Note for the LCase alg on

http://lubixcube.com/CMLL.html
For the LCase you can use the back alg for Blinkers (i.e.

**F R' F' R U R U' R'**).

For example do the Blinkers alg (

**R U R' U' R' F R F'**) on the solved cube => We get LCase. Now do back alg (

**F R' F' R U R U' R'**) for get the solved cube.

**Corner Orientation Algorithms**
Headlights (U): F (R U R' U') F'

Bruno (Pi): F (R U R' U') (R U R' U') F'

Double headlights (H, & Double sune): F (R U R' U') (R U R' U') (R U R' U') F'

L case (Bow tie, Triple sune):

**F R' F' R U R U' R' (back Blinkers alg) - 8 steps**
Blinkers (T, Chameleon): (R U R' U') R' F R F'

Sune: R U R' U R U2 R'

Anti-Sune: R' U' R U' R' U2 R

**Corner Permutation Algorithms**
J perm:

**(R U' L U2 R' U R U2 R' L') +U - 11 steps**
Y perm:

**(R U' L U2 R' U L')*2 + U/U' - 15 steps** (this alg from Eygeny Benek aka

Lenon)

**R U' L U2 R' U R U2 R' L' => R U' L U2 R' U L'**