get into freestyle, but once you understand BH and how it works, freestyle isn't that much more difficult.
I'll see what I can do about that.
I'll see what I can do about that.
My first step for now is writing the book. That will be the longest part, writing, revising, editing, rewriting, revising, editing, rewriting, etc.
Definitely example solves, I was already planning on that.
Good algs... Old Pochmann and M2/R2 have pretty much set algs, but with methods such as 3OP I will probably include a variety of algorithms that do the same thing.
Variety of methods - check.
Example solves - check.
E-Book -...
On my YouTube channel (which I haven't looked at in 5 months or so until today), a lot of people were encouraging me to write a book on the different BLD methods and how to use them.
My question is, if I sold a book on amazon for $7 or $8 on how to solve BLD with different methods and...
I WILL RETURN TO CUBING SOON!
I have spent the last few months working on the following things:
Writing a Novel (http://nanowrimo.org)
Preparing for the SAT
Creating Clay Animations
and I haven't had much time to cube. But I started practicing yesterday and I'm going to start cubing again, I...
MEMORIZATION IN CYCLES
Making your own story? Great. That's an excellent way to do it. Add a new "part" to the story as a new cycle.
PARITY QUICK DETECTION
I don't detect first, I go along, but if you want to know, look at the edges, and quickly tap each piece in order and count in your head...
Looking at UBL -> BUR -> FUL
I am having a more difficult time seeing the commutator here than I normally would probably due to the fact that I usually use URB as my buffer instead of UBL. But just by rotating the cube, it seems to me that the optimal algorithm would be:
R B2 R F2 R' B2 R...
Here's what you've got to do. First, solve all the cycles, just as you normally would. I believe there is parity in this case, but that's not exactly important right now. Next, you need to shoot to one side of BD, and then the other side. So your memorization would be:
BD DB
That would happen...
Contact delegates here:
http://worldcubeassociation.org/node/316
You might want to contact WCA here:
http://worldcubeassociation.org/node/12
I think I saw a webpage a while ago giving the steps to creating an official competition, but I can't find it now.