IIRC there's a dropdown menu where you can select whether you use an alg for 2H/OH/big cubes/feet (lol feet) and that is supposed to be reflected on your "my algs" page.
(I can't log in to check because I don't remember my password and I can't be bothered to reset it now. Anyhow, AlgDb pretty...
The last time I did (timed) 4OH; Wuque M with compressed springs, no table abuse. (You can see my normal 444 averages in the other weeks.)
OLL parity is going to be disgusting no matter what; it might be worth it to check for PLL parity as well, so you don't need to do two parity algs.
I can't speak for other people, but at least I read almost all of the new posts in the one-answer question threads except the blindsolving one.
The point of the OAQTs is that questions that don't really spark further discussion, questions that can be answered easily, don't become full threads...
How to determine a piece's orientation when it's not permuted: http://kociemba.org/math/cubielevel.htm
How to compute permutation parity (counting inversions mod 2):
let n = A.length;
let parity = 0;
for (let i = 0; i < n-1; i++)
for (let j = i; j < n...
Finished learning diag pi, diag S, diag AS, so I'm almost done with diag ZBLL. (Still missing two T cases and four L cases, I think?)
edit: Got the last four diag L cases too, so that's two T cases left. Still need to drill the recog/recall a lot, though.
The names aren't important unless you want to talk about PLL cases, in which case you should include a picture of the case because most people wouldn't know the names either.
The a/b labelling for J perms, R perms, G perms etc. is pretty arbitrary and there's no sense or logic behind it...
1. Make sure it's not too loose. If it's too loose, the screwheads may lock against the centre/edge pieces when doing inner-layer moves. (Conversely, if it's too tight, turning would be very stiff, but that would also affect the outer layers so this probably isn't the problem.)
2. The Wuque's...
1. Get a sheet of paper.
2. List down all the positions of cubies that you care about and aren't fixed, be they edges, corners, (for big cubes / other puzzles) centres, whatever. (E.g. for VLS, you don't include the two pieces that form the last F2L pair even though they aren't solved. These...
A 91° misalignment on one layer would be a DNF by these rules, but only a +2 under our current rules.
I haven't thought too carefully about this but I find it amusing that your flowchart has all the arrows labelled as "No", even the ones coming out of the Yes boxes!
You replied to a post from almost two years ago.
Also, I have the Huanglong 3 M and I don't really like it. It's not terrible per se, but I get better times on most of my other cubes. (Literally just bought it to use at FMSEA 2018 so I could have three good cubes to do FMC with (lol).)
−1 for any sort of dislike/negative emotes (including the already-present ANGERY one). This forum already has a couple of notorious posters who are needlessly negative to newcomers; you don't need to make their job easier.
Watch any fast big cube solve in slow motion to see how the pros do it. I think your execution is fairly close to the standard one, so you probably just need to drill it a bunch; the F' with your right thumb shouldn't really be a regrip.
Alternatively, you can also try R' F R F' R U' R'. The...
Half an E turn away from a state that isn't fully solved either. That might not have been the best example, anyhow—what about Kit's example from page 2 of this thread?
The problem isn't just about coming up with a rule; the problem is coming up with a simple rule (a complicated rule is likely...