I have noticed on the original websites such as cubefreak and whatnot that advanced algsets such as Jeff2L and Absolute F2L cannot be seen due to the images not being available. Is there a need for the pages to be recreated because that is something I am willing to do and may do either way :D
Nice! I will be adding all of these algorithms tomorrow, once I have generated the images tonight. Any more will be well appreciated, also with the algorithms above is there any way you can slightly modify them to get another algorithm? Like I did on the website with 1LLL.
Nice algorithm I will defiantly be adding that and if you think of or find any more it would be great to hear of them. This applies to absolutely everyone, if you think you can help improve the website I am happy to hear your ideas.
Yh nice one thank you thats a great algorithm, and I find that Ja algorithm so much nice and faster than the original one I used with L moves, I was like a second faster as soon as I learnt it.
Hi, its a nice algorithm but I haven't really added any left handed ones yet if I did I could...
I am proposing a Website for Specialist Alg-Sets!
Hello, I have created the website www.joshuafarrell.16mb.com (sorry its a default subdomain), on the website is currently some small alg-sets I have created which are probably not incredibly useful but each have...
Algorithms to fix wrongly placed F2L pairs which are already in the first two layers, added on to JF2L
Hi again, thanks for the suggestion and just to let you know I have done the incorrectly slotted pairs algorithms, if you would like to have a look I have changed the link in the original description and I would love to know what you think. I have dubbed it SF2L.
Yh thanks. Thats also one job I am planning on doing, (alternate algorithms, such as ones including M moves and so on), do you think it would be worth making algorithms that do not affect the last layer (for blindsolving)?
Oh for some of them yes, for each case I excluded certain sides to try get the best algorithms but with some, excluding the B face would mean random L and R moves one ofter each other which aren't the easiest to finger trick, so I tried to find the best algorithms which in turn would be the fastest.
Yh I know I tried to keep the algs 2/3 gen but when it came to moving 3 pieces into different places its hard not to use bad algs
Thank you, currently using cube explorer, and that is defiantly my priority, if you have the time I would love to know which ones need fixing.
Well the initial idea I had was to fix edges that had already been inserted and therefore it is not complete due to the rarity of some cases but now you say that I may complete it and add every case :cool: