Turns out Gilles Roux himself aslo thought about YRUru (but dismissed it as not good enough). I also don't know what CP recognition system he used
Here's an alternative CP recognition idea (not fully developped) - suppose the DL corners are solved. We'll divide the other six corners to 3 pairs - the two corners with D-layer color, and the four corners with the U-layer color are divided to opposite pairs - so if we solved the White-Green...
Did you learn a new technique from studying a reconstruction of some WR solve? Did you ever followed a reconstruction and found a particularly nice alg? Did you see an example solve that just made a whole concept click? Were you ever amazed by an especially elegant solve?
I'd like to hear what...
You could adapt Orozco, Eka, or TuRBo to 4x4 quite easily - the principles remain the same, you just need to find the right algs. Let's take Orozco for example - you just need to generate the algorithms for all the Buffer-Helper-Target cycles.
Luckily, you can take the algorithms from Oliver...
(I assume the scramble is preformed in solving orientation).
The edge cycle is BU-DF-(breaking to a new cycle)-UR-RD-BD-LB-RB-FL-LU-DL-UR.
The corner cycle is FRD-BRU-DBL-DLF-LUF-RFU-DRB.
[D R2 B L: R2 U R U R' U' R' U' R' U R'] // setting up BU and DF to UL and UR, then alg and undo...
I realized that I execute pretty slow for no reason, so I just increased my tps during executions. Got a 1:35 and 1:36 which is good since I wanted some good sub-2's. (Next two solves were DNFs, so maybe I shouldn't rush that much)
Fourth 4BLD attempt. Another fail, but an improvement over the former solves - I totally messed up the centers but wings and corners were (almost) fine. Maybe I should execute centers before wings. Memo was 12ish, total 26.
Third 4BLD attempt ever (in my second attempt earlier today I just forgot some of my wing memo) , the whole cube was a mess (except for some correct wings). At least my times are getting a bit better, 23 mins instead of the 30 of my first attempt :\