Recent content by Bas Verseveldt

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    D2 method for solving corners blindfolded

    Sounds cool! The algs are simply the reflections of the algs I use (so R becomes R', D becomes U', U becomes D' etc.) so that is easy enough. For parity: both D2 and U2 require an algorithm after finishing the edges (4 moves for D2, 8 for U2) and both require a PLL algorithm after finishing the...
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    D2 method for solving corners blindfolded

    Well you can also directly start with this method. I directly started using M2 for edges without learning OP, so you don't need to get OP down first. On the other hand, OP for corners can actually be useful for solving parity when using 3-style, so you do probably want to learn it (unlike OP for...
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    D2 method for solving corners blindfolded

    Hi everybody, about half a year ago I invented a method for solving the corners blindfolded based on the swapping move D2. Now before you say 'Hey but isn't that just R2?' please read on. This method is different from R2 because D2 is (unlike R2) very intuitive and easy to learn, and both easier...
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    [Help Thread] 4x4 Discussion and Help

    First of all the colour scheme on this cube is incorrect, two opposite sides need to be switched. I would recommend doing that, because otherwise you might get used to an incorrect color scheme! Since you are a beginner here is some 4x4 notation: R denotes outer slice, r denotes inner slice, Rw...
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    Probability Thread

    On average, there is one piece in its correct place (that is a well known problem in probability theory) regardless of the number of pieces we consider. This can be seen as follows. Suppose we have P pieces. There is a chance of 1/P that piece 1 is in its correct place, so the expected...
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    [AsR] WR2 MBLD Yucheng Chen 37/39 58:45

    That's amazing! I wonder how long it will take before someone beats 41/41.
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    Probability Thread

    Note that this is not a very accurate approximation as you do need to memorize misoriented pieces, and you do need to execute algorithms to solve them, hence they affect both memorization and execution time. Parity will only affect execution time (but as the chance of parity is 1/2, we can...
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    [Unofficial] 2:35.48 7x7 single (Yau5)

    Good job! Why do you use so many thumb movements?
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    ∞ signs that you've been cubing for too long

    540. When you remember the time that you shouldn't buy knock-offs
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    Kattenvriendin from The Netherlands

    Tip; Search for F2L on speedsolving.com wiki. You can find algorithms for easy and hard cases. You can also find full OLL and PLL there. And practice :)
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