Herbert Kociemba
Member
- Joined
- Nov 29, 2008
- Messages
- 214
For the implementation of slice moves into Cube Explorer I had to work on many parts of the source code, so it justifies the jump from 4.64 to 5.00.
I use the not very logical but usual identifiers E, M S and x,y,z for the moves of the slices and the cube rotations. Here for example the output for the three chessboard patterns of order 2,3, and 6:
S2 M2 E2 (3s*)
z2 x' S E R' S2 L2 E2 L' S U' M2 D2 S2 U' (13s*)
z2 x' R' E2 L2 S2 L' U' M2 D2 S E S U' (12s*)
Slice moves work for partially defined cubes too.
I use the not very logical but usual identifiers E, M S and x,y,z for the moves of the slices and the cube rotations. Here for example the output for the three chessboard patterns of order 2,3, and 6:
S2 M2 E2 (3s*)
z2 x' S E R' S2 L2 E2 L' S U' M2 D2 S2 U' (13s*)
z2 x' R' E2 L2 S2 L' U' M2 D2 S E S U' (12s*)
Slice moves work for partially defined cubes too.