yes!
this is what I was talking about in my original reply (except for using S moves as you did in one of your example solve)
also, check out this method where I use 2-gen CO, then DR and then HTO reduction (and it has variants where CP and EO are done first/early)
you may want to have a look at the second half of this method
a beginner version of this method would be to simply do CO and then EP
number of algorithms: 1~4, depending on how you count (for me the number of algorithms is 0, since this method is intuitive for me)
inspection: I usually solve...
@Devagio don't be discouraged by all the negativity around you, remember that each and every creative venture throughout the history of mankind have gone through what you and your ideas are going through now.
go ahead with what you are doing and know that there are also those of us who support...
great idea!
I also consider myself an intuitive solver, and for similar reasons as you mentioned (don't want to lose my skills after a long break). and yes, I had a hard time finding resources too.
please let me know how I can contribute.
@ProStar thanks for understanding
you will notice that I have joined this forum almost 1 year ago, yet I only have 8 posts, which shows you that I am not in the habit of spamming
as for the methods, sure, not everyone will like them, but hey, that's part of the creative process, right? you...
since you are looking for mostly undiscovered methods with less algorithms, you may want to see my posts (only 8 of them so far), and you will find these methods:
HSC (mine)
2GB (mine)
morozov (Valerie Morozov)
benek (Evgeniy/Eugene Benek aka leo lennon)
RUP/RUPM/PRUM/Wu
coffer (youtube)
other...
Hello there, fellow cuber!
Thanks for your thoughtful feedback.
FYKI, I sought approval from the admin, and created those wiki pages only after receiving green signal.
Also, a method proposer does not require positive feedback from the users in order to propose a method.
Hopefully all of us...
I kept adding more and more details to my previous posts in this thread (in order to avoid double or triple posts), so much so that after about 2 months those posts have now become huge, with spoilers inside spoilers (spoiler-ception lol)
so I thought I should make this post and settle this...
or maybe you can solve corners directly?
- with a repeated trigger and its mirror and inverse (8355 style), although this is not very efficient
- with two corner 3-cycles (Heise style), but this may have parity since edges are not solved yet (could someone please confirm this parity? does it...
bismillaahir raHmaanir raHeem
Lars Petrus said:
The basic problem with the layer method is big, and obvious once you realize it.
When you have completed the first layer, you can do nothing without breaking it up.
So you break it, do something useful, then restore it.
Break it, do something...
yes, your method is cool, fits into your own criteria quite nicely
you may want to have a look at this method right here, I think you might like it... like your method this one also has many steps but still a relatively low move count, and like your method this one also can be optimized with...
bismillaahir raHmaanir raHeem
Gilles Roux said:
Other cubers may use a similar approach, because there's nothing very special about it.
When I found it, I decided to give it a chance because you can make it very efficient using a limited set of formulae...
bismillaahir raHmaanir raHeem
Gilles Roux said:
Hey Ryan, you could be much faster.
You know what's the problem with you?
You think too much, you'll never be a speedcuber!
... P.S.: I've got the same problem...
([email protected])
.
.
What This Post is About
Just...
yes!
this is what I was talking about in my original reply (except for using S moves as you did in one of your example solve)
also, check out this method where I use 2-gen CO, then DR and then HTO reduction (and it has variants where CP and EO are done first/early)
you may want to have a look at the second half of this method
a beginner version of this method would be to simply do CO and then EP
number of algorithms: 1~4, depending on how you count (for me the number of algorithms is 0, since this method is intuitive for me)
inspection: I usually solve...
@Devagio don't be discouraged by all the negativity around you, remember that each and every creative venture throughout the history of mankind have gone through what you and your ideas are going through now.
go ahead with what you are doing and know that there are also those of us who support...
great idea!
I also consider myself an intuitive solver, and for similar reasons as you mentioned (don't want to lose my skills after a long break). and yes, I had a hard time finding resources too.
please let me know how I can contribute.
@ProStar thanks for understanding
you will notice that I have joined this forum almost 1 year ago, yet I only have 8 posts, which shows you that I am not in the habit of spamming
as for the methods, sure, not everyone will like them, but hey, that's part of the creative process, right? you...
since you are looking for mostly undiscovered methods with less algorithms, you may want to see my posts (only 8 of them so far), and you will find these methods:
HSC (mine)
2GB (mine)
morozov (Valerie Morozov)
benek (Evgeniy/Eugene Benek aka leo lennon)
RUP/RUPM/PRUM/Wu
coffer (youtube)
other...
Hello there, fellow cuber!
Thanks for your thoughtful feedback.
FYKI, I sought approval from the admin, and created those wiki pages only after receiving green signal.
Also, a method proposer does not require positive feedback from the users in order to propose a method.
Hopefully all of us...
I kept adding more and more details to my previous posts in this thread (in order to avoid double or triple posts), so much so that after about 2 months those posts have now become huge, with spoilers inside spoilers (spoiler-ception lol)
so I thought I should make this post and settle this...
or maybe you can solve corners directly?
- with a repeated trigger and its mirror and inverse (8355 style), although this is not very efficient
- with two corner 3-cycles (Heise style), but this may have parity since edges are not solved yet (could someone please confirm this parity? does it...
bismillaahir raHmaanir raHeem
Lars Petrus said:
The basic problem with the layer method is big, and obvious once you realize it.
When you have completed the first layer, you can do nothing without breaking it up.
So you break it, do something useful, then restore it.
Break it, do something...
yes, your method is cool, fits into your own criteria quite nicely
you may want to have a look at this method right here, I think you might like it... like your method this one also has many steps but still a relatively low move count, and like your method this one also can be optimized with...
bismillaahir raHmaanir raHeem
Gilles Roux said:
Other cubers may use a similar approach, because there's nothing very special about it.
When I found it, I decided to give it a chance because you can make it very efficient using a limited set of formulae...
bismillaahir raHmaanir raHeem
Gilles Roux said:
Hey Ryan, you could be much faster.
You know what's the problem with you?
You think too much, you'll never be a speedcuber!
... P.S.: I've got the same problem...
([email protected])
.
.
What This Post is About
Just...