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Optimal Pyraminx Method?

RyanO

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ribonzz

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Haha.. I see my friend playing pyraminx, and he's too dumb to finished it, just like me :p
 

Carrot

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Tim Major

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Ok, I have managed to get my move count way down in the last day, because I have started making my V using oka style (kinda, 2 edges on a corner, then orient two other corners for the V). I'm getting quite a few sub 10 movecounts (excluding tips) and my V is way more optimal now. I used to orient 3 corners, then insert two edges into it, to make the V lbl style. Odder, when you use Polish V, how do you usually make your V?

Edit: And other people as well?

Edit 2:
1. 10[8] B L B' R' U L' B' R'
2. (7[7]) U' L R U' L' R L'
3. 9[7] L' R B' U R' B' L
4. 8[8] R' U' L R' B L' U' L'
5. 13[8] U B' U B' R' U' B' U
6. 9[8] B U' L B' L B R' L'
7. 9[8] R' U L' B R U' L U
8. 10[8] U L' R' U B U R' L
9. 11[8] U L B' R' U B' L U
10. 12[6] L R U' L B U' :fp
11. 10[9] U B R' B' R L' B L' R
12. 10[8] B L' B U' L B U' L
4, 5, 5, 6, (1), 6, 3, 4, 5, 5, (8), 5 = 4.80 average for V. I don't know all cases so I couldn't do full solve really, but http://www.mzrg.com/rubik/solving/pyraminx/index.html says part two has a 6.71 average move count, so my solve average (a bit rough because I might have had a higher average move count for second part, or lower) was 11.51.
 
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Carrot

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Ok, I have managed to get my move count way down in the last day, because I have started making my V using oka style (kinda, 2 edges on a corner, then orient two other corners for the V). I'm getting quite a few sub 10 movecounts (excluding tips) and my V is way more optimal now. I used to orient 3 corners, then insert two edges into it, to make the V lbl style. Odder, when you use Polish V, how do you usually make your V?

Edit: And other people as well?

Edit 2:
1. 10[8] B L B' R' U L' B' R'
2. (7[7]) U' L R U' L' R L'
3. 9[7] L' R B' U R' B' L
4. 8[8] R' U' L R' B L' U' L'
5. 13[8] U B' U B' R' U' B' U
6. 9[8] B U' L B' L B R' L'
7. 9[8] R' U L' B R U' L U
8. 10[8] U L' R' U B U R' L
9. 11[8] U L B' R' U B' L U
10. 12[6] L R U' L B U' :fp
11. 10[9] U B R' B' R L' B L' R
12. 10[8] B L' B U' L B U' L
4, 5, 5, 6, (1), 6, 3, 4, 5, 5, (8), 5 = 4.80 average for V. I don't know all cases so I couldn't do full solve really, but http://www.mzrg.com/rubik/solving/pyraminx/index.html says part two has a 6.71 average move count, so my solve average (a bit rough because I might have had a higher average move count for second part, or lower) was 11.51.

1) I don't use polish V, and if I do I solve the V VERY close to optimal... (MAXIMUM 2 moves more than optimal...)

2) when I do something like the polish V I usually do some actually orient and permute one of the edges (optimal+1-3 moves... which is pretty nice =) )

my brother thinks he can solve a pyraminx because i gave him a case with like 3 moves

this was relevant because ...? :p
 

Tim Major

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1) I don't use polish V, and if I do I solve the V VERY close to optimal... (MAXIMUM 2 moves more than optimal...)

2) when I do something like the polish V I usually do some actually orient and permute one of the edges (optimal+1-3 moves... which is pretty nice =) )
Can you give a few examples? I don't really understand. Are you basically doing it completely intuitive, with no real structure? Just finding the fastest V you can see, but not following an order of making it? I don't understand >_>
my brother thinks he can solve a pyraminx because i gave him a case with like 3 moves

this was relevant because ...? :p
Haha :D
 

Carrot

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1) U R U' R L' U L
R L' U' L too easy...

2) B' U R' B' U' B L B'
B' U' L' R U

3) R' L' U' R' U L' B
L' B' R' B'

4) U' B' L' U B' U' B' U
U' L U

5) U R' B' U R B R' B
B U' R B U'
too easy examples >.<
 

Carrot

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1) U R U' R L' U L
R L' U' L too easy...

2) B' U R' B' U' B L B'
B' U' L' R U

3) R' L' U' R' U L' B
L' B R' B

4) U' B' L' U B' U' B' U
U' L U

5) U R' B' U R B R' B
B U' R B U'
too easy examples >.<

Wow, I see why I'm slower than you. I really need to start making my V better.

should be working now :p

EDIT: Bruno found B' L' R' for scramble 3 :/ so obvious solution lol
 
Last edited:

Brute Force

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14[8]
14[7]
16[7]
17[8]
12[8]
16[8]
12[8]
13[8]
8[8]
9[6]
9[9]
14[8]
avg:15.4...
Two of them are optimal!
My method is basically Oka, but a little different in the first step.
 

u Cube

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1. B L B' R' U L' B' R' solved in 18 moves
2. U' L R U' L' R L' 15
3. L' R B' U R' B' L 20
4. R' U' L R' B L' U' L' 13
5. U B' U B' R' U' B' U 9
6. B U' L B' L B R' L' 20
7.R' U L' B R U' L U 18
8. U L' R' U B U R' L 19
9. ] U L B' R' U B' L U 14
10. L R U' L B U' 17
11. U B R' B' R L' B L' R 18
12. B L' B U' L B U' L 21

Keep in mind these are my speed solve move counts and not pyra fmc
 

WoowyBaby

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If anyone’s wondering, the average movecount for optimal solves is 7.7955 moves (plus 2.666.. incl tips).
If anyone solves it (excl tips) in under 12 moves on average then that would be very efficient. I take like 18-20 moves on average during solves lol.
 
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