It's about as practical as any other language these days, it runs on practically any computer or phone you might want, and you can use the internet to share applications to anyone with a browser. (No downloads, no installs.)
(Note: I'm collaborating on a...
Yeah, I've been working with Tom on interoperable standards for puzzles/moves/algs.
I'd like to generalize SiGN notation, which has
Pretty intuitive semantics for cubes: https://mzrg.com/rubik/nota.shtml
A syntax with a fairly nice (and generalizable) grammar...
Like Mike says, usually through video evidence. But occasionally through (claimed) reconstructions.
The WCA database contains scrambles, which are available in the export.
(Other sites like Cubing China make it easy to find them.)
Congratulations, this is pretty impressive! I love the idea for transparent three-axis cupped turning boxes.
I've added your robot to https://www.speedsolving.com/wiki/index.php/List_of_cube_solving_robots
Does it have a name, and can you tell us more about the solving algorithm it is using...
As cited by others here, 11a2 covers interference in general, with precedent for awarding extras when there is very distracting applause (and it's clear you're not trying to abuse this purely to get an extra attempt):
See the Guidelines:
We generally try not to penalize competitors for something that is not their fault. Since this was a while back and there is no concrete evidence (it sounds plausible that you could get similar solutions by luck).
You can check against the scrambles if you'd like.
Look in the source for the following:
// Whether image caching is enabled. NOTE: if enabled a cron
// job will need to be set up to prune the database
$ENABLE_CACHE = false;
// Maximum size of image to be cached
$CACHE_IMG_SIZE_LIMIT = 10000; // 10Kb
Note that the...
It kind of feels like that at first. But if you try to solve the cross and one slot, and then the next slot, and then the next... it's actually quite doable without learning anything new. In particular, CFOP keeps a lot of pieces steady during F2L, and moves the others in ways that are easy to...