As a matter of fact, AnimCubeJS is known to be working on forum platforms like discuz or XenForo no problem (speedsolving.com forum is running on XenForo).
Since developers, webmasters, solve reconstructors, or cubers in general might have different expectations and requirements on a simulator...
I am happy to see Michael Feather proved me wrong regarding prerequisites, they are not needed anymore. You can play with all 6 AnimCubeJS Java predecessors using modern web browser and/or mobile device.
Not sure whether the original poster is still looking for a solution. I am not aware of online NxNxN Supercube simulator.
Twizzle, AnimCubeJS, VirtualCube. Take a pick :-)
For online 3x3x3 - 6x6x6 Supercube analysis you can use this tool.
Did you know:
the history of the simulator goes back to 1995, the same year in which Java language was released?
the Gloomy Cube Java applet has been published by Josef Jelínek 3 years before his AnimCube applet?
Gilles Roux and Ryan Heise were involved in the AnimCube applet development? Lars...
Never tried before, but at least I can link you to the simulator of this sticker modification: VirtualCube - 3x3x3 Sudoku Magic Squares Cube which should be an equivalent to AnimCubeJS - 3x3x3 Random 9 Colors Arrow Sudoku Cube.
You could also find these interesting: 3x3x3 Random 9 Colors Sudoku...
Well, except for the private discussion with the author (which I am not going to put in public without his permission), all the other source I am aware of is his current web page: https://mfeather1.github.io/3ColorCube/. Since I am still in touch with him, I guess I could help you to contact him...
Athefre, that´s amazing.
I remember 4-5 years back I was about to do similar (yet much, much smaller) research about either the first or the second (can´t even remember now) Czech (back then Czechoslovak) championship, because as far as I remember, all the dates I found on the interned were...
User experience test with the same device and browser (this might be an indicator of how the simulator will be displayed on your current device in the future):
alg.cubing.net
Twizzle
AnimCubeJS
Performance/speed test for loading the same algorithm: Twizzle | AnimCubeJS
AnimCubeJS consists of only 1 JS file per cube size, without being dependant on any other libraries or packages. You can easily access it in both local as well as internet locations, and it is easily extensible for a...
I´m sure @qqwref is not waiting 8 years for a solution. So administrators, feel free to delete this post if you find it inappropriate.
I am replying to this thread because:
an alternative solution has not been provided so far
a user cuberswoop liked qqwref´s post this year, so maybe there is...
Good news, everyone! AnimCubeJS has been updated.
What´s new?
graphics of inner parts for the 4x4x4 - 6x6x6 cubes has been enhanced
settings for mobile devices have been modified (and simplified) to ensure even more mobile friendliness and to improve a user experience
new link was added to the...
You are either not using AnimCubeJS to generate these images or haven´t clicked on the link above.
Possibly because they have never seen an alternative I am talking about? ;)
<offtopic>
I am not entirely sure, but it looks like you are using AnimCubeJS to generate these images. If that´s the case, have you considered to display the cube in this way? In this wiew, I can see all 6 faces, and the white stickers are outlined too. It is more user friendly to me.
</offtopic>
No feedback at all? :(
Anyway, good news everyone! AnimCubeJS has been updated. This time the changes were made while having speedcubers, solve reconstructors and creators of wiki articles in mind. I hope someone will like them as much as I do :)
So what´s new?
multiple scrambles & solutions...
It´s actually deliberate.
For a 4x4x4 cube, the move d has two different meanings in two different notations, which can lead to unnecessary confusion between the simulator creator and the reader if the reader is using the different notation (the reader could find creator´s notation weird).
For...
Although off-topic (since this thread is about testing the Twizzle), working 2x2x2 - 6x6x6 cube simulators can be seen embedded e.g. in the mf8-china.com forum post here (scroll down a bit to see the simulators): http://www.mf8-china.com/forum.php?mod=viewthread&tid=116620
Good news everyone! AnimCubeJS has been updated.
The counter parameter for displaying / hiding the move count has been added.
Did you know the simulator supports a total of 44 configurable parameters (including all 26 parameters from its predecessor AnimCube) as of now? What 3 parameters (or...
Good news everyone! AnimCubeJS has been updated.
If you haven´t done it before, I encourage you to quickly scan through the simulator parameters. Don´t read parameter descriptions, experiment with example simulators instead to grasp the purpose of that parameter (read description only if you...