# ZZ-TOP

#### Lucas Garron

##### Super-Duper Moderator
Staff member
ZZ-TOP is a new speedsolving method that combines all the worst aspects of ZZ and Fridrich to produce a brand-new mashup method.

The steps are as follows:
• 1. ZZ Orientation: Orient all 8 edges that do not belong to the top layer. The 4 top layer edges can conveniently be used as wildcards
• 2. Three Slices. Solve each of the three slices of the first two layers using the oriented edges, without rotations: middle, left, and right.
• 3. OLL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step.
• 4. PLL

Here is an example using the scramble D2 F2 U F B2 L D2 U' B' L' U2 D' L2 R F2 L2 B2 D L F2 U2 R' B2 R F':

y'L'U'R //Orientation
y'RDF2 //First Slice
UR'U2'LU2'LU2'R'URU'LUL' //Second Slice
UR2URUR2'U'RUR'U2RUR'U'R //Third Slice
R'U'FURU'R'F'R //OLL
R2'URUR'U'R'U'R'UR'U //PLL

Thanks to pixelhateshisrouter for the accidental suggestion.
lgarron ‣ ZZ-CBOP. 5:58:23 PM
lgarron ‣ ZZ-CBCE! 5:58:37 PM
qq ‣ how about BFOOP 5:58:46 PM
qq ‣ block, f2l, occasionally oll/pll 5:58:50 PM
Kirjava ‣ heh 5:58:58 PM
pixelhateshisrouter ‣ ZZ-TOP

#### oprah62

##### Member
ZZ-TOP is a new speedsolving method that combines all the worst aspects of ZZ and Fridrich to produce a brand-new mashup method.

The steps are as follows:
• 1. ZZ Orientation: Orient all 8 edges that do not belong to the top layer. The 4 top layer edges can conveniently be used as wildcards
• 2. Three Slices. Solve each of the three slices of the first two layers using the oriented edges, without rotations: middle, left, and right.
• 3. OLL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step.
• 4. PLL

Here is an example using the scramble D2 F2 U F B2 L D2 U' B' L' U2 D' L2 R F2 L2 B2 D L F2 U2 R' B2 R F':

y'L'U'R //Orientation
y'RDF2 //First Slice
UR'U2'LU2'LU2'R'URU'LUL' //Second Slice
UR2URUR2'U'RUR'U2RUR'U'R //Third Slice
R'U'FURU'R'F'R //OLL
R2'URUR'U'R'U'R'UR'U //PLL

Thanks to pixelhateshisrouter for the accidental suggestion.
lgarron ‣ ZZ-CBOP. 5:58:23 PM
lgarron ‣ ZZ-CBCE! 5:58:37 PM
qq ‣ how about BFOOP 5:58:46 PM
qq ‣ block, f2l, occasionally oll/pll 5:58:50 PM
Kirjava ‣ heh 5:58:58 PM
pixelhateshisrouter ‣ ZZ-TOP
You want to make a method with the worst aspects?

#### Lucas Garron

##### Super-Duper Moderator
Staff member
ZZ-TOP is a new speedsolving method that combines all the worst aspects of ZZ and Fridrich to produce a brand-new mashup method.
You want to make a method with the worst aspects?
It's not a question of whether I want to. I did.

#### jms_gears1

0.o this has got to be the best thing since TICT, and sliced ham

#### FatBoyXPC

##### Member
Oprah this is obviously meant to be something fun to do, not some sort of serious speedsolving method. It's just like that competition where you had to throw the cube then memo and bld it or whatever that was. Just for kicks.

#### riffz

##### Member
Isn't this regular ZZ?

Orient
F2L
OLL
PLL?

Am confused. Would this happen to be a joke?
Obviously. The nice thing about ZZ is that you orient ALL the edges at the start, allowing you to always use ZBLL or COLL.

Jesus guys... He even said he's combining the worst aspects of both methods.

#### Edward

##### Member
Isn't this regular ZZ?

Orient
F2L
OLL
PLL?

Am confused. Would this happen to be a joke?
Obviously. The nice thing about ZZ is that you orient ALL the edges at the start, allowing you to always use ZBLL or COLL.

Jesus guys... He even said he's combining the worst aspects of both methods.
I wasn't expecting jokes nowadays, considering there haven't been any "omg new method" threads. And I mean, this is Lucas. My first response was to take this seriously for a second >.>.

#### jms_gears1

ZZ-TOP is a new speedsolving method that combines all the worst aspects of ZZ and Fridrich to produce a brand-new mashup method.

The steps are as follows:
• 1. ZZ Orientation: Orient all 8 edges that do not belong to the top layer. The 4 top layer edges can conveniently be used as wildcards
• 2. Three Slices. Solve each of the three slices of the first two layers using the oriented edges, without rotations: middle, left, and right.
• 3. OCLL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step.
• 4. EOLL
• 5. CPLL
• 6. EPLL
Ex:

L2D'B
LRUx2
L'R'U2L'U'L'R'URL'UL
RU'RURURUR'URU'R'UR
U'F(RUR'U')(RUR'U')F'
M'UM'UM'UM'U2M'UM'UM'UM'UM'UM'UM'UM'U2M'UM'UM'UM'U2
RUR'F'RUR'U'R'FR2U'R'
U'F2U'M'U2MU'F2U

my revision of the method ^^
optimized for suck

#### Lucas Garron

##### Super-Duper Moderator
Staff member
M'UM'UM'UM'U2M'UM'UM'UM'UM'UM'UM'UM'U2M'UM'UM'UM'U2
Okay, that's just gratuitously silly. Half the length is enough.

[*]3. OCLL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step.
[*]4. EOLL
[*]5. CPLL
[*]6. EPLL

my revision of the method ^^
optimized for suck
That's definitely not the worst. The worst, I think, would be CPLL, EPLL, ECLL, OCLL, but it's an interesting question.

#### jms_gears1

M'UM'UM'UM'U2M'UM'UM'UM'UM'UM'UM'UM'U2M'UM'UM'UM'U2
Okay, that's just gratuitously silly. Half the length is enough.
hahah but but but but its optimized for suck member?

[*]3. OCLL - If you look ahead during orientation or the solve, you can even predict the number of flipped edges, since those stay fixed during the Three Slices step.
[*]4. EOLL
[*]5. CPLL
[*]6. EPLL

my revision of the method ^^
optimized for suck
That's definitely not the worst. The worst, I think, would be CPLL, EPLL, ECLL, OCLL, but it's an interesting question.
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