ZaTank
Member
So I decided to make the switch... where do i start?
I can figure out the 2 movers but not the 3 moversI find this website quite helpful:i
http://cubegrass.appspot.com/block_trainer/
Well, I think your long term goal should really be x2 y neutrality in which case y might be better though I won't hesitate to point out that x2 y is only a couple weeks of getting used to before it becomes pretty automatic (at least in my experience) so it may still be worth just starting out with x2 y tbh.Yet another question on color neutrality. I have searched and read the old threads debating pros and cons of it and can understand both sides' arguments and personally lean to the side of "having easier recognition over saving 1-2 moves", but not sure how I should approach it in pure practical terms.
I picked up Roux several days ago after a 9-years break from cubing and was experimenting with different color neutrality subsets. A plain y2-neutrality (predetermined L/R colors, white always on D) seems the easiest by far. As a former white-cross CFOP solver, my hands just "know" the correct edge orientations while doing F2B, and my second block is the fastest this way.
If I try to add x2-neutrality (white/yellow D), my second block slows down quite a lot. I have to remember an extra bit of information - what's on bottom - and still tend to make wrong pairs and put them in wrong slots. I guess this problem goes away with practice.
If I try y-neutrality (fixed white D, any side color), my F2B are fine, but I have to make a pause during EO to check current L/R colors (and still mess them up from time to time). I guess this problem also goes away with practice.
Going for the most common x2+y seems too much hassle for me, I'd rather have more automatic solve even if it's marginally less optimal. So, my questions are:
Is y2 neutrality (2 blocks) way too limiting in practice?
Of the 4-block neutralities, x2 y2 (worse SB) or y (worse EO), which one gets easier faster?
This?Does anyone know what is the minimum move count for ANY first block? Like CFOP's cross (8 moves or less).
9Does anyone know what is the minimum move count for ANY first block? Like CFOP's cross (8 moves or less).
Hold the cube so that the solved blocks are on the bottom-left and bottom-right.Could you experienced cubers tell me which are the two algorithms that suffice for Roux corners and that don't mess up any of the 3x2x1 block edges, even if those algorithms have to be executed more than once?
The answer to "is there an algorithm for this" is probably yes, but I'm not sure what exactly you're looking for. A picture would help.Is there any pair of algorithms that preserves the second algorithm which doesn't mess up edges but adds another algorithm for placement as the one for orientation I have works?
Starting with Roux. I have the issue that in the tables and overviews published on the internet I can rarely find my CMLL case and thus no applicable algs. I decided to post such a case to learn here how I can lookup the algs for this case or if I understand something fundamentally wrong (< that would explain why my cases cannot be found ) Here is a picture.
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