shadowslice e
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No the OLL parity alg (the one where it seem like edge is "flipped")So use the opposite edge alg you mean? Just treat it as a 4x4 with an extra layer in the middle?
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No the OLL parity alg (the one where it seem like edge is "flipped")So use the opposite edge alg you mean? Just treat it as a 4x4 with an extra layer in the middle?
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Not the OLL parity alg (the one where it seem like edge is "flipped")
YesYes but for the one where I want to swap the edge pieces I just have to do the 4x4 alg and just treat the cube as a 4x4 with an extra layer in the middle?
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No the OLL parity alg (the one where it seem like edge is "flipped")
That would be kind of silly because that's a 3-cycle. x 2R2 U2 2R' D2 2R U2 2R' D2 2R' x'
I'm compiling an easy 2x2 method, and I am wondering if there is a super easy algorithm that swaps two adjacent corners
If you want it to be easy as possible, then maybe do CP first with Niklas, and then CO second with Sune. You don't have to orient first.I'm compiling an easy 2x2 method, and I am wondering if there is a super easy algorithm that swaps two adjacent corners
Can somebody give me a better alg for this 4x4 EPLL + Parity please?
r2 Uw2 r2 b2 U' r2 y r2 U r2 Uw2 y' r2
Does anyone have a better V perm? I'm really slow with the standard one
I prefer R U2 R' D R U' R U' R U R2 D R' U' R D2I use R U2 R' U2 L' U R U' L U' L' U R' U' L and mirror it across the other three angles. So you don't have to AUF.
(The alg is basically two COLLs cancelling into each other.)
Aa perm? R' F R' B2 R F' R' B2 R2I'm compiling an easy 2x2 method, and I am wondering if there is a super easy algorithm that swaps two adjacent corners
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