#### cubeshepherd

##### Member
Do you consider yourself a sub 20 solver when you get your first sub 20, when you manage to get a an avg of Y, when your global average is below 20, or when your average of last few hundred is below 20?
I think that @Aerma does a great job explaining your question in this thread: https://www.speedsolving.com/forum/...20-from-the-cstimer-stats.70668/#post-1298499
Although the question from the other thread is a little different, the basis of the question is the same, so hopefully it helps.

#### lilKriT

##### Member
Thank you, in that case I'm getting there

#### aninda

##### Member
Can anyone give me a list of sexy moves? I need them for practice.Please

#### Aerma

##### Member
Can anyone give me a list of sexy moves? I need them for practice.Please
There is only one sexy move and it is, as thecubingwizard said, R U R' U'

#### emps

##### Member
Can anyone give me a list of sexy moves? I need them for practice.Please
i think he might be talking abt like R U R' U'
U R U' R'
R' U' R U
L' U' L U
U' L' U L
L U L' U'
U L U' L'
etc.

#### _zoux

##### Member
Can anyone give me a list of sexy moves? I need them for practice.Please
I assume you mean triggers, so here they are:
[A, B] = A B A' B' / [A: B] = A B A'
[R, U] - Sexy
[U, R] - Anti Sexy
[R', U'] - Back Sexy
[U', R'] - Back Anti sexy
[R: U]U - Snexy
and mirrors
[R, U2] - Fat sexy
and mirrors
[R2, U] - Tall Sexy
and mirrors
[R', F] - Sledge
[F, R'] - Hedge
[R: U] - T
and etc

#### cubeshepherd

##### Member
I am uncertain if this is the correct place to ask this question but; Does any know what the UWR Ao50 is for Master Pyraminx? I have seen the Single-Ao12, but I do not see anything about the Ao50. I ask because I have been practicing Master Pyraminx quite a bit recently, and I wanted to see what Ao50 and Ao100 UWR's are.

#### xyzzy

##### Member
In FMC, are rotations counted as moves and what about slice and wide moves?
It's all in the regulations.
• E2d) The length of the solution is calculated in Outer Block Turn Metric (see Regulation 12a).

• 12a) Notation for all NxNxN puzzles:
• 12a1) Face Moves:
• 12a1a) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face).
• 12a1b) Counter-clockwise, 90 degrees: F', B', R', L', U', D'.
• 12a1c) 180 degrees: F2, B2, R2, L2, U2, D2.
• 12a2) Outer Block Moves (outer slice plus adjacent inner slices; n is defined as the total number of slices to move; n may be omitted for two slices):
• 12a2a) Clockwise, 90 degrees: nFw, nBw, nRw, nLw, nUw, nDw.
• 12a2b) Counter-clockwise, 90 degrees: nFw', nBw', nRw', nLw', nUw', nDw'.
• 12a2c) 180 degrees: nFw2, nBw2, nRw2, nLw2, nUw2, nDw2.
• 12a3) Outer Block Turn Metric (OBTM) is defined as:
• 12a3a) Each move of the categories Face Moves and Outer Block Moves is counted as 1 move.
• 12a3b) Each rotation is counted as 0 moves.

#### Prabal Baishya

##### Member
It's all in the regulations.
• E2d) The length of the solution is calculated in Outer Block Turn Metric (see Regulation 12a).

• 12a) Notation for all NxNxN puzzles:
• 12a1) Face Moves:
• 12a1a) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face).
• 12a1b) Counter-clockwise, 90 degrees: F', B', R', L', U', D'.
• 12a1c) 180 degrees: F2, B2, R2, L2, U2, D2.
• 12a2) Outer Block Moves (outer slice plus adjacent inner slices; n is defined as the total number of slices to move; n may be omitted for two slices):
• 12a2a) Clockwise, 90 degrees: nFw, nBw, nRw, nLw, nUw, nDw.
• 12a2b) Counter-clockwise, 90 degrees: nFw', nBw', nRw', nLw', nUw', nDw'.
• 12a2c) 180 degrees: nFw2, nBw2, nRw2, nLw2, nUw2, nDw2.
• 12a3) Outer Block Turn Metric (OBTM) is defined as:
• 12a3a) Each move of the categories Face Moves and Outer Block Moves is counted as 1 move.
• 12a3b) Each rotation is counted as 0 moves.
I have a comp after a couple of weeks, where I will be having my first official FMC event. I have no knowledge how does a FMC event is carried out. Any advice on performing well?
Also I went through this site-
https://ruwix.com/the-rubiks-cube/fmc-fewest-move-count-challenge-method-tips/
where it says that rotations are counted as moves, got confused and decided to ask here.

#### Duncan Bannon

##### Member
I have a comp after a couple of weeks, where I will be having my first official FMC event. I have no knowledge how does a FMC event is carried out. Any advice on performing well?
Also I went through this site-
https://ruwix.com/the-rubiks-cube/fmc-fewest-move-count-challenge-method-tips/
where it says that rotations are counted as moves, got confused and decided to ask here.
Rotations don't count as move no. However, you don't need to rotate. Instead of a x' U you can just write B. I don't know what you know, but work on block building and I would say maybe commutators if you want to really get into FMC. What are you aiming to get under move wise?

#### Prabal Baishya

##### Member
Rotations don't count as move no. However, you don't need to rotate. Instead of a x' U you can just write B. I don't know what you know, but work on block building and I would say maybe commutators if you want to really get into FMC. What are you aiming to get under move wise?
I have a good knowledge for commutators, mainly for corners as I use M2/3-Style for 3BLD. But I will be using CFOP. My aim will be to get a sub-50 moves solution.

#### xyzzy

##### Member
I have a comp after a couple of weeks, where I will be having my first official FMC event. I have no knowledge how does a FMC event is carried out. Any advice on performing well?
But I will be using CFOP. My aim will be to get a sub-50 moves solution.
Sub-50 isn't that hard, really. Just do a couple of practice attempts at home and you'll probably be sub-45 automatically.

(i) Try multiple cross colours.
(ii) Try blockbuilding.
(iii) For the last layer, try doing edges first (the 3-cycle algs are really short when you don't need to preserve corners, e.g. F sexy F', wide Sune, Sune, sexysledge) then finish the corners with at most two 3-cycle comms. (*) Use move-optimal comms rather than speed-optimal comms. OLL-then-PLL sucks for FMC because most PLL algs are looooong (and you probably know speed-optimal versions rather than move-optimal versions, so that further adds to the move count).
(iv) No idea if this is a thing other people do, but what I do is that I write down almost everything I try. Maybe it's a waste of time, but it makes it much easier to choose the shortest solution out of the different ways to go about solving a particular scramble.
(v) Actually, just read the FMC tutorial. If you have a couple of weeks to practise, you have a lot of time to learn how to do FMC properly.

(*) There're two cases that can't be done with two comms: the ones with four twisted corners (pure pi and pure H). Try solving LL edges in a different way to avoid these two cases, or learn those two algs.

#### Ronxu

##### Member
Sub-50 isn't that hard, really. Just do a couple of practice attempts at home and you'll probably be sub-45 automatically.

(i) Try multiple cross colours.
(ii) Try blockbuilding.
(iii) For the last layer, try doing edges first (the 3-cycle algs are really short when you don't need to preserve corners, e.g. F sexy F', wide Sune, Sune, sexysledge) then finish the corners with at most two 3-cycle comms. (*) Use move-optimal comms rather than speed-optimal comms. OLL-then-PLL sucks for FMC because most PLL algs are looooong (and you probably know speed-optimal versions rather than move-optimal versions, so that further adds to the move count).
(iv) No idea if this is a thing other people do, but what I do is that I write down almost everything I try. Maybe it's a waste of time, but it makes it much easier to choose the shortest solution out of the different ways to go about solving a particular scramble.
(v) Actually, just read the FMC tutorial. If you have a couple of weeks to practise, you have a lot of time to learn how to do FMC properly.

(*) There're two cases that can't be done with two comms: the ones with four twisted corners (pure pi and pure H). Try solving LL edges in a different way to avoid these two cases, or learn those two algs.
CFOP is completely useless for FMC. Do eo then blockbuilding to finish as much as you can and finish with comms. It's pretty easy to learn even as a complete novice and pretty much guarantees a half decent solution every time as long as you keep looking for stuff for the full 60 minutes.

#### JoohFeeh

##### Member
I'm not sure this is the correct place to ask that..but..
3x3...Gan Air 356 Master and Gan Air 356 Standard are the same when it comes to speed? The only differences are the stickers and accessories that come with them?

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#### ocg42=YJ

##### Member
Could anyone give some methods or advices for rapid recognization of EPLL and CPLL? (especially 5 corners' cpll) on the megaminx? There is no "opposite" color on the megaminx, so I find it very difficult to recognize pll cases. I just have to roll and look around the top face which waste a lot of time.

#### TheMachanga

##### Member
Does anyone happen to remember the song used for the intro to the CubeCast Podcast (Andrew Kang and Kirjava) back in the day? It was some video game song and I recently remembered about

#### mohashinrajib

##### Member
Is there any given name to this common move R U R' U R U2 R'
or same move on the left side.
Like X Y X' Y' is named as commutator