oranjules
Member
Hi !
Before i say anything, i just would like you to excuse eventual english mistakes, cause i'm french ^^"
I would like to post the method i found by myself (but maybe someone had found it before me) for pyraminx : OLL/PLL (which can also be assimilated to CLL/ELL)
I) Do a cone (with 3 edges)
This step isn't difficult, you just have to put 3 edges around their cone. This step can be entirely anticipated during previsualisation. You can put 1 edge misoriented (and it'll be better), you just will have to adapt your algorithms.
II) Do the OLL
Here is the essential part of the method ! instead of using a keyhole to orient LL-cones (like in OKA), we do it with an algorithm. And you can have a misoriented edge in your cone, so that you can make it faster (and some OLL are simplier with an edge misoriented, like the equivalent of sune and antisune). All the OLL are referenced in this page
(The misoriented edge is supposed to be at the up of the cone)
There are 2 additional cases : if there is only 1 cone misoriented. With an edge misoriented, adjust the edge to the cone (with B or B'), orient it, and place the edge correctly (like in OKA). With all edges oriented, if the LL color is on R face, make R' U' R' U R, and if the LL color is on F face, make R' U' R U R.
III) Do the PLL
Do the PLL, like in this page : http://www.speedsolving.com/wiki/index.php/Pyraminx_algorithms, the ELL.
That's all ! I make sub-10 average with it, but i pass all the OLL sub-3 (and the majority sub-2), and i'm veryyyyy slow to adjust tips
If you have ideas to make it better, or reactions, thank you to post it !
Bye !
Before i say anything, i just would like you to excuse eventual english mistakes, cause i'm french ^^"
I would like to post the method i found by myself (but maybe someone had found it before me) for pyraminx : OLL/PLL (which can also be assimilated to CLL/ELL)
I) Do a cone (with 3 edges)
This step isn't difficult, you just have to put 3 edges around their cone. This step can be entirely anticipated during previsualisation. You can put 1 edge misoriented (and it'll be better), you just will have to adapt your algorithms.
II) Do the OLL
Here is the essential part of the method ! instead of using a keyhole to orient LL-cones (like in OKA), we do it with an algorithm. And you can have a misoriented edge in your cone, so that you can make it faster (and some OLL are simplier with an edge misoriented, like the equivalent of sune and antisune). All the OLL are referenced in this page
(The misoriented edge is supposed to be at the up of the cone)
There are 2 additional cases : if there is only 1 cone misoriented. With an edge misoriented, adjust the edge to the cone (with B or B'), orient it, and place the edge correctly (like in OKA). With all edges oriented, if the LL color is on R face, make R' U' R' U R, and if the LL color is on F face, make R' U' R U R.
III) Do the PLL
Do the PLL, like in this page : http://www.speedsolving.com/wiki/index.php/Pyraminx_algorithms, the ELL.
That's all ! I make sub-10 average with it, but i pass all the OLL sub-3 (and the majority sub-2), and i'm veryyyyy slow to adjust tips
If you have ideas to make it better, or reactions, thank you to post it !
Bye !
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