lol
Sorry, I'm actually a guy. I picked the name "Sue Doenim" as a pun on "psuedonym", which means "fake name". Your point still stands, though. I know that @Aerma is both female and a valued contributor.
Jaap Scherphuis made an optimal solver you can find out about here, but it's not very user-friendly. I think maybe you could also use kSolve, but I don't know anything about it.
Assuming parity is correct, you'd have PLL (21), swapped PLL (22), PLL+1 (76), swapped PLL+1 (76), opp (76), and adj (76), so 271 algs if I did it right. I say that's pretty feasible, if someone is dedicated enough to square one, especially since with M2 you can easily change the case if you...
I don't have editing access to the sheet, so I can't change it. At any rate, I don't think it makes a big difference. Recognition is pretty simple, as long as you remember that the D-layer corner is in the UBL spot.
I think maybe that there's some issue with the website that hosts the pictures. I would just look at the written case descriptions. With the D-layer corner in the UBL position, you can either have a bar on F, a bar on R, a bar on both (solved), opposite on F, opposite on R, or opposite on both...
Basically, to make the V, you do orientation just like in Guimond, then you do R2/L2/F2/B2/U/D moves to make the V's. A lot of the time, the second part is done or it can just be cancelled into. It's pretty intuitive, with supplements from mini-algs from Guimond. V's pretty much ended up...
My advice would be to check algsheets (I know that at least Kian has one specifically for SB), watch example solves, and do slow solves for practice. There's a block trainer for SB here that has full SB, square, and pair, to maybe check that out.
I don't think the drain on your inspection would be work it. With a fixed method, your efficiency will be (marginally) better, but you won't be able to plan as much of the solve in inspection, so your solve won't go as smoothly. I think you would benefit more from an average FB+DR than from an...
I think it's interesting that for a while after magnetic cubes were first released, M slices were a really big concern, but now, no one gives them a second thought.
Basically, you just do the Guimond alg, but a lot of the time you can cancel out of the alg in a way that gets you a V. When you can't, you just add a move or two to make the V's. There are a bunch of examples that I've done in the past in the 2×2 example solve thread, if you can be bothered...
That's kinda the idea behind the HD method. It reduces to opposite V's, which is only marginally harder. Full case count doesn't actually seem very bad at all:
(Sorted by color pattern on U/D face)
PBL: 5 cases
V's: 21 cases
Adj/adj: at most 36 cases
Adj/opp: at most 36 cases
Opp/opp: at most...
Here's an interesting idea that I don't think I've heard before: CLS, but you also permute the corners at the same time. If you attach the corner to the edge before inserting, disregarding the edge's orientation, you have about 3 times the alg count of any other CLL-type method. It would only...
I think that the case count would be too high. With your bar, there are 3 different CP cases (solved, opposite, and adjacent). Then there are 6*5 permutation cases and 3*3 orientation cases for the other two corners, leaving you with an upper bound of 810 cases. There would be some repeated...
Yeah, I think that the fact that SB is solved makes it more likely that the CMLL algs will be better in a similar way to how having cross solved helps F2L to be done with a more neutral wrist position.