It seems I was mistaken about a full list, but this is the sheet I was thinking of: https://docs.google.com/spreadsheets/d/1yHyLJDvVbuEsoHONefUq7jAAFta9qM9wydwfSrJOZWQ/edit

Yes, I believe both Graham’s and DRL’s doc have oblique tabs. I think DRL’s is pretty easy to configure for lettering scheme too. Let me know if you can’t find it, I can go digging through the ones I copied because I know I have one.

Yep! It occurs 1/6 of the time. Here’s the math:
The corners when oriented can be arranged in 24 ways (4 places for the first corner times 3 places for the second times 2 places for the third and 1 for the last.) Considering all 4 possible AUFs brings it down to 6 (24/4).
Out of six possible...

Cube scrambles are always random state if feasible. For 3x3, since gods number is 20, scrambler programs can easily find a solution in 20 moves or less. This takes much less time than finding an optimal solution like 17 or 18 moves, so scrambles can be generated incredibly quickly.
For bigger...

Finally got my gts3 with this scheme (@OreKehStrah ’s)! It fits so well, I might just switch all my NxNs to this scheme. For some reason I can’t get a picture to upload, but I’ll update once it works.

This is great if they were making a website with algs, but I’m guessing that it’s just to make PDFs or a google doc/sheet and they just want to be able to easily make the images, then copy and paste.
I know Squanmate has a good alg visualizer that could use, so that knocks square-1 out of the...

Adj on top or bottom, opp on either top or bottom and maybe the 4 U/Adj if you want. After that, the time they save is either barely more than doing the closest non-parity alg and an adj swap, or completely outweighed by CSP.
The best thing to improve at your time is higher TPS, more non-parity...

Another way to figure this out is figure out how many times it is to bring the corners back to solved (24), and how many times it takes the edges to be solved (23 I think?), and find the least common multiple of the two. This works on any puzzle, but you might have to account for different piece...

For square-1 random state scrambles, does every cubeshape have an equal probability? I don’t know if some show up more than others, or if something like square and star cases show up less because they’re symmetrical.

I’m kind of in the same boat, and I don’t really want to make up for it in SPS (I do misalign though). Turning speed will gradually get faster over time, and I don’t want to waste the time on 10-12 slice EPs done in two looks when I can do it in 6-8, because I’ll have to start from scratch again...

I wonder what counts as an FMC attempt for square one though. My best solve is 37 moves, and I think I have a few under that just by doing lots of speedsolves.
Edit: I just found another solve that was 34 moves

From what I can see, the centers seem much more rounded/cone shaped than the main 3 megaminxes on the market right now. That gives more room for the squared off corners to just slide over the center without any catching.

It seems I was mistaken about a full list, but this is the sheet I was thinking of: https://docs.google.com/spreadsheets/d/1yHyLJDvVbuEsoHONefUq7jAAFta9qM9wydwfSrJOZWQ/edit

Yes, I believe both Graham’s and DRL’s doc have oblique tabs. I think DRL’s is pretty easy to configure for lettering scheme too. Let me know if you can’t find it, I can go digging through the ones I copied because I know I have one.

Yep! It occurs 1/6 of the time. Here’s the math:
The corners when oriented can be arranged in 24 ways (4 places for the first corner times 3 places for the second times 2 places for the third and 1 for the last.) Considering all 4 possible AUFs brings it down to 6 (24/4).
Out of six possible...

Cube scrambles are always random state if feasible. For 3x3, since gods number is 20, scrambler programs can easily find a solution in 20 moves or less. This takes much less time than finding an optimal solution like 17 or 18 moves, so scrambles can be generated incredibly quickly.
For bigger...

Finally got my gts3 with this scheme (@OreKehStrah ’s)! It fits so well, I might just switch all my NxNs to this scheme. For some reason I can’t get a picture to upload, but I’ll update once it works.

This is great if they were making a website with algs, but I’m guessing that it’s just to make PDFs or a google doc/sheet and they just want to be able to easily make the images, then copy and paste.
I know Squanmate has a good alg visualizer that could use, so that knocks square-1 out of the...

Adj on top or bottom, opp on either top or bottom and maybe the 4 U/Adj if you want. After that, the time they save is either barely more than doing the closest non-parity alg and an adj swap, or completely outweighed by CSP.
The best thing to improve at your time is higher TPS, more non-parity...

Another way to figure this out is figure out how many times it is to bring the corners back to solved (24), and how many times it takes the edges to be solved (23 I think?), and find the least common multiple of the two. This works on any puzzle, but you might have to account for different piece...

For square-1 random state scrambles, does every cubeshape have an equal probability? I don’t know if some show up more than others, or if something like square and star cases show up less because they’re symmetrical.

I’m kind of in the same boat, and I don’t really want to make up for it in SPS (I do misalign though). Turning speed will gradually get faster over time, and I don’t want to waste the time on 10-12 slice EPs done in two looks when I can do it in 6-8, because I’ll have to start from scratch again...

I wonder what counts as an FMC attempt for square one though. My best solve is 37 moves, and I think I have a few under that just by doing lots of speedsolves.
Edit: I just found another solve that was 34 moves

From what I can see, the centers seem much more rounded/cone shaped than the main 3 megaminxes on the market right now. That gives more room for the squared off corners to just slide over the center without any catching.