R B U' B' U' R' // Last pair + cp
U Rw U Rw' U2 R U2 R' U2 Rw U' Rw' // 1lll (aka just oll + pll skip)
18 HTM
NEXT: B' L2 B' R2 B L2 D2 F L2 F' D' R2 B2 R2 D' R2

Rw U2 M U R2 U2 R U R' U R // sbls + cancel into cmll
U' M' U2 M U M' U M U2 M' U2 M // LSE
NEXT: D2 L2 U' B2 U2 B2 L2 D' B2 U B2 U2 R U2 R D' R2 F' U2 F

there aren't any current speedsolving methods that finish with this kind of 'pll', so we don't really have good algs for it, but you can solve it with commutators, and an edge alg.
edge alg: hold the corner in front btw,
F U F' U F U F' U (cycles U layer edges cw)
as for the rest you can use...

you should try searching the site before you make short threads like this, here is the FTO thread.
https://www.speedsolving.com/threads/fto-thread.78184/

Just got an epic Ao5, and also finally the WB single after like 4 sub WB singles that had very small mistakes
avg of 5: 41.19
Time List:
1. 41.17 UR4- DR2- DL2+ UL1- U6+ R6+ D3- L3+ ALL1+ y2 U3+ R2+ D1+ L5+ ALL2+ DL UL
2. 39.87 UR1- DR1+ DL4+ UL3+ U5- R4+ D4- L4- ALL0+ y2 U3- R1+ D5- L6+...

I guess no flip could theoretically be faster than 1 flip, but finger tricks are awkward, it’s super risky, you can’t avoid DR/DL moves as easily, and you have to spend more time 1 looking and memorizing the back cross solution instead of having time to look for a better solution, so I don’t...

I've done clock FMC and average ~10.5 ish moves, basically just count every time you do a gear turn which is how you generally count moves in clock, so UR1+ is 1 move, UR5- ALL5+ is 2 moves etc...

For reference I average around 4-5 seconds on clock, so here is my critique.
Looking at this method there are some clear flaws
The first is 3 flips, for any method you should be flipping at most 1 time, because the flip takes like half a second and in a 4-5 second solve that is pretty...

If you challenge someone above you in the rankings and the person below you challenges you, Would the person below you have to wait until the outcome of the match against you and the person above you is done and then challenge the person who ends up above them, or will you have to do the match...

With the outer casing for the angstrom clock it takes like an hour to print depending on your settings (when I printed a replacement for mine it took an hour and a half, but that was using a shorter layer height than what they used), when printing a puzzle, due to all the parts it could take...

A few notes:
Ben Streeter has a 3D printed fto and used it for a while, but retired it because it became too worn down. From what I know it worked better than the lan lan, popped less, and had less corner twists.
You can use FDM for 3D printed puzzles it just requires more post processing...

Ehh I don’t see it being better than Pochman because:
You wouldn’t be able to plan as much in inspection
You have to put up and down a lot of pins when doing the second side, because you would have to go from 1 to 3 to 1 to 3 etc...
I’ve come up with the idea before, and it’s the same...

R B U' B' U' R' // Last pair + cp
U Rw U Rw' U2 R U2 R' U2 Rw U' Rw' // 1lll (aka just oll + pll skip)
18 HTM
NEXT: B' L2 B' R2 B L2 D2 F L2 F' D' R2 B2 R2 D' R2

Rw U2 M U R2 U2 R U R' U R // sbls + cancel into cmll
U' M' U2 M U M' U M U2 M' U2 M // LSE
NEXT: D2 L2 U' B2 U2 B2 L2 D' B2 U B2 U2 R U2 R D' R2 F' U2 F

there aren't any current speedsolving methods that finish with this kind of 'pll', so we don't really have good algs for it, but you can solve it with commutators, and an edge alg.
edge alg: hold the corner in front btw,
F U F' U F U F' U (cycles U layer edges cw)
as for the rest you can use...

you should try searching the site before you make short threads like this, here is the FTO thread.
https://www.speedsolving.com/threads/fto-thread.78184/

Just got an epic Ao5, and also finally the WB single after like 4 sub WB singles that had very small mistakes
avg of 5: 41.19
Time List:
1. 41.17 UR4- DR2- DL2+ UL1- U6+ R6+ D3- L3+ ALL1+ y2 U3+ R2+ D1+ L5+ ALL2+ DL UL
2. 39.87 UR1- DR1+ DL4+ UL3+ U5- R4+ D4- L4- ALL0+ y2 U3- R1+ D5- L6+...

I guess no flip could theoretically be faster than 1 flip, but finger tricks are awkward, it’s super risky, you can’t avoid DR/DL moves as easily, and you have to spend more time 1 looking and memorizing the back cross solution instead of having time to look for a better solution, so I don’t...

I've done clock FMC and average ~10.5 ish moves, basically just count every time you do a gear turn which is how you generally count moves in clock, so UR1+ is 1 move, UR5- ALL5+ is 2 moves etc...

For reference I average around 4-5 seconds on clock, so here is my critique.
Looking at this method there are some clear flaws
The first is 3 flips, for any method you should be flipping at most 1 time, because the flip takes like half a second and in a 4-5 second solve that is pretty...

If you challenge someone above you in the rankings and the person below you challenges you, Would the person below you have to wait until the outcome of the match against you and the person above you is done and then challenge the person who ends up above them, or will you have to do the match...

With the outer casing for the angstrom clock it takes like an hour to print depending on your settings (when I printed a replacement for mine it took an hour and a half, but that was using a shorter layer height than what they used), when printing a puzzle, due to all the parts it could take...

A few notes:
Ben Streeter has a 3D printed fto and used it for a while, but retired it because it became too worn down. From what I know it worked better than the lan lan, popped less, and had less corner twists.
You can use FDM for 3D printed puzzles it just requires more post processing...

Ehh I don’t see it being better than Pochman because:
You wouldn’t be able to plan as much in inspection
You have to put up and down a lot of pins when doing the second side, because you would have to go from 1 to 3 to 1 to 3 etc...
I’ve come up with the idea before, and it’s the same...