Some of you may remember an old forum post where I outlined some ideas for an improved approach for solving the last layer.
Although there are still things left to improve, it is ready to be seen. Is it viable for speedcubing? Who knows. From my own experience, learning alg combos is far easier...
I've not been around much recently. I got a really cool new job and I've been focused on my career. I do a lot of programming now.
The ideas in this thread have been around for years, but I never posted because it wasn't complete. I realised the nature of the method is going to...
This information was scattered around the forum and some was undocumented. Decided it's about time to centralise it.
Read the original site at http://grrroux.free.fr/ and familiarise yourself with it. I've refrained from producing a tutorial for this method for a long time because the...
People used to call OLLCP-A "CPEOLL". This is a misnaming - we already have enough of these and I've decided that the subset is obscure enough to easily fix. I have modified the wiki to reflect this.
The actual CPEOLL subset does not preserve corner oprientation. I'm surprised that it doesn't...
Justin Jaffray mentioned that someone should make a simulator designed with slice based methods in mind. I started making a simple LSE sim and it kinda just grew from there - I tried to put all my 3x3x3 tools in one place.
Thought it'd be easier and quicker for me to just make a video explaining.
This isn't really a tutorial, someone else will have to make that I guess.
Could be useful for beginner/intermediate/advanced solving.
This thread will attempt to give an extensive introduction to
properties different methods have. I will also give my thoughts on
As well as people developing methods or considering new techniques, I
hope this may help the way you perform or think about regular
8.96, (10.84), (7.93), 8.51, 8.60
Sub10 is getting quite easy for me now, switching to this cube seems to have helped a bit. (Purple GHv2)
Trying new camera angle, let me know if it's better or I should go back to the old one.
I've been using Roux for 7 years now. Over this period of time, my <M,U> technique has evolved a great deal. Initially, I felt that stage 4 was the weakest part of the method. Now it's a powerful aspect.
I think I occasionally perform some M moves as combinations of two moves (Rr', etc) but...
There have been a few developments in ideas for LL methods that people have been throwing around. After several discounted ideas and attempts, I've settled on a general system that I think could be good. I've mentioned it to a few people in the past, but I want to finally get it completed.
The cube is always in the correct orientation for him to pick up.
There is nothing in the regulations regarding this, should there be?
EDIT: for clarification, this post was originally a response to the (excellent) BLD WR video seen here.
While some extensions to the notation have been proposed in the past, this is a common group of algorithms and the notation is already somewhat being used.
I propose that [A,B,C] = [A,B] [B,C].
After expanding, a cancellation in the middle gives A B A' C B' C'.
For example, [l', RUR'U'...