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[Help Thread] Pyraminx Discussion

Duncan Bannon

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What's the fastest tips first method?

I believe you later corrected yourself to mean top first.

There isn't really one method that you learn, but instead use whichever method is best for the solve.

I would start with Keyhole then Oka, and then you can go on to things like 1-Flip and Nutella.
@cubeshepherd uses these, he might explain more/better.
 

Tim Major

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Chiming in on top first, learn them in this order:

- keyhole
- one-flip
- pure (all edges solved, skip bad cases)
- oka
- nutella (skip bad cases)

One-flip will have the biggest impact on your times, although learning to completely intuitively solve top+centres efficiently eventually impacts way more.

I heard at worlds that L4E is the most used method now, is this true or are there still top 5 solvers that use top first? And which is the current "best" brand/model?
 

kadabrium

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I see all the tip first methods as attempts to simpify the first step while keeping the rest 2-look. The equivalent to this on something like a 2x2 cube would be, solve any one of (layer/face/tcll/guimond/etc) then do a 2-look ll. I believe there most agree its faster to just choose one starting layer type of medium complexity, and do 1-look ll.
 

Reizii_

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I heard at worlds that L4E is the most used method now, is this true or are there still top 5 solvers that use top first? And which is the current "best" brand/model?
I believe they mainly use L4E, yes.
As for hardware, I personally would say the YuXin Huanglong, but the Shengshou Mr. M is becoming a popular choice due to Steven Wintringham and John Gaynor. I think people still use the MoYu mag (Tymon's main) and the XMD Bell, but I find both of those lacking in flexibility.
 

Nmile7300

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So I average about 3.5-3.9 using L4E, and I usually solve one or two tips at the beginning of my solve. However, I always practice on stackmat, and I struggle with picking up the pyraminx and doing the first and/or second tip quickly if it is anything but a u move.

When I occasionally practice on keyboard (thus removing the problem of picking up the cube) , my average is nearly sub 3, so it is a big problem for me. Is there a way I can fix this, or is it just because I use stackmat?
 

Mody

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May 11, 2019
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Am I the only one who feels like there are 3-4 tutorials for The method I am looking for
Like when I needed to learn 1 flip
I didn’t find a lot or really good tutorials
not hating but I even thought about doing tutorials myself
Then I remembered I am really bad :(
 

Mody

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Is it a good idea to learn top first and v first method or should I just stick to one side
I got my pb with l4e but do better with top first
 

Reizii_

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So I average about 3.5-3.9 using L4E, and I usually solve one or two tips at the beginning of my solve. However, I always practice on stackmat, and I struggle with picking up the pyraminx and doing the first and/or second tip quickly if it is anything but a u move.

When I occasionally practice on keyboard (thus removing the problem of picking up the cube) , my average is nearly sub 3, so it is a big problem for me. Is there a way I can fix this, or is it just because I use stackmat?
I also wanted to know the answer to this, so I messaged my boy Kerry Creech for some advice. He told me he does ring pushes for l' and r, and for r' and l he does a sort of table abuse by picking up the pyraminx by its r and l tips but letting the b tip rest on the table/whatever he's solving on. However, he said that he doesn't really solve the b tip, instead solving it from another angle as if it were an r or l tip.
 

VIBE_ZT

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I need some tips on 1 looking using top first. I probably already know 1 looking top and orientation of centers. I want to get sub-5 so 1 looking would be nice
Just do a bunch of slow, untimed solves. Try to track one piece at a time. Try to go through the solution in your head. Don't worry about holding yourself to 15 seconds. When I started learning to 1-look Skewb, it took me a full two minutes to find the solution.

Just goes with one-looking anything. You have to start slow, and track each piece one by one.
 

VIBE_ZT

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Am I the only one who feels like there are 3-4 tutorials for The method I am looking for
Like when I needed to learn 1 flip
I didn’t find a lot or really good tutorials
not hating but I even thought about doing tutorials myself
Then I remembered I am really bad :(
Yeah, 1-flip isn't really the most popular. But the thing is, it follows the principles of most top-first methods. Fingertricks are relatively the same. And the idea behind them all are mostly congruous.

Drew Brads' videos are honestly the best resources for top-first. Just follow those and try to do what he does. If something doesnt feel right to you, then just try and do what feels the best for you. With top-first, it's really up to you how you do it.

And all you need is one good tutorial tbh. 6 videos saying the same thing isn't really useful.
 

kadabrium

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The basic keyhole method is 4 steps: 2 bottom edges, orient top corners, insert 3rd bottom edge, permute top edges.

if we combine the last 2 steps it reduces to the same l4e of the lbl method.

but has anyone tried combining steps in other brackets? for example, inserting 3rd edge while orienting corners; or even, inserting 3rd edge without regard to top corners, then 1LLL? what would the alg count be? I have an intuitive feeling that these methods potentially might have easier recognition than l4e.
 

MarkA64

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Jul 20, 2019
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May someone share resources for solving the centers fast?

Or methods of moving center pieces around to build centers?

I just got a pyraminx and I'd like to start learning the algs for this, since I don't really know how to solve centers other than experimenting with the pieces.
 

alexiscubing

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There will be 4 center things on your pyra.
1. choose a colour (e.g. yellow)
2. find the center that doesn't have yellow
3. turn it so that that center is at the back.
4. turn the yellow centers so that they are on the same face
 

MarkA64

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There will be 4 center things on your pyra.
1. choose a colour (e.g. yellow)
2. find the center that doesn't have yellow
3. turn it so that that center is at the back.
4. turn the yellow centers so that they are on the same face

Thanks, this helped, but you should also add that you have to take note of the tips since they decide if a side can be yellow or not. Right?
 

ProStar

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May someone share resources for solving the centers fast?

Or methods of moving center pieces around to build centers?

I just got a pyraminx and I'd like to start learning the algs for this, since I don't really know how to solve centers other than experimenting with the pieces.


If you're looking for a pyraminx tutorial, you can check out mine here:

 
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