Recent content by leeo

  1. leeo

    KRZ Format or Speffz?

    I picked up a nonstandard letter system from stevenarducci from his 2010 video _Howto Memorize for Blind Solving_. It splits the puzzle exactly like Speffz, except the ordering of faces is UFRBLD (Speffz is ULFRBD) and the elements of each face are assigned consecutive letters, like...
  2. leeo

    One-Answer WCA Competition and Regulations Question Thread

    Last night I was playing with the latest version of Tnoodle, and was able to match the colors after scrambling for every type of cube I have with the exception of the square-1. I systematically solved it and reapplied the same scramble last evening to get the same results: The shape matches...
  3. leeo

    Beginner's critique on path for 3BLD practice.

    Concurrent to my developing program is a BLD method, or system of theory, practice and exercises. I never bought the idea of having to learn a T-perm or other corner-edge exchange method like classic Pochmann. Instead I use an A-perm/U-perm and 19 other similar 3-cycles, similar to TuRBo. I...
  4. leeo

    Thoughts about the BH method

    My program is finally built to the point where I can easily verify any list or spreadsheet of BH corners or edges. For example, from the wiki http://www.speedcubing.com/chris/bhcorners.html. I reformatted and rearranged the list into a spreadsheet employing the common Speffz letter system and...
  5. leeo

    Creeping Featurism in my program

    Thanks for your interest. This has been an ongoing project for a number of years as I worked up my BLD solving method -- which is a variation of TuRBo. I programmed it in Visual Studio for Windows, C# ver. 2.0 (1995). You are invited to inspect the source code, it is posted at...
  6. leeo

    Creeping Featurism in my program

    My objective is to provide a tool to assist and support the BLD solve, method neutral, letter-system neutral. buffer selection neutral, any solving orientation supported. For the sake of discussion, in these examples I'll employ Speffz lettering. Here are some of the features I couldn't...
  7. leeo

    Magnet cube should not be legal for BLD events

    I magnetized my main BLD solving cube after removing the logo sticker. I appreciate the feel and took careful steps to be sure all the positions feel the same. I would think that the scrambler would be able to easily feel if a magnet is missing or misoriented. I hope that I may keep the...
  8. leeo

    The Ayam Method and what intermediate corner BLD method to learn

    I found that the subset of BH corner algorithms that target one of the three facelets on the solid-diagonally opposite cubie from the buffer give the ability to reach all the corner cases with setup moves. Allowing one intermediate position and a few setup principles then requires only 21 core...
  9. leeo

    What Orientation do you use for Blindsolving?

    Sorry I was vague about the notation. @UF=XY means that the cube is reoriented so that the UF location gets to refer to the cube sticker originally at XY. Similarly, @XY=UF is read so that the XY location gets the cube sticker formerly located at UF before the reorientation. This is...
  10. leeo

    What Orientation do you use for Blindsolving?

    The @ in the notation refers to the niche or address that the following indicated edge cube sticker or section moves to -- by means of x, y or z moves (or [r], \[\u] or [f] to apply a little-used WCA notation for FMC. Applying that the destination address appears first will avoid misreading...
  11. leeo

    What Orientation do you use for Blindsolving?

    I like your proposal: it seems move active. I am in the process of updating my program, so I will support both formats. The old format @UF=RD specifies the result of moving into the BLD reading orientation of red up yellow front (for Western colored cubes). The alternative active motion...
  12. leeo

    What Orientation do you use for Blindsolving?

    That would be noted "@UL=UL", which is a no-op, signifying no change from the WCA scrambling position.
  13. leeo

    What Orientation do you use for Blindsolving?

    Actually not, in order to support alternative cube coloring systems. Thus the Singmaster relative _positions_ are instead employed. Similar for the move notation to specify U L F R B D instead of W O G R B Y or the resister color codes 9 4 5 2 6 4 or some other color-system dependent notation.
  14. leeo

    What Orientation do you use for Blindsolving?

    In my software, I wanted to support _any_ chosen orientation. The challenge comes to clearly specifying this. The notation I came up with specifies the UF edge cube for the scrambling orientation, and the Singmaster form destination of the UF edge cube as the whole puzzle is rotated to the...
  15. leeo

    Daniel's comms

    I independently arrived at this buffer pair also. It does have one big handicaps with standard lettering systems: They translate to the A_ edge and _A corner so this letter won't come up in a standard BLD reading, which is an awful waste of a good vowel. Technically, I've been working up a...
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