Ross The Boss
Member
yes, that is the incorrect file
Name Gear Shift
# def-file by Kentaro Nishi
# BIGCORNERS: UBR UFL DFR DBL
# SMALLCORNERS: UBL UFR DFL DBR
# Move "U" indicates pull U-face and turn small corners in U-face clockwise 72 degrees.
# Move "A" indicates turn all small corners clockwise 72 degrees.
Set BIGCORNERS 4 8
Set SMALLCORNERS 4 5
Solved
BIGCORNERS
1 2 3 4
0 0 0 0
SMALLCORNERS
1 2 3 4
0 0 0 0
End
Move U
BIGCORNERS
1 2 3 4
7 7 0 0
SMALLCORNERS
1 2 3 4
1 1 0 0
End
Move D
BIGCORNERS
1 2 3 4
0 0 7 7
SMALLCORNERS
1 2 3 4
0 0 1 1
End
Move F
BIGCORNERS
1 2 3 4
0 7 7 0
SMALLCORNERS
1 2 3 4
0 1 1 0
End
Move B
BIGCORNERS
1 2 3 4
7 0 0 7
SMALLCORNERS
1 2 3 4
1 0 0 1
End
Move R
BIGCORNERS
1 2 3 4
7 0 7 0
SMALLCORNERS
1 2 3 4
0 1 0 1
End
Move L
BIGCORNERS
1 2 3 4
0 1 0 1
SMALLCORNERS
1 2 3 4
1 0 1 0
End
Move A
BIGCORNERS
1 2 3 4
7 7 7 7
SMALLCORNERS
1 2 3 4
1 1 1 1
End
I'm not sure about a limit on the number of bandaged pieces - I just remember a limit on the number of pieces of a given type you can ignore at once.
For Crazy 3x3 Plus cubes, though, bandaging pieces is not really what you want, because it's meant for specifying that a group of pieces can only be moved together as a group. All you have to do is, when you define the 6 moves, specify exactly what they each do to the corner-center and edge-center pieces - some of the moves will do two 4-cycles and some will do four.
If you are really interested in finding algorithms with slice moves, I'd suggest adding some extra slack (allowing the program to find longer solutions) and then seeing if any of the longer-than-optimal algs have moves like R L' in them.
This is slightly off topic but I have created a facebook group called "Algorithm searchers" https://www.facebook.com/groups/361282697377249/
If you are having trouble getting ksolve to work or you would like some advice/tips, don't be afraid to join
Hello,
I've been wanting to solve only the corner permutation and leaving only the left "ZZ block" intact (such as the algorithms described in this thread: https://www.speedsolving.com/forum/showthread.php?43236-New-Approach-to-ZZ-d).
I've tried using CubeExplorer for this, and also ksolve+ (ignoring orientation but not permutation), with no luck - I can get algs that permute the corners, but this also makes it so that the corners are in their actual places, while I want the pieces to be scrambled, so that I have a 2gen-scramble.
I figured ksolve+ is probably the tool that most likely can achieve this, but I've had no luck. Is ksolve+ not the right tool for this, or is my approach wrong / do I need to do some other definition file wizardry?
Try ACube for easier ways to ignore orientation and permutation separately on 3x3x3.
R U R' F' R U R' U' R' F R2 U' R' L' U' L U2 // setup
// Input to ACube: (UR UB) (FL UL) (UBR ULF) (DLF ULF) ULB? ULF+ DLF? UFR? UBR? DFR? DBR? [UR UF UL UB FR BR DR]
ACube solution: U' R U' L' U L R'
R2 U2 L' U L
Does anyone have a full Square-1 def file (i.e. one that can leave cube shape)? I'm not 100% sure it's possible, but if it is, it would be incredibly useful.
Name sq1full
# def-file by Andrew Nelson
# pieces are: UFL UFLx UL UBL UBLx UB UBR UBRx UR UFR UFRx DFL DFLx DL DBL DBLx DB DBR DBRx DR DFR DFRx
# x pieces are bandaged
Set EDGES 24 1
Solved
EDGES
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
End
Move U
EDGES
12 1 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21 22 23 24
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
End
Move D
EDGES
1 2 3 4 5 6 7 8 9 10 11 12 14 15 16 17 18 19 20 21 22 23 24 13
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
End
Move R
EDGES
1 2 3 4 5 6 24 23 22 21 20 19 13 14 15 16 17 18 12 11 10 9 8 7
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
End
Block
EDGES
1 2
End
Block
EDGES
4 5
End
Block
EDGES
7 8
End
Block
EDGES
10 11
End
Block
EDGES
13 14
End
Block
EDGES
16 17
End
Block
EDGES
19 20
End
Block
EDGES
22 23
End