Recent content by ch_ts

  1. ch_ts

    3x3 2Gen Example Solve Game

    U R' U2 R2 U' R' U' R' U //pseudo-f2l R U2 R' U' R U R' U' R U' R' //double antisune R //fix view Next: U2 M U' M U2 M' U' M U' M' U' M2 U' M U2 M2 U M2 U2 M U2 M2 U M2 U2
  2. ch_ts

    3x3 2Gen Example Solve Game

    U2 R U2 R' U2 R2 U' R' U' R U2 R' U2 R //f2l R' U2 R2 U2 R2 U' R2 U' R2 U R U //benny view Next: U' R U' R2 U2 R' U2 R' U2 R2 U2 R2 U R' U2 R' U2 R' U' R U' R' U R2 U2
  3. ch_ts

    3x3 2Gen Example Solve Game

    Filipe's scramble: U2 R U' R2 U' R' U2 R U2 R' U' R2 U R' U2 R' U2 R U R' U2 R2 U R' U2 U2//random turn, legit fmc technique R' U' R' U2 R2 U R2 U' R2 U R //f2l U' R2 U R U' R U R2 // antisune view R2 U R' U2 R2 U R2 U' R U R //pseudo f2l U' R' U R' U' R2 U // sune U2 //fix view Next: U2 M'...
  4. ch_ts

    Last slot + last layer example solve

    Isn't the explanation just setup for your U' move, then undo the setup moves? U2 [F E' F R' U F: U']
  5. ch_ts

    Last slot + last layer example solve

    F' L F' L' F2 U' [U2 F': U2 F' U2 F2 U F2 U F2 U2 F'] //bruno = F' L F' L' F2 U F' U2 F' U2 F2 U F2 U F2 edit: oh no, I just found the inverse of scramble F' // pseudo-f2l U F B2 R' B R' B' R2 B R' B F' //oll F U //fix pseudo, leaves 3 corners [U, R' D' R] = F' U F B2 R' B R' B' R2 B R' B U2...
  6. ch_ts

    3x3 2Gen Example Solve Game

    R2 U2 R' U2 R2 U (U'R'U' RURUR U'R') R' U' R' U' R' U2 R U2 R2 insertion cycles 3 edges = R2 U2 R' U2 R U' R U R U R U' R2 U' R' U' R' U2 R U2 R2 Next: M U' M U' M2 U M2 U' M' U2 M U2 M U' M U M U2 M' U' M2 U' M U M'
  7. ch_ts

    Last slot + last layer example solve

    F U2 F2 U' F2 U' F' R' U' F' U F R R' U' R U' R' U2 R (not a speed solve, i almost always use oll then pll) view F' U L' U2 L U2 F is nice, gets into 2genLL but then I don't know this case in one alg Next: R U R' L' B' R B' D2 F2 R B2 L B2 R2 D2 B2 U2
  8. ch_ts

    3x3 2Gen Example Solve Game

    found using the inverse of scramble: (U' R U' R' U' R' U' //pseudo-f2l, premove R' R U2 R' U' R U' R') //antisune = R2 U R' U R U2' R' U R U R U R' U Next: L U2 L' U L' U L2 U' L' U L' U L U L' U' L2 U2 L U2 L2 U L U2 L
  9. ch_ts

    3x3 2Gen Example Solve Game

    R' U2 R U' R' U' R' U' R2 U R' U2 (U'R'U'R'U' RURUR) R U' R' insertion to cycle 3 edges = R' U2 R U' R' U' R' U' R2 U R' U R' U' R' U' R U R U R2 U' R' Next: M U' M2 U2 M U M U2 M2 U' M' U2 M U' M' U2 M' U2 M U' M' U M' U' M'
  10. ch_ts

    Why It's Almost Impossible to Solve a Rubik's Cube in Under 3 Seconds | WIRED

    Guys, don't get hung up over the title whether it's really actually impossible or almost impossible or nearly impossible or just difficult but possible... Anyway, if you're not familiar with the series, it's something like "Even against physical and physiological limits, humans are capable of...
  11. ch_ts

    Why It's Almost Impossible to Solve a Rubik's Cube in Under 3 Seconds | WIRED

    Video about cubing in Wired's "Almost Impossible" series
  12. ch_ts

    3x3 2Gen Example Solve Game

    U M' U' M U M' U' M' U M2 U' M2 view Next: M' U M' U M U M2 U2 M2 U M U' M2 U2 M U2 M2 U M U M2 U M' U' M2
  13. ch_ts

    2x2x3 Example Solve Game!

    scramble from cstimer: U2 R2 U R2 U' F2 D R2 D solution 1: ortega method U b2 D' r2 \\separate U r2 U' b2 U2 r2 D' f2 //pbl U' view (using the 4x4x4 sim) solution 2: U' r2 e U r2 //D y2 r2 U' r2 U r2 y r2 U r2 3Uw' r2 //domino T-perm D' U' view Next: R2 U R2 U' F2 D R2 U R2
  14. ch_ts

    3x3 2Gen Example Solve Game

    M U M2 U M2 M' U M U2 M' U M U M2 U M U2 M' U view Next: U2 R U R2 U2 R' U2 R2 U' R' U R' U' R2 U R' U R U2 R U' R' U R' U'
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