Ahah you are welcome :)
Maybe I should have specified that now I am using Roux for 3x3. I realised that if I wanted to get fast with ZZ I needed ZBLL, and I did not feel like learning that many algs. So I switched to something less algorithm-heavy.
The avg5 is crazy for me:
1. (9.92) (R B' L' U' L D' B' R' B' R2 B2 U2 L' D2 R F2 R F2 L' B2)
2. 7.63 (R2 D' B2 R F' R2 D B R2 U' R2 L' D2 R B2 U2 B2 R' U2)
3. 6.96 (B2 D2 B2 F R2 F' L R' D' F U R2 D U2 L B2 U2)
4. 8.98 (R2 U'...
Here is a scamble with no 4-move EO or shorter:
R' U' F B U F R' D R2 U R F' L2 F' U2 B' D2 B U2 F D2 R2 F R' U' F
The "Hyper-parity method" helped me find an HTR here.
R B F2 U' F' //EO (5/5)
R U' //Reduce to 4c1e (2/7)
(R' D' L2 D) //DR (4/11)
Now one might think that one could setup to a...
PB single! Now all my 3x3 PBs are with Roux :)
F L2 F R' F' D2 R U2 B' R B R2 L2 U2 B D2
Rw2 D2 F R2 F' R U2 R' //F2B (8/8)
U' L' U R U' L U R' //CMLL (8/16)
M' U2 M' U2 M //EOLRb (5/21)
U M2 U2 M' //4c (4/25)
5.00 TPS :)
I think it would be just as useful (and probably easier) to learn how to tell quickly if a DR has easy corners or not. Being close to HTR is a good hint, because if corner are HTR'd then they are at most 3 moves away from being solved (worst case is 4, but you can always cancel one move).
One big disadvantage of full color neutrality is that choosing a starting block from 24 possibilities takes more time than choosing one from 8. Since for speedsolving one typically wants to inspect in 15 seconds, this is valuable time taken from planning further into the solve.
Russia would be fairer for people in Asia, they haven't had worlds since 2011. But I think that in the end the best application will win, and I've heard the Nethelands' application for Euros 2020 was great, so I think worlds will be there.
I'd like to, it would be a new country for me! But I...
9.74 avg100, new PB!
(In case someone is interested, I switched to Roux. I don't think ZZ is bad, but ZBLL is pretty much necessary to be good with it, and I really don't like the idea of learning that many algs.)
I am not the best to judge here, since I didn't use any of the intermediate methods mentioned in this thread (I did OP/OP -> OP/Turbo -> 3-style).
From what I've heard, Orozco seems to be a very good intermediate method, because it offers a smooth transition to 3-style. The transition from M2...
No, actually I live in Luxembourg now, the comp was Luxembourg Pi Day 2020. Comps in Italy were cancelled 10 days ago - not a coincidence that, looking at the numbers, Italy seems to be around 10 days ahead of the other big European countries. I think the rest of Europe is moving towards the...
+1 for Heise. It's probably the most HTM-efficient. Its claimed average movecount is less than 40 moves, but I don't know what this claim is based on. I used to do slow-solve sessions (1-2 minutes per solve) and my movecount was around 41-42 moves; only occasionally did I get reasonably long...
2020-01-14 Version 3.0 is out!
List of changes:
Since the last version of this tutorial I have fixed like a million typos and probably introduced a lot of new ones. I have also decided to replace .png images with .svg ones, which look much better.
I have removed the appendix with last layer...
Oh well, why not?
Metallic Silver's scramble: R U' L U2 R' U F U' R' F R F2 L2 U2 R B' D' R2 U R B2
B R D B2 U R' //2x2x3 (6/6)
U L' B //More blocks (3/9)
L' F //Another square (2/11)
U' F' U L' B' U2 //Finish (6/17)
Next scramble: F2 L2 D2 L2 R2 B U2 F D2 L2 B' R F L' D' B R' F L D R2
As PetrusQuber said the method you are looking for is called Old Pochmann. I don't know the tutorial he linked, but I bet it's good.
If you prefer something in Italian, I have written this one a long time ago (link: http://porkynator.altervista.org/guidabld.pdf). The method I explain...