# Recent content by MethodNeutral

1. ### The New Method / Substep / Concept Idea Thread

A bit of an update on LURoux: I've developed a better way of performing the reduction step, so here is an outline. I will be using this scramble from cstimer: D2 R2 U B2 R2 D R2 D2 U L2 U F U F2 R' D' B F D I scrambled with white top green front, and I solve with white on D. So perform the...

Could you do a 4x4 with just the UF dedge "flipped", plus a single r move? I think that would be a cool one, I can send you exactly what I'm talking about if that was unclear. Ah thank you, I've looked at this before and find it really interesting, I was just missing the resource page with the...
3. ### The New Method / Substep / Concept Idea Thread

For a long time I've been interested in a CP reduction which can be solved by <L,U> followed by <R,U> moves. To explain it in a different way, take a solved cube and scramble it with <R,U>. Then scramble it with <L,U>. This cube is now in the reduction state I'm interested in. This is nice...

Thank you both for your input! Wow, I subscribed to that channel years ago when I was studying integer power sums and found your videos on them, I never thought I'd meet the channel creator! It's a small world I guess. I did know of this edge 3-cycle, but this provides some formality to it...

Not sure if this deserves its own post, but my question is why can’t we change corner permutation with just <R,U>? Intuitively I can’t think of a reason, and it seems like the only way to discover this for yourself is to brute force it in some way. Is there an explanation as to why this is the...
6. ### Random Cubing Discussion

That’s true, I just think the concept could be explored more like in the way I brought up, and by giving it a name we can bring more attention to it. I think prediction is a fine term, but we could have also used “prediction” instead of “lookahead”. By giving it a term I think it warranted more...
7. ### Random Cubing Discussion

I wasn't sure where else to post this, but I had a proposal/question about cubing terminology. As many of us know, "Lookahead" refers to the process of determining what the next step of your solve will be while still executing the current step. This is done to reduce pauses. However...
8. ### does anyone know algorithms for orozco with the OP buffer?

I would also recommend Orozco if you're like me and don't want to spend the time learning full 3-style, but find that OP is really slow due to its high movecount. Assuming you have a good understanding of commutators, I'd recommend making your own algs/comms for Orozco. I did this for a long...
9. ### The New Method / Substep / Concept Idea Thread

Just had this thought this morning and wanted to see if this has been thought of before, I tried looking on the speedsolving wiki but I couldn't find anything for it. Essentially my idea is EJLS (link) but for full OLL. The idea is when solving F2L in CFOP, if a pair happens to be in the...
10. ### The New Method / Substep / Concept Idea Thread

An interesting ZZ variant I recently came up with: After F2L-1, orient last five corners. Then you are left with PLL + one F2L pair. OL5C (Orientation of Last 5 Corners) only has 23 cases (same as CLS when the corner is inserted). The algs can all be 2-gen and it's similar to TSLE with...
11. ### [Help Thread] ZZ and ZB Discussion

I used to use this alg for Z-perm: M2 U M2 U M' U2 M2 U2 M' Now I use M' U M2 U M2 U M' U2 M2 I recently saw a video by Critical Cubing saying he uses two different Z perm algs so he never has to pre-AUF for the PLL. Is this recommended? I've gotten used to just using the one alg and I didn't...
12. ### The New Method / Substep / Concept Idea Thread

When I first joined the forum I thought up this method (which should've been in this thread anyway) by adding CP to the beginning of ZZ. It wasn't really that effective because CP was done after EO and sometimes certain pieces would get stuck which made for awkward slice turns (I talked about...
13. ### [Help Thread] ZZ and ZB Discussion

I've noticed that ZZ solvers tend to solve left/right block in a certain order every solve. Is this a normal thing? I've always just solved whatever pieces I see next while using openslotting to help with lookahead, so I often have blocks on either side of the cube at some point during F2L.
14. ### ZZ Cubers

I'm having some trouble with the EOLine --> F2L transition. For the first block, what I tend to do is solve the first two pieces I see that can be paired up, then look for the third piece to form my first block. Is this an acceptable thing to do, or should I be finding everything I want to solve...