There is a resource for that somewhere in the roux method speed solvers facebook group.
I think solving DR+corner might be good as well. Since solving that pair (R U' M' U R' -like solutions), cmll does not change.
so instead of [last pair + ollcp] we do [WV+ollcp(less cases)]. It doesn't seem good unless, for some reason, corners oriented ollcp just happens to be way better than the rest of the set. Doing WV is just adding extra recognition and extra moves compared to the original pinkie pie.
I never really liked the idea of pinkie pie. eolr is like 8 moves? (I don't really know). the ul/ur set up for pinkie along with harder recognition and worse corners alg makes it seem like a small improvement at best (not worth the 300 algs).
I definitely almost never break the second block...
if you're doing op/op sighted, you don't have to worry about parity. if all your edges are solved there is no parity for the corners. and if you solve edges first, you don't have to worry about the corners when doing setups for you t-perm. it makes the method seems pretty easy to learn. to long...
I think if eodfdb is one look, then it will be slow because you would need a considerable pause to recognize it. it would need to be something like lse which is split into 3 steps (4a, 4b, 4c).
i wonder if fb -> sb -> eodfdb -> zbll would be a better method. since eodfdb would be [M,U] here...
how much is cheap or expensive for you? most of the top flagship cubes are around 25 USD. there are some good budget cubes that are 10 USD or less. At the beginner level, you won't notice much of a difference in your times when using a budget cube or a flagship cube. As you get to sub 30 or sub...
something like this?:
SUM[ ( 0.1 )^( t_i ) * T_i ] / SUM[ ( 0.1 )^( t_i ) ] ,
T_i = the time for the solve
t_i = the number of years since the solve has been done
SUM['expression'] = the sum of 'expression' for every solve that is in the middle 60%.
Usually the definition of oriented for edges is if you can solve it using only R, U, L and D moves. On average, solving pairs with oriented edges are only a little bit faster than the unoriented case. It takes a lot of skill to really take advantage of these differences. At the beginner level...
I would think if you're doing eocross and you are a top zz user, blindspots wouldn't be a problem. Edge oriented seems powerful to deduce pieces. And if it's still a problem, you can train to look for back slot pairs while doing eocross.
wow, the poll results are amazing. As someone who started using roux in 2013, it's crazy to see that roux is actually starting to become very popular. perhaps one day, it'll be the main speedcubing method.