// My ZZ Variant, just snake pattern thing but not sucky
y' U L2 R F L D L // EOLOL (7)
M2 U' M2 D2 // 122 (3)
U R U' R2 D' // 122 -> 123 (5)
U2 R2 U' R U' R' U2 R2 U2 R2 D' // Finish F2L (11)
U' F U R U2 R' U R U R' F' U' // ZBLL T (12)
next: L2 B2 D L' B D' R' U' L D' R' D F' L' U' L' B' R2 B2 L'

D U' M2 U' D2 x // Left (5)
r U' M' U M U R2 U' r2 // EO (9)
z' M2 U' M2 U' M' U2 M2 U2 M' U2 z // Right (10)
U2 R' U2 R U' L U2 R' U' R U R' U M F' // ZBLL pi (15)
next: L2 D2 B F' D2 F R2 F' D2 F' D2 L' D R2 D2 L2 F D2 B2 D'

y2 U' B R2 U M2 U M2 r' F // FB (9)
R U R2 U' R2 U' M2 U' R U r' U' r // SB (13)
R' U2 R U2 R B' R' B // CMLL (8)
M U' M U M' U M' U2 M' U2 // LSE (10)
Next: B2 R D' R B' L2 B' U R U' B2 R' U2 L D2 B R F' D' L

zz // inspection
R' r' B' U2 R' r2 U' x // FB (7)
r2 U M' U R U r U' r B U B' // SB (12)
U2 R U2 R D R' U2 R D' R2 // CMLL (10)
M' U' M U M' U' M U2 M' U // LSE (10)
Next: F' L' D R' D' L D' L F' D2 L2 F R2 B2 D2 F R' U L' D2

zzx' // Inspection
D' B' D' B U M2 U2 M2 F' // Left (9)
r' U' R U R r U r U' r2 // EO (10)
U2 R U2 R2 U R' U R U R' // Right (10)
U2 R' U2 R' D' R U R' D R U' R U R' U R // ZBLL S (17)
Next: B D2 L U' L' U' F2 R2 U B' R' F' R' F' D2 R B L' D L2

(y' x' y' x z2) (zzzz) // Inspection
r u M U M' U2 r B' // Left (8)
U r U r U R U r U r R2 U2 r2 // EO (13)
U2 R' U' R U R' // Right (6)
U r' U r U r' U' r U R2 F R F' R U // ZBLL Pi (15)
Next: L B' R' F D' R D' L2 F D' L B R' B' L' U2 F' D' L' B'

35S
F' L F M' B' R2 F r' // EOLine + Pair (8)
U L U L2 R U' L' // Left Block + cp (7)
R' U' R U2 R' U R' U2 // Right Block (8)
R' U R' U2 R2 U R2 U R2 U' R' U // 2GLL U (12)
Next: F2 U F' R U' R U' F' L F' U' F' U F D R F' D2 B L2

I think it was more about comparing roux and zz
Here's my roux and zz comparing:
EOLine = FB
duh
55% of zzf2l = SB
start of zzf2l is very efficient and good, like ~8-11 moves for the FB/SQSQ or etc, and other for pair/DR
CMLL = Finish ZZF2L
pretty self explanatory
ZBLL = LSE
Both are the...

B' D2 S' M' E' L S2 L' F' R2 F2 // 1L
R B' L B // 2e
R2 U L' U' l // 3e
U L U' F' L2 F2 U' F' U // 4e+c+eo
L' D' L U L' D L' U' L' U L' U' M2 // 3L
Next: R' F R' D2 R B R2 D' R' B D' R2 D2 F D2 L2 U' L U B2

x2 F r' F U' r B2 r B' // FB (8)
U2 r U' r' U r2 U2 M' r U r' // SB (11)
R' U2 R U2 R B' R' B // CMLL (8)
U2 M' U M' U2 M' U M' // EOLR (8)
U' M2 // 4B (2)
U' M' U2 M // 4C (4)
41 STM
Next: D B2 R' F2 U2 R' B2 U2 R2 U2 R F2 U B D L B2 F' L2 D U'

not just orients 12, but also solves 2 of them. anyway, you check 12 pieces, find bad edges, and after orienting them, you don't care about them anymore, plus while this procces you just track 2 pieces which isn't that bad, and solve them. While with cross, you check 12 pieces too, and then...

I assume you mean triggers, so here they are:
[A, B] = A B A' B' / [A: B] = A B A'
[R, U] - Sexy
[U, R] - Anti Sexy
[R', U'] - Back Sexy
[U', R'] - Back Anti sexy
[R: U]U - Snexy
and mirrors
[R, U2] - Fat sexy
and mirrors
[R2, U] - Tall Sexy
and mirrors
[R', F] - Sledge
[F, R'] - Hedge
[R: U] -...