Kramist forgot to post a new scramble so here's another solve on stunseed's
Human Thistletwaithe hack
L U F' - edge orientation
(U' D R2 U D' F2) inserted edge cycle
R' U D' L D2 L - place U and D edges and orient all but two corners
L2 D' R' D L2 D' R D - corner cycle to orient amp place U...
Long time since I cubed but what the heck:
B' D2 L' D R' U2 B2 U'
L' F . L F' D F pseudo F2L 14
R' B' L B' L' B2 R D' fat anti-sune leaves 3 corners and undoing of pseudoness
F - undo pseudoness
at . insert F R2 F' L F R2 F' L' to cancel 4 moves
I just noticed I'm already ninja'd but I cannot keep this nice solution from you:
Human Thistlethwaite on inverse
U R F - EO
U L D U' R U2 R - Corner orientation
L2 D R2 U B2 - corner separation
U2 B2 U B2 U2 R2 U R2 - pair up corners
F2 U' R2 L2 U' L2 F2 L2 F2 L2 F2 D2 R2 - edges
How about finishing a bit more FMC-like after your FL2-1?
B2 D' B' D B' D' B . D B2 - leaves 3 corners in 26 HTM
This part also looks very interesting for insertions.
At . insert B U B' D B U' B D' to cancel 4 moves = 40 HTM
Heise "as such" is too complicated for a beginner because of the pseudo blocks.
A simplified Heise could be considered as:
Building an F2L-1 in the traditional CFOP way or keyhole (no algs needed)
Then use the open slot to orient and permute the edges.
Solve the last 5 corners via commutators...
Simple, the best memory claim is the Pi Matrix Memorization
Some cut n paste:
The Pi Matrix Memorization record requires the memorizer not only to know the actual order of the first 10,000 digits of pi, but also to know the digits in the correct order from anywhere in the sequence.
pseudo square on R-face - 0
U L' U R' - pseudo 2x2x2 - 4
R' D2 R D' L2 D' L' D - pseudo 2E4C - 11
don't feel like doing insertions so:
R B' R' F' R B R' F - corner cycle leaves pseudo 2E2C - 19
L - set up move - 20
D' L D' B2 U R' U' B2 D2 L' - flip Tperm - 30
L' B2 - undo set up and...
F' U2 L' B' R D L' D2 - EO line and square
switch to inverse
R2 U2 L' - 2x2x3
R' U2 R' U' R' U R U R' - almost a pseudo F2L
R' F' R B R' F R B - solve a corner and break out twisted corner
U' - pseudo F2L
U' L' U R U' L U R- done
next: B F' R D2 B U F L' U F' D2 L' B' F'...
premoves R2 D2
R2 F2 U L _ EO
U' B' U2 F D' B' U B _ CO and separate corners U/D face (thank you premoves)
R D' R B2 R' D R' _ pair up corners
no bad edges (thank you premoves)
D F2 D2 F2 D2 F2 _ edges
R2 U2 D2 B U2 B2 U2 B2 U2 B L2 U D' _ done
Thanks for the update.
Nice to see that Guus' bad pair counting is now included too.
Just two small things:
you have a nice index with page numbers. But the pages themselves do not have page numbers :)
If I follow the link to the pdf document I get a "white screen" because the title text is...