2180161
Member
Hi everyone. First and foremost, I apologize if this is in the wrong place, has been thought of, etc.
Now, for the actual method itself, it goes as follows, with the approximated movecount following the step:
EOline:8
LD 1x2x3 block: 12
CP:10
BDR 1x2x2 (R,U): 7
LPELL:7
2GLL:13
Total approximated movecount:57
This variant of ZZ leaves you with a 14 alg 1LLL, and has a total of 15 algs needed to learn. This is less than many ZZ variants, including ZZ-Reduction, although it is only by one algorithm.
Pros:
Cons:
Example Solve:
CP recognition:
Now, for the actual method itself, it goes as follows, with the approximated movecount following the step:
EOline:8
LD 1x2x3 block: 12
CP:10
BDR 1x2x2 (R,U): 7
LPELL:7
2GLL:13
Total approximated movecount:57
This variant of ZZ leaves you with a 14 alg 1LLL, and has a total of 15 algs needed to learn. This is less than many ZZ variants, including ZZ-Reduction, although it is only by one algorithm.
Pros:
Ergonomic
Fairly efficient
1LLL
Very low algorithm count
Easy look-ahead
Fairly efficient
1LLL
Very low algorithm count
Easy look-ahead
Cons:
Not the most efficient method out there.
CP recognition
CP recognition
CP recognition
and not much else.
Oh I think I forgot to mention CP recognition!
CP recognition
CP recognition
CP recognition
and not much else.
Oh I think I forgot to mention CP recognition!
Scramble:F2 D2 L' U2 R B2 F2 L U2 L2 D2 B L' U2 B' U2 L2 R' D R'
z2 U F2 D2 L' F//Eoline
L2 U' R' U' R' L' U L U L U L'//1x2x3 block on LD
U' R U L' U R U' L//CP
R2 U' R2 U R//1x2x2 on BDR
U R U' R' U R U' R' U R U2 R' U R U' R' U R U2 R'//LPELL
R2 U R2 U2 R' U' R U' R U' R U' R2 U2 R'//2GLL
I personally am very inefficient. If a more experienced ZZ user solved this, the movecount would probably be better.
z2 U F2 D2 L' F//Eoline
L2 U' R' U' R' L' U L U L U L'//1x2x3 block on LD
U' R U L' U R U' L//CP
R2 U' R2 U R//1x2x2 on BDR
U R U' R' U R U' R' U R U2 R' U R U' R' U R U2 R'//LPELL
R2 U R2 U2 R' U' R U' R U' R U' R2 U2 R'//2GLL
I personally am very inefficient. If a more experienced ZZ user solved this, the movecount would probably be better.
[video]https://youtu.be/5SqojHQ8r-c[/video]
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