• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

G2013

Member
Joined
Jul 8, 2014
Messages
831
Location
the planet
WCA
2013DIPI01
YouTube
Visit Channel
Thanks Julian!! But I still needing an example solve, may be premade, with an inserted move example...
-------------------------------
Also, I want to share my optimal PLLs with U, U', U2, or no AUF (A V PLL and a U at the end will have one extra move, I generated algs that don't have that extra move if its possible to delete the move)

Full list:

Without AUF:

H: R L U2 L' R' F' B' U2 B F (10 HTM)
Z: R L' U2 D2 R L' D R2 L2 U' F2 B2 (12 HTM)
U clockwise: F2 U L R' F2 R L' U F2 (9 HTM)
U counterclockwise: F2 U' L R' F2 R L' U' F2 (9 HTM)
J left: U2 r' U' r U2 l' U R' U' l2 (10 HTM)
J right: U2 l U l' U2 r U' L U r2 (10 HTM)
A clockwise: R' U R' D2 R U' R' D2 R2 (9 HTM)
A counterclockwise: R2 D2 R U R' D2 R U' R (9 HTM)
Na: F2 U2 R2 U F2 U2 F2 R2 U R2 U2 R2 F2 U (14 HTM)
Nb: F2 U2 L2 U' F2 U2 F2 L2 U' L2 U2 L2 F2 U' (14 HTM)
Y: R2 U' R2 F R' f' R' U R F' U' B U (13 HTM)
E: R2 U R2 U' F2 U R2 B2 D' L2 D B2 U' R2 (14 HTM)
F: R L' B2 L' D R' B2 L U' R2 L F2 R2 U (14 HTM)
T: R2 U R2 D' F2 L2 U' L2 D F2 U' (11 HTM)
V: R' U R' U' B' R' B2 U' B' U B' R B R (14 HTM)
Ra: R U2 R' U2 l U' l' U' R U l U R2 F (14 HTM)
Rb: R' U2 R U2 l' U l U R' U' R' F' R2 U' (14 HTM)
Ga: R2 u R' U R' U' R u' R2 F' U F (12 HTM)
Gb: R' U' R y R2 u R' U R U' R u' R2 (12 HTM)
Gc: L2 u' L U' L U L' u L2 F U' F' (12 HTM)
Gd: L U L' y' L2 u' L U' L' U L' u L2 (12 HTM)


With U' AUF:

L2 B2 F2 R2 D' L2 B2 F2 R2 (9f*) //H
D2 L' R F D2 U2 F' D2 U2 F L R' (12f*) //Z
F2 U' L R' F2 L' R U' F2 U' (10f*) //U counterclockwise
F2 U L R' F2 L' R U F2 U' (10f*) //U clockwise
L2 D' B2 D B2 U' B2 U B2 L2 (10f*) //J left
B U' F U2 B' U B U2 B' F' (10f*) //J right
R2 B2 R F R' B2 R F' R U' (10f*) //A counterclockwise
R' F R' B2 R F' R' B2 R2 U' (10f*) //A clockwise
R2 B2 U2 B2 U' B2 R2 U2 R2 U' B2 U2 R2 (13f*) //Na
F2 L2 U2 L2 U L2 F2 U2 F2 U L2 U2 F2 (13f*) //Nb
F2 U F2 U F2 U2 R B R' F2 R B' R' (13f*) //Y
R2 U B2 D' L2 D B2 R2 U' F2 U R2 U' R2 U' (15f*) //E
R2 B2 L R2 U' L F2 R' D L' F2 L' R (13f*) //F
R2 D' F2 U F2 R2 D B2 U' B2 (10f*) //T
B2 D' F2 U2 F2 R2 D' F2 U F2 D2 R2 U' B2 (14f*) //V
R U2 R' U B L' B' R B L B' U R' (13f*) //Ra
L U' B U L2 D2 R F R' D2 L U' B' (13f*) //Rb
R2 F2 D B2 D' B2 U B2 U' B2 F2 R2 U' (13f*) //Ga
B2 L2 R2 U L2 D' B2 D B2 U' R2 B2 U' (13f*) //Gb
L2 F2 D' B2 D B2 U' B2 U B2 F2 L2 U' (13f*) //Gc
B2 L2 R2 U' R2 D B2 D' B2 U L2 B2 U' (13f*) //Gd

With U AUF:

L2 B2 F2 R2 D L2 B2 F2 R2 (9f*) //H
F' L F L' R' F L R' F L' F' R2 (12f*) //Z
F2 U' L R' F2 L' R U' F2 U (10f*) //U counterclockwise
F2 U L R' F2 L' R U F2 U (10f*) //U clockwise
B' U F' U2 B U' B' U2 B F (10f*) //J left
L R U2 R' U' R U2 L' U R' (10f*) //J right
R2 B2 R F R' B2 R F' R U (10f*) //A clockwise
R' F R' B2 R F' R' B2 R2 U (10f*) //A counterclockwise
F2 R2 U2 R2 U' R2 F2 U2 F2 U' R2 U2 F2 (13f*) //Na
R2 F2 U2 F2 U F2 R2 U2 R2 U F2 U2 R2 (13f*) //Nb
R2 U' R2 U' R2 U2 F' L' F R2 F' L F (13f*) //Y
F2 U L2 U2 L2 F2 U L2 U L2 U2 F2 U' F2 U' (15f*) //E
R2 F2 L' R2 U L' B2 R D' L B2 L R' (13f*) //F
R2 D B2 U' B2 R2 D' F2 U F2 (10f*) //T
R2 U B2 D2 F2 L2 D F2 D B2 U2 R2 U' R2 (14f*) //V
F U' R B' R' F' R B R' U' F U2 F' (13f*) //Ra
R' U2 R U2 R' F R U R' U' R' F' R2 (13f*) //Rb
R2 F2 D B2 D' B2 U B2 U' B2 F2 R2 U (13f*) //Ga
B2 L2 R2 U L2 D' B2 D B2 U' R2 B2 U (13f*) //Gb
L2 F2 D' B2 D B2 U' B2 U B2 F2 L2 U (13f*) //Gc
B2 L2 R2 U' R2 D B2 D' B2 U L2 B2 U (13f*) //Gd

With U2 AUF:

L2 B2 F2 R2 D' L2 B2 F2 R2 U' (10f*) //H
L2 R2 D L2 R2 U L2 B2 L2 R2 F2 R2 (12f*) //Z
F2 U' L R' F2 L' R U' F2 U2 (10f*) //U counterclockwise
F2 U L R' F2 L' R U F2 U2 (10f*) //U clockwise
L2 D' B2 D B2 U' B2 U B2 L2 U' (11f*) //J left
B2 L2 U L2 D' B2 D B2 U' B2 U' (11f*) //J right
R2 B2 R F R' B2 R F' R U2 (10f*) //A counterclockwise
R' F R' B2 R F' R' B2 R2 U2 (10f*) //A clockwise
R2 B2 U2 B2 U' B2 R2 U2 R2 U' B2 U2 R2 U' (14f*) //Na
F2 R' F2 U2 R2 U2 R' F2 R2 U2 R' U2 F2 R2 (14f*) //Nb
F2 U F2 U F2 U2 R B R' F2 R B' R' U' (14f*) //Y
F2 U L2 U2 L2 F2 U L2 U L2 U2 F2 U' F2 (14f*) //E
B' F R' B2 D2 B2 F' R F' U2 B L' F (13f*) //F
R2 D' F2 U F2 R2 D B2 U' B2 U' (11f*) //T
R U R2 F R2 U' R' F2 L' U L F2 U2 F' (14f*) //V
L' U' L U2 R B2 L D L D' L2 B2 R' (13f*) //Ra
L' B2 R2 D' R D R B2 L U2 R U' R' (13f*) //Rb
F2 D B2 D L2 B D F' D2 B D' F' (12f*) //Ga
L D R' D2 L D' R' B2 D' R2 D' L2 (12f*) //Gb
F2 D' B2 D' R2 B' D' F D2 B' D F (12f*) //Gc
R' D' L D2 R' D L B2 D L2 D R2 (12f*) //Gd
 
Last edited:

mycube

Member
Joined
Sep 3, 2011
Messages
1,019
Location
Regensburg, Germany
WCA
2011FRES01
Here are my FMC-Results from Euros, 2nd place, first official mean and official single pb :)

Scramble: F L2 D2 B’ L2 B U2 L2 B F2 U’ L’ D U2 F’ U’ R F2 U’ R’
Premove: F’
L’ U2 B2 U’ - 2x2x2 [4/4]
F R2 D2 R’ D’ R’ D2 F’ D F’ - F2L-1 [10/14]
D2 R2 D’ R’ F’ R2 F - Finish [7-1/20] Premove cancels with the last Move

L4C:
L’ U2 B2 . U’ F R2 D2 R’ D’ R’ D2 F’ D F’ D2 R2 D’ R’ F’ R2
. = F D F’ U’ : F D’ F’ U [8-4/24]
: = U’ L2 U R U’ L2 U R’ [8-1/31] - bad luck with the insertion compared to the first one :(

L’ U2 B2 F D F’ U2 L2 U R U’ L2 U R’ F D’ R2 D2 R’ D’ R’ D2 F’ D F’ D2 R2 D’ R’ F’ R2 - 31 Moves

Scramble: L2 U2 B2 L2 F’ U2 L2 D2 L2 B’ F D’ R D2 F’ L’ F’ L2 D F’ L
inverser: L’ F D’ L2 F L F D2 R’ D F’ B L2 D2 L2 U2 F L2 B2 U2 L2

Pre: F'
F U2 L B’ D2
L2 F2 U’ F2
R B R’ U B’ U B U

L3C:
. F U2 L B’ D2 L2 F2 U’ F2 R B R’ U B’ U B U F'
. = U B U’ F2 U B’ U’ F2 [8-1/25] - again, bad luck with insertions :( I really hoped for a better results, but no..

U B U’ F2 U B’ U’ F' U2 L B’ D2 L2 F2 U’ F2 R B R’ U B’ U B U F’ - 25 Moves

Scramble: F R2 B’ U2 F2 R’ F’ U2 B2 L’ D’ L’ U2 B’ U’ R'
inverser: R U B U2 L D L B2 U2 F R F2 U2 B R2 F’

R’ D’ F’ L’ B2 D F’ R’ F’ U F R’ B’ R2 B R’
5 Corners, 2 two of them twisted in 16

R’ D’ F’ L’ B2 D F’ - 2x2x2 + 1x2x2 [7/7]
R’ F’ U F - XX-Cross [4/11]
R’ B’ R2 B R’ - Finish [5/16]

L5C, ein pure twist:
R’ D’ F’ L’ : B2 D F’ R’ . F’ U F R’ B’ R2 B _ R’
. = R’ B2 R F’ R’ B2 R F [8-3/21] - solves the l3c, not 2 twisted remain
: = D F’ D’ B2 D F D’ B2 [8-6/23]
_ = B’ D B U’ B’ D’ B U [8-2/29]

R’ D’ F’ L’ D F’ D’ B2 D R2 B2 R F’ R’ B2 R U F R’ B’ R2 D B U’ B’ D’ B U R’ - 29 Moves
 

ch_ts

Member
Joined
Apr 25, 2008
Messages
251
Well, it used to be at Per's FMC site (mustcube.net) but that's been down for at least a half year, currently we have David Adams's FMC site here. The FMC cube companion has more or less been replaced by alg.cubing.net
 

Tim Major

Platinum Member
Joined
Aug 26, 2009
Messages
5,381
Location
Melbourne, Australia
WCA
2010MAJO01
My 3rd place solution at Ausnats

L2 R2 F' R2 F D2 R2 D2 U2 B2 D B D U R2 D2 L' D B D'

x' y' U R2 U' D L2 R2 D2 U' L F' L' U R' F R U F R' F' R U L U L2 B R' D R U2 R' D' R U2 L B' (35)


8 move insertion with no cancels is before the last 2 moves
U L U L2 B * L B'
Solution without insertion;
x' y' U R2 U' D L2 R2 D2 U' L F' L' U R' F R U F R' F' R U L U L2 B L B' (27)

I spent about 40 minutes without touching a pen, trying to blockbuild to PLL skip or something, probably did 80+ with no PLL skip or 3 corner type thing. Found a 5 move 2x2 that I messed around with a lot.

Realised I had nothing written down with 20 mins left, found this 27 move CFOPy skeleton and found an insertion with no cancels with about a minute and wrote it down quickly. I realise rotations are bad, I should've done a proper hour-long solution trying inverse scramble and writing no rotations but wasted too much time.

Any insertions I missed? This tied my comp PB so any cancelations would've been nice.
 

vcuber13

Member
Joined
Oct 14, 2009
Messages
2,477
Location
Near Toronto
WCA
2009METH01
YouTube
Visit Channel
I would continue your 2x2x2 as:
Premove: B2 D2
B2 D R D2
R' B'
11+2 moves to F2L-1

For your skeleton so far, I would likely switch and do
R2 U R2 U' R2 B' R' B R U R' U' which leaves 2x2 corners:(
 

wontolla

Member
Joined
Oct 21, 2010
Messages
300
WCA
2011GRAJ01
YouTube
Visit Channel
WARNING: CONTAINS SCRAMBLES FROM THE WEEKLY COMPETITION

So I've gotten this far and I don't know how to proceed:
Scramble: R' B2 U2 R F2 L U2 B2 F2 L' D' B F2 R D' F' L U' B
Premove: D'

2x2x2: B R2 D' R' U2 [5]
Pseudo 2x2x3: D' R D B' D2 [10] (why I have D' as premove)
F2L-3: R' D B' U D2 R U' D

Help, please?

If this is the scramble of the CURRENT weekly competition, you shouldn't be asking for help, isn't it? ;)
 

Jimmy Liu

Member
Joined
Jul 7, 2014
Messages
149
WCA
2011LIUR02
L2 R2 F' R2 F D2 R2 D2 U2 B2 D B D U R2 D2 L' D B D'

Finding this for over an hour:p, as the result is 32 moves.

apply on normal: B L D (2x2x1 block)
switch to inverse: D' L' B' (In. SC) F' L2 (2x2x2 block)
U R (another block)
R U R' (CE pair)
B2 D' R' D R2 B R' (insert blocks)
F R' F' R (two layers)
R B2 L' B' L B' R' (OLL)
R B' R F2 R' B R F2 R2 (PLL)
 
Last edited:

qaz

Member
Joined
Jul 29, 2013
Messages
584
WCA
2013BROW04
scramble: R2 F2 R D' U2 L2 R' F L R2 U2 L D' U2 F L2 D' B2 L D' L2 D U' R D2

D2 R U B L' D' L' B
R U2 R2 F2
U' F R2 F' U R
on inverse:
U2 F' U' F
F R U R' U' F' U2

skeleton: D2 * R U B L' D' L' B R U2 R2 F2 U' F R2 F' U R U2 F U R U' R' F2 U F U2 (28)
* D2 U2 L' D L D2 U2 R' D' R
solution: U2 L' D L D2 U2 R' D' R2 U B L' D' L' B R U2 R2 F2 U' F R2 F' U R U2 F U R U' R' F2 U F U2 (35)

when i put my skeleton into IF, it gives this (saying 36 moves is optimal for my skeleton):
R2 F2 R D' U2 L2 R' F L R2 U2 L D' U2 F L2 D' B2 L D' L2 D U' R D2
Your Skeleton
D2 R U B L' D' L' B R U2 R2 F2 U' F R2 F' U R U2 F U R U' R' F2 U F U2

1 edge 3-cycle(s) insertion(s) needed

D2 R U B L' D' L' B R U2 R2 F2 U' F R2 F' U R U2 F U [@1] R U' R' F2 U F U2
Insert at @1: D2 R2 B R2 D2 L2 F L2
Fewest moves: 36. 0 moves cancelled
The final solution: D2 R U B L' D' L' B R U2 R2 F2 U' F R2 F' U R U2 F U D2 R2 B R2 D2 L2 F L2 R U' R' F2 U F U2

etc.

why wasn't IF able to find the same 35-move solution?
 

G2013

Member
Joined
Jul 8, 2014
Messages
831
Location
the planet
WCA
2013DIPI01
YouTube
Visit Channel
Well, that means that IF doesn't always give optimal results... Or that you are insertion god

-----------

The commutator [F L' D2 L F, U2] can be adapted (changing the first F move to F2 or performing the rotations "y2 z" and then change the first F to F2) to solve this cases:



But can it be adapted to solve this:

?
 

TDM

Member
Joined
Mar 7, 2013
Messages
7,006
Location
Oxfordshire, UK
WCA
2013MEND03
YouTube
Visit Channel
What alg would you use if it were impossible to avoid that case?
I don't actually do FMC, but I've heard twisted corners are very bad cases to get and it's best to avoid them. I would do sune+U perm given no other choice, but you'd have to ask an FMCer, because they would actually know what they're talking about.
 

Sebastien

Premium Member
Joined
Apr 22, 2008
Messages
800
WCA
2008AURO01
I don't actually do FMC, but I've heard twisted corners are very bad cases to get and it's best to avoid them. I would do sune+U perm given no other choice, but you'd have to ask an FMCer, because they would actually know what they're talking about.

Well, that's clearly false. twisted corners give the best cancelations as you have the most freedom during the first insertion. 2 twisted corners is surely the best "2 insertions" case. However, of course it is nicer in general to end up with 3 permuted corners instead of 3 twisted corners, as the former requires only one insertion.

In the end, it's always a matter your skeleton's length.
 
Top