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ZZ-TOP is a new speedsolving method that combines all the worst aspects of ZZ and Fridrich to produce a brand-new mashup method.

The steps are as follows:

Here is an example using the scramble D2 F2 U F B2 L D2 U' B' L' U2 D' L2 R F2 L2 B2 D L F2 U2 R' B2 R F':

y'L'U'R //Orientation

y'RDF2 //First Slice

UR'U2'LU2'LU2'R'URU'LUL' //Second Slice

UR2URUR2'U'RUR'U2RUR'U'R //Third Slice

R'U'FURU'R'F'R //OLL

R2'URUR'U'R'U'R'UR'U //PLL

Thanks to pixelhateshisrouter for the accidental suggestion.

The steps are as follows:

- 1.
**ZZ**Orientation: Orient all 8 edges that do not belong to the top layer. The 4 top layer edges can conveniently be used as wildcards - 2.
**T**hree Slices. Solve each of the three slices of the first two layers using the oriented edges, without rotations: middle, left, and right. - 3.
**O**LL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step. - 4.
**P**LL

Here is an example using the scramble D2 F2 U F B2 L D2 U' B' L' U2 D' L2 R F2 L2 B2 D L F2 U2 R' B2 R F':

y'L'U'R //Orientation

y'RDF2 //First Slice

UR'U2'LU2'LU2'R'URU'LUL' //Second Slice

UR2URUR2'U'RUR'U2RUR'U'R //Third Slice

R'U'FURU'R'F'R //OLL

R2'URUR'U'R'U'R'UR'U //PLL

Thanks to pixelhateshisrouter for the accidental suggestion.

lgarron ‣ ZZ-CBOP. 5:58:23 PM

lgarron ‣ ZZ-CBCE! 5:58:37 PM

qq ‣ how about BFOOP 5:58:46 PM

qq ‣ block, f2l, occasionally oll/pll 5:58:50 PM

Kirjava ‣ heh 5:58:58 PM

pixelhateshisrouter ‣ ZZ-TOP

lgarron ‣ ZZ-CBCE! 5:58:37 PM

qq ‣ how about BFOOP 5:58:46 PM

qq ‣ block, f2l, occasionally oll/pll 5:58:50 PM

Kirjava ‣ heh 5:58:58 PM

pixelhateshisrouter ‣ ZZ-TOP