# Recent content by Bas Verseveldt

1. ### D2 method for solving corners blindfolded

Sounds cool! The algs are simply the reflections of the algs I use (so R becomes R', D becomes U', U becomes D' etc.) so that is easy enough. For parity: both D2 and U2 require an algorithm after finishing the edges (4 moves for D2, 8 for U2) and both require a PLL algorithm after finishing the...
2. ### D2 method for solving corners blindfolded

Well you can also directly start with this method. I directly started using M2 for edges without learning OP, so you don't need to get OP down first. On the other hand, OP for corners can actually be useful for solving parity when using 3-style, so you do probably want to learn it (unlike OP for...
3. ### D2 method for solving corners blindfolded

Hi everybody, about half a year ago I invented a method for solving the corners blindfolded based on the swapping move D2. Now before you say 'Hey but isn't that just R2?' please read on. This method is different from R2 because D2 is (unlike R2) very intuitive and easy to learn, and both easier...
4. ### [Help Thread] 4x4 Discussion and Help

First of all the colour scheme on this cube is incorrect, two opposite sides need to be switched. I would recommend doing that, because otherwise you might get used to an incorrect color scheme! Since you are a beginner here is some 4x4 notation: R denotes outer slice, r denotes inner slice, Rw...

On average, there is one piece in its correct place (that is a well known problem in probability theory) regardless of the number of pieces we consider. This can be seen as follows. Suppose we have P pieces. There is a chance of 1/P that piece 1 is in its correct place, so the expected...
6. ### [AsR] WR2 MBLD Yucheng Chen 37/39 58:45

That's amazing! I wonder how long it will take before someone beats 41/41.