There's also an Android app called MemoGenerator that creates memo lettering. I sometimes use this for mental practice without a cube, such as when I'm in bed before falling asleep.
"I really think that if mbld had as many people dedicated to practicing it as say, marathon running does, the world record would probably be like 100ish cubes sub-hour by now. And that's not hyperbole." -Graham Siggins from here...
Even if you get a professional lube, it will eventually need reapplication, and you will have to do that yourself - so you might as well learn now and save money.
Cool intuitive method - this is basically how I solve, plus some other modifications. The key aspect of leaving a single slice unsolved so that you can easily toggle parity is the same.
It seems to me that such elegant solutions are really unsuitable for speed cubing though - you just need a...
I'm sorry if it sounded like I was attacking you in some way - I haven't watched your video and my post was not directed towards you at all. I'm not trying to prove anything or refute anything. I just thought this was a friendly discussion about ways to detect 4x4 parity, which is a very...
If you really hate 4x4 odd parity you can just use a direct solving method and leave one slice unsolved until the end. You can then detect the parity state instantly, and switch between even and odd parity with a quarter turn of the unsolved slice. Here's my method based on this concept...
There is another good reason to learn intuitive 3Style: it's fun! I have no intention of being fast or even attending a competition, but intuitive 3Style is just so much fun - it is by far the most fun I've had cubing. I consider it as a method on its own, since I just do 3Style intuitively...
I always wanted to make a random method generator which would take basic steps, jumble them up, and give you a method to try on your next solve just for a fun challenge. You'd get something like:
Orient corners
Solve a 2x2x3 block
Solve columns
Orient edges
Solve remaining F2L edges
PLL...
Depends on what you mean by an algorithm. Heise doesn't use any written or memorized algorithms, but obviously you use sequences of moves that can be expressed in notation as an algorithm. Any sequence of moves can be expressed and described as an algorithm. Even with intuitive methods, you will...
One of my other hobbies is board game design. A fellow designer Eric Silverman has just created a game inspired by cubing, which you can play in a browser here https://mindsports.nl/index.php/dagaz/1076-permute-ai
Mindsports is generally mobile friendly, but in this case you need a mouse...
Awesome, sounds like a lot of good progress on the algs!
I don't understand the edge orientation step. If you're spending time and learning algs to orient the edges, I don't see why you wouldn't just solve them instead to reduce the number of cases, since there is no real edge orientation on...
I get what you're saying about the rU inefficiency. 2-gen solutions are usually less efficient, but faster to recognize and execute in certain circumstances. For example, 2-gen EPLL algs for OH. I'm not sure these is as much benefit to a 2-gen solution here. It's fun and interesting, but nobody...
Cool, that is great news! But this is as I feared - that a 2 gen solution would be too long to make it worthwhile. Are you just solving last 4 wing edges, or are you including the last 4 center pieces as well? Combining those steps could yield some efficiencies, though there are still a large...
Excellent, another convert haha! I think you would like the Jake Klassen video I posted earlier in the thread: https://www.speedsolving.com/threads/intuitive-3-style-as-a-beginner-blind-method.77200/post-1366049
Towards the end, he talks about how he recommends figuring out 3-style yourself...
Here are 2 examples of me solving the last steps in the speed variant:
Obviously the word "speed" does not apply to me personally, but this variant would be faster than the completely intuitive method for a theoretical speedcuber who was not old and slow.
Hey no problem - I haven't gotten it working either. Life comes first.
I did some experimentation, recording my movecounts for the last steps solving the r slice and U layer. Compared to the intuitive method, I use fewer moves to solve centers, but more to solve edges (as we would expect). I...