# web based simple timer

Discussion in 'Software Area' started by blazeeboy, Feb 10, 2012.

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1
0
Feb 10, 2012
2. ### ThomasJEPremium Member

Dec 31, 2011
England
ThomasJECubing
Maybe have a visualiation of the scrambles, and have the timer start when you let go of the spacebar, instead of it starting when you initally when you press the space bar.

3. ### LouisCormierMember

394
0
Nov 7, 2010
Rockland, Ontario
WCA:
2010CORM02
louiscormier12
I tried two scramble and got ''F2 B2 F2'' and ''R L R''. Perhaps this should be fixed.
edit: Otherwise I like it a lot!

4. ### whaukMember

464
20
Sep 28, 2008
Germany
WCA:
2008KARL02
whauk
and please use '

5. ### benskoningMember

285
0
Aug 13, 2011
Wisconsin
WCA:
2011SKON01
benskoning
it works great just add more scrambles for different cubes.

6. ### DaKrazedKyubiztMember

234
0
Jul 28, 2009
Planet Earth.
DaKrazedKyubizt
last digit is always either 1 or 9 or 0 for me... that might be seen as a problem.

7. ### pdillaMember

812
4
Apr 22, 2009
Moili'ili, Hawaii
Sometimes the last digit freaks out and changes. I got 9, 2, and 4. And I agree with Louis, the redundant moves and cancellations are a strange sight. But all in all, I really enjoy the look of this timer. It's simple yet modern.

8. ### Lucas GarronSuper-Duper ModeratorStaff Member

It looks nice and simple; whatever you add, keep it that way.

As for the scrambles, I would highly recommend decoupling them and using some good ones.

9. ### CarsonPremium Member

I love that its very simple. Three things:
1) As was mentioned above, the timer should start on release of a key instead of when it is pressed.
2) It would look somewhat nicer if the time was always displayed in the format xx:xx.xxx, i.e, keep the placeholders.
3) As mentioned above, your scrambles produce moves such as L R L. There is more than one way to fix this, but one of the simplest approaches is to break the cube into three axes. (plural for axis... not the weapons) L and R will be one axis, as are U, D and F, B. If you ensure that no letters (RLUDFB) are repeated, and also that there are no more than two consecutive moves of an axis, you will eliminate the double turns.