[Help Thread] ZZ and ZB Discussion

Discussion in 'Cubing Help & Questions' started by koreancuber, Apr 29, 2010.

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  1. TheNextFeliks

    TheNextFeliks Member

    2,414
    0
    Oct 27, 2012
    KCKS
    WCA:
    2013POPE01
    YouTube:
    TheNextFeliks
    Wut do you mean "wut"?
     
  2. MWilson

    MWilson Member

    288
    0
    Mar 19, 2011
  3. TheNextFeliks

    TheNextFeliks Member

    2,414
    0
    Oct 27, 2012
    KCKS
    WCA:
    2013POPE01
    YouTube:
    TheNextFeliks
    No. ZZ. COLL covers all possible ollcp cases.

    Everyone stop guessing! You won't get it.
     
  4. MWilson

    MWilson Member

    288
    0
    Mar 19, 2011

    Mysterious. Sounds like it's either a LL revolution, or sevening.
     
    Last edited by a moderator: Apr 7, 2016
  5. aznanimedude

    aznanimedude Member

    666
    0
    Feb 23, 2012
    i'm not even close to sevening QQ
     
  6. uvafan

    uvafan Member

    995
    0
    Apr 9, 2012
    WCA:
    2012LIFL01
    YouTube:
    uvafan173
    Brest posted a reconstruction of my 12.64 avg5 in the Youtube Winter Competition Thread, so you can add those splits to the old spreadsheet if you would like.
     
  7. aznanimedude

    aznanimedude Member

    666
    0
    Feb 23, 2012
    3.5/7, halfway to completion and i'm back to the kinds of times i had before i started, w00t that's kind of an accomplishment i suppose
     
  8. coldsun0630

    coldsun0630 Member

    75
    2
    Dec 9, 2012
    South Korea
    YouTube:
    coldsun0630
    I just made a method. It is a ZZ variant.
    orienting edges in first two layer → 2x2x3 on back → 1x2x2 on FL side with orienting edges → Last F2L with OLLskip → PLL

    Here is an example

    Scramble: F2 D2 L' F2 R' F2 L' U2 R F2 U' L2 F R F L U2 B2 U B R2 (21f)
    x2 // Inspection (0f) [0/50]
    L' F D' R2 D F // F2EOCross (6f) [6/50]
    D' F2 D' R U' R' U' L2 D2 R' // Back 2x3x3 (10f) [16/50]
    y' R U' R' U R' F R F' // ZBF2L (8f) [24/50]
    R U' R2 U' R' U R' U' R' U2 R' // F2LL (11f) [35/50]
    U' L' U' L U L F' L2 U L U L' U' L F // PLL (15f) [50/50]
    alg.garron.us

    Do you think it is good method?
     
    Last edited: Jan 29, 2013
  9. uvafan

    uvafan Member

    995
    0
    Apr 9, 2012
    WCA:
    2012LIFL01
    YouTube:
    uvafan173
    or you could just use petrus - it's basically exactly the same except for edge orientation at the start.
     
  10. Petro Leum

    Petro Leum Member

    752
    7
    May 3, 2012
    Germany
    WCA:
    2012KALH01
    cool, now stop making progress posts if you wont explain what you mean anyways.

    EDIT: btw, after zeroing those jokes are not funny anymore ;)
     
    Last edited: Jan 29, 2013
  11. immortalchaos29

    immortalchaos29 Member

    340
    0
    Nov 10, 2011
    Provo, UT
    WCA:
    2013LLEW01
    I just finished watching the Kitten's youtube tutorials on the ZZ method and I am dying to start. Planning on being sub 30 within a couple weeks (current avg 18 cfop). Is there any specific anyone can give me about the method you wish you knew when you started?
     
  12. cubingawsumness

    cubingawsumness Member

    458
    0
    Jan 16, 2012
    California
    WCA:
    2012CHIE01
    Well I knew this but EOLine is hard at first, and just practice it a lot. Give yourself as much time for inspection as you need to plan stuff out. Try being efficient in ZZF2L and not just using all CFOP F2L-like techniques. Have fun!
     
  13. nickvu2

    nickvu2 Member

    279
    0
    Sep 5, 2009
    Seattle
    WCA:
    2007VUNI01
    If you were able to speedsolve that solution I'd be really impressed.

    Seems easier (and faster) to just do full EO rather than partial EO, not to mention you have to also finish EO in a later step. Overall, is appears harder and without any advantage.

    That said, I'm excited that you're exploring...it's what moves cubing forward =)
     
  14. Zelda

    Zelda Member

    49
    0
    Feb 1, 2013
    Canada
    YouTube:
    SteveTheCube
    Can anyone tell me the difference between ZZ and ZB? I can't seem to find anything.
     
  15. irontwig

    irontwig Member

    1,753
    5
    Apr 6, 2009
    Sweden
    WCA:
    2010JERN01
    YouTube:
    jernqvist
    ZZ: Orient all edges and solve DF and DB, F2L, LL
    ZB: Solve F2L minus one slot however you want, finish F2L and orient the remaining edges at the same time, LL
     
  16. Zelda

    Zelda Member

    49
    0
    Feb 1, 2013
    Canada
    YouTube:
    SteveTheCube
  17. uvafan

    uvafan Member

    995
    0
    Apr 9, 2012
    WCA:
    2012LIFL01
    YouTube:
    uvafan173
    Go to part 1 of the tutorial and start from there - I believe edge orientation detection tutorial is part 2.
     
  18. Zelda

    Zelda Member

    49
    0
    Feb 1, 2013
    Canada
    YouTube:
    SteveTheCube
    No, I understand that and so on, watched it a few times, what I don't get is that specific case, why is that edge bad? Just for the record rules are (copied from vid):

     
  19. uvafan

    uvafan Member

    995
    0
    Apr 9, 2012
    WCA:
    2012LIFL01
    YouTube:
    uvafan173
    Look for all the rule checks. And he says a lot of edges are bad in that video probably, if you're really confused tell us the colors and where the colors are.
     
  20. aznanimedude

    aznanimedude Member

    666
    0
    Feb 23, 2012
    the way i learned bad vs good edges was from cride5 zz page

    spoken from the orientation of blue/green front and then white/yellow top and bottom the bad vs good is like this

    in the edge on U and D, and the middle eges on F and B, if the edge color is red or orange, it's bad, if it's blue or green, it's bad if the other color on the edge is yellow or white

    but yeah for me, i know that edge is bad because the color on U face is red, by those rules you listed, it's the last aprt of rule 3, where r/o on l/r is good, since red is on the front edge, it's bad, not good
     

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